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+/*
+** Copyright (c) 2000 D. Richard Hipp
+**
+** This program is free software; you can redistribute it and/or
+** modify it under the terms of the GNU General Public
+** License as published by the Free Software Foundation; either
+** version 2 of the License, or (at your option) any later version.
+**
+** This program is distributed in the hope that it will be useful,
+** but WITHOUT ANY WARRANTY; without even the implied warranty of
+** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+** General Public License for more details.
+**
+** You should have received a copy of the GNU General Public
+** License along with this library; if not, write to the
+** Free Software Foundation, Inc., 59 Temple Place - Suite 330,
+** Boston, MA 02111-1307, USA.
+**
+** Author contact information:
+** drh@hwaci.com
+** http://www.hwaci.com/drh/
+**
+*************************************************************************
+** This file contains code to implement a pseudo-random number
+** generator (PRNG) for SQLite.
+**
+** Random numbers are used by some of the database backends in order
+** to generate random integer keys for tables or random filenames.
+**
+** $Id: random.c,v 1.1 2001/01/13 14:34:07 drh Exp $
+*/
+#include "sqliteInt.h"
+
+
+/*
+** Get a single 8-bit random value from the RC4 PRNG.
+*/
+int sqliteRandomByte(void){
+ int t;
+
+ /*
+ ** The following structure holds the current state of the RC4 algorithm.
+ ** We use RC4 as a random number generator. Each call to RC4 gives
+ ** a random 8-bit number.
+ **
+ ** Nothing in this file or anywhere else in SQLite does any kind of
+ ** encryption. The RC4 algorithm is being used as a PRNG (pseudo-random
+ ** number generator) not as an encryption device.
+ */
+ static struct {
+ int isInit;
+ int i, j;
+ int s[256];
+ } prng_state;
+
+ /* Initialize the state of the random number generator once,
+ ** the first time this routine is called. The seed value does
+ ** not need to contain a lot of randomness since we are not
+ ** trying to do secure encryption or anything like that...
+ */
+ if( !prng_state.isInit ){
+ int i;
+ static char seed[] = " sqlite random seed";
+ char k[256];
+ time((time_t*)seed);
+ prng_state.j = 0;
+ prng_state.i = 0;
+ for(i=0; i<256; i++){
+ prng_state.s[i] = i;
+ k[i] = seed[i%sizeof(seed)];
+ }
+ for(i=0; i<256; i++){
+ int t;
+ prng_state.j = (prng_state.j + prng_state.s[i] + k[i]) & 0xff;
+ t = prng_state.s[prng_state.j];
+ prng_state.s[prng_state.j] = prng_state.s[i];
+ prng_state.s[i] = t;
+ }
+ prng_state.isInit = 1;
+ }
+
+ /* Generate and return single random byte
+ */
+ prng_state.i = (prng_state.i + 1) & 0xff;
+ prng_state.j = (prng_state.j + prng_state.s[prng_state.i]) & 0xff;
+ t = prng_state.s[prng_state.i];
+ prng_state.s[prng_state.i] = prng_state.s[prng_state.j];
+ prng_state.s[prng_state.j] = t;
+ t = prng_state.s[prng_state.i] + prng_state.s[prng_state.j];
+ return t & 0xff;
+}
+
+/*
+** Return a random 32-bit integer. The integer is generated by making
+** 4 calls to sqliteRandomByte().
+*/
+int sqliteRandomInteger(void){
+ int r;
+ int i;
+ r = sqliteRandomByte();
+ for(i=1; i<4; i++){
+ r = (r<<8) + sqliteRandomByte();
+ }
+ return r;
+}
+
+
+/*
+** Generate a random filename with the given prefix. The new filename
+** is written into zBuf[]. The calling function must insure that
+** zBuf[] is big enough to hold the prefix plus 20 or so extra
+** characters.
+**
+** Very random names are chosen so that the chance of a
+** collision with an existing filename is very very small.
+*/
+void sqliteRandomName(char *zBuf, char *zPrefix){
+ int i, j;
+ static const char zRandomChars[] = "abcdefghijklmnopqrstuvwxyz0123456789";
+ strcpy(zBuf, zPrefix);
+ j = strlen(zBuf);
+ for(i=0; i<15; i++){
+ int c = sqliteRandomByte() % (sizeof(zRandomChars) - 1);
+ zBuf[j++] = zRandomChars[c];
+ }
+ zBuf[j] = 0;
+}