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authorLouis Pilfold <louis@lpil.uk>2024-03-26 11:36:11 +0000
committerLouis Pilfold <louis@lpil.uk>2024-03-26 11:36:11 +0000
commit04ec0d86c8b43d1cca48adc937b3e596a10577a1 (patch)
tree8624097a135e0e879588279eed82c4c2f82bfbab /src/content/chapter0_basics/lesson05_floats
parent9250d4324073874d393282c941f9981ce2686680 (diff)
downloadtour-04ec0d86c8b43d1cca48adc937b3e596a10577a1.tar.gz
tour-04ec0d86c8b43d1cca48adc937b3e596a10577a1.zip
Improve introduction of modules and imports
Thanks @RyanBrewer317!
Diffstat (limited to 'src/content/chapter0_basics/lesson05_floats')
-rw-r--r--src/content/chapter0_basics/lesson05_floats/code.gleam27
-rw-r--r--src/content/chapter0_basics/lesson05_floats/en.html32
2 files changed, 0 insertions, 59 deletions
diff --git a/src/content/chapter0_basics/lesson05_floats/code.gleam b/src/content/chapter0_basics/lesson05_floats/code.gleam
deleted file mode 100644
index 4241ab4..0000000
--- a/src/content/chapter0_basics/lesson05_floats/code.gleam
+++ /dev/null
@@ -1,27 +0,0 @@
-import gleam/io
-import gleam/float
-
-pub fn main() {
- // Float arithmetic
- io.debug(1.0 +. 1.5)
- io.debug(5.0 -. 1.5)
- io.debug(5.0 /. 2.5)
- io.debug(3.0 *. 3.5)
-
- // Float comparisons
- io.debug(2.2 >. 1.3)
- io.debug(2.2 <. 1.3)
- io.debug(2.2 >=. 1.3)
- io.debug(2.2 <=. 1.3)
-
- // Equality works for any type
- io.debug(1.1 == 1.1)
- io.debug(2.1 == 1.2)
-
- // Division by zero is not an error
- io.debug(3.14 /. 0.0)
-
- // Standard library float functions
- io.debug(float.max(2.0, 9.5))
- io.debug(float.ceiling(5.4))
-}
diff --git a/src/content/chapter0_basics/lesson05_floats/en.html b/src/content/chapter0_basics/lesson05_floats/en.html
deleted file mode 100644
index 7175628..0000000
--- a/src/content/chapter0_basics/lesson05_floats/en.html
+++ /dev/null
@@ -1,32 +0,0 @@
-<p>Gleam's <code>Float</code> type represents numbers that are not integers.</p>
-<p>
- Gleam's numerical operators are not overloaded, so there are dedicated
- operators for working with floats.
-</p>
-<p>
- Floats are represented as 64 bit floating point numbers on both the Erlang and
- JavaScript runtimes. The floating point behaviour is native to their
- respective runtimes, so their exact behaviour will be slightly different
- on the two runtimes.
-</p>
-<p>
- Under the JavaScript runtime, exceeding the maximum (or minimum) representable
- value for a floating point value will result in <code>Infinity</code> (or
- <code>-Infinity</code>). Should you try to divide two infinities you will
- get <code>NaN</code> as a result.
-</p>
-<p>
- When running on the BEAM any overflow will raise an error. So there is
- no <code>NaN</code> or <code>Infinity</code> float value in the Erlang
- runtime.
-</p>
-<p>
- Division by zero will not overflow, but is instead defined to be zero.
-</p>
-<p>
- The
- <a href="https://hexdocs.pm/gleam_stdlib/gleam/float.html"
- ><code>gleam/float</code></a
- >
- standard library module contains functions for working with floats.
-</p>