From 04ec0d86c8b43d1cca48adc937b3e596a10577a1 Mon Sep 17 00:00:00 2001 From: Louis Pilfold Date: Tue, 26 Mar 2024 11:36:11 +0000 Subject: Improve introduction of modules and imports Thanks @RyanBrewer317! --- .../chapter0_basics/lesson05_floats/code.gleam | 27 ------------------ .../chapter0_basics/lesson05_floats/en.html | 32 ---------------------- 2 files changed, 59 deletions(-) delete mode 100644 src/content/chapter0_basics/lesson05_floats/code.gleam delete mode 100644 src/content/chapter0_basics/lesson05_floats/en.html (limited to 'src/content/chapter0_basics/lesson05_floats') diff --git a/src/content/chapter0_basics/lesson05_floats/code.gleam b/src/content/chapter0_basics/lesson05_floats/code.gleam deleted file mode 100644 index 4241ab4..0000000 --- a/src/content/chapter0_basics/lesson05_floats/code.gleam +++ /dev/null @@ -1,27 +0,0 @@ -import gleam/io -import gleam/float - -pub fn main() { - // Float arithmetic - io.debug(1.0 +. 1.5) - io.debug(5.0 -. 1.5) - io.debug(5.0 /. 2.5) - io.debug(3.0 *. 3.5) - - // Float comparisons - io.debug(2.2 >. 1.3) - io.debug(2.2 <. 1.3) - io.debug(2.2 >=. 1.3) - io.debug(2.2 <=. 1.3) - - // Equality works for any type - io.debug(1.1 == 1.1) - io.debug(2.1 == 1.2) - - // Division by zero is not an error - io.debug(3.14 /. 0.0) - - // Standard library float functions - io.debug(float.max(2.0, 9.5)) - io.debug(float.ceiling(5.4)) -} diff --git a/src/content/chapter0_basics/lesson05_floats/en.html b/src/content/chapter0_basics/lesson05_floats/en.html deleted file mode 100644 index 7175628..0000000 --- a/src/content/chapter0_basics/lesson05_floats/en.html +++ /dev/null @@ -1,32 +0,0 @@ -

Gleam's Float type represents numbers that are not integers.

-

- Gleam's numerical operators are not overloaded, so there are dedicated - operators for working with floats. -

-

- Floats are represented as 64 bit floating point numbers on both the Erlang and - JavaScript runtimes. The floating point behaviour is native to their - respective runtimes, so their exact behaviour will be slightly different - on the two runtimes. -

-

- Under the JavaScript runtime, exceeding the maximum (or minimum) representable - value for a floating point value will result in Infinity (or - -Infinity). Should you try to divide two infinities you will - get NaN as a result. -

-

- When running on the BEAM any overflow will raise an error. So there is - no NaN or Infinity float value in the Erlang - runtime. -

-

- Division by zero will not overflow, but is instead defined to be zero. -

-

- The - gleam/float - standard library module contains functions for working with floats. -

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