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|
/*-------------------------------------------------------------------------
*
* read_stream.c
* Mechanism for accessing buffered relation data with look-ahead
*
* Code that needs to access relation data typically pins blocks one at a
* time, often in a predictable order that might be sequential or data-driven.
* Calling the simple ReadBuffer() function for each block is inefficient,
* because blocks that are not yet in the buffer pool require I/O operations
* that are small and might stall waiting for storage. This mechanism looks
* into the future and calls StartReadBuffers() and WaitReadBuffers() to read
* neighboring blocks together and ahead of time, with an adaptive look-ahead
* distance.
*
* A user-provided callback generates a stream of block numbers that is used
* to form reads of up to io_combine_limit, by attempting to merge them with a
* pending read. When that isn't possible, the existing pending read is sent
* to StartReadBuffers() so that a new one can begin to form.
*
* The algorithm for controlling the look-ahead distance tries to classify the
* stream into three ideal behaviors:
*
* A) No I/O is necessary, because the requested blocks are fully cached
* already. There is no benefit to looking ahead more than one block, so
* distance is 1. This is the default initial assumption.
*
* B) I/O is necessary, but read-ahead advice is undesirable because the
* access is sequential and we can rely on the kernel's read-ahead heuristics,
* or impossible because direct I/O is enabled, or the system doesn't support
* read-ahead advice. There is no benefit in looking ahead more than
* io_combine_limit, because in this case the only goal is larger read system
* calls. Looking further ahead would pin many buffers and perform
* speculative work for no benefit.
*
* C) I/O is necessary, it appears to be random, and this system supports
* read-ahead advice. We'll look further ahead in order to reach the
* configured level of I/O concurrency.
*
* The distance increases rapidly and decays slowly, so that it moves towards
* those levels as different I/O patterns are discovered. For example, a
* sequential scan of fully cached data doesn't bother looking ahead, but a
* sequential scan that hits a region of uncached blocks will start issuing
* increasingly wide read calls until it plateaus at io_combine_limit.
*
* The main data structure is a circular queue of buffers of size
* max_pinned_buffers plus some extra space for technical reasons, ready to be
* returned by read_stream_next_buffer(). Each buffer also has an optional
* variable sized object that is passed from the callback to the consumer of
* buffers.
*
* Parallel to the queue of buffers, there is a circular queue of in-progress
* I/Os that have been started with StartReadBuffers(), and for which
* WaitReadBuffers() must be called before returning the buffer.
*
* For example, if the callback returns block numbers 10, 42, 43, 44, 60 in
* successive calls, then these data structures might appear as follows:
*
* buffers buf/data ios
*
* +----+ +-----+ +--------+
* | | | | +----+ 42..44 | <- oldest_io_index
* +----+ +-----+ | +--------+
* oldest_buffer_index -> | 10 | | ? | | +--+ 60..60 |
* +----+ +-----+ | | +--------+
* | 42 | | ? |<-+ | | | <- next_io_index
* +----+ +-----+ | +--------+
* | 43 | | ? | | | |
* +----+ +-----+ | +--------+
* | 44 | | ? | | | |
* +----+ +-----+ | +--------+
* | 60 | | ? |<---+
* +----+ +-----+
* next_buffer_index -> | | | |
* +----+ +-----+
*
* In the example, 5 buffers are pinned, and the next buffer to be streamed to
* the client is block 10. Block 10 was a hit and has no associated I/O, but
* the range 42..44 requires an I/O wait before its buffers are returned, as
* does block 60.
*
*
* Portions Copyright (c) 2024-2025, PostgreSQL Global Development Group
* Portions Copyright (c) 1994, Regents of the University of California
*
* IDENTIFICATION
* src/backend/storage/aio/read_stream.c
*
*-------------------------------------------------------------------------
*/
#include "postgres.h"
#include "miscadmin.h"
#include "storage/fd.h"
#include "storage/smgr.h"
#include "storage/read_stream.h"
#include "utils/memdebug.h"
#include "utils/rel.h"
#include "utils/spccache.h"
typedef struct InProgressIO
{
int16 buffer_index;
ReadBuffersOperation op;
} InProgressIO;
/*
* State for managing a stream of reads.
*/
struct ReadStream
{
int16 max_ios;
int16 io_combine_limit;
int16 ios_in_progress;
int16 queue_size;
int16 max_pinned_buffers;
int16 pinned_buffers;
int16 distance;
bool advice_enabled;
/*
* One-block buffer to support 'ungetting' a block number, to resolve flow
* control problems when I/Os are split.
*/
BlockNumber buffered_blocknum;
/*
* The callback that will tell us which block numbers to read, and an
* opaque pointer that will be pass to it for its own purposes.
*/
ReadStreamBlockNumberCB callback;
void *callback_private_data;
/* Next expected block, for detecting sequential access. */
BlockNumber seq_blocknum;
/* The read operation we are currently preparing. */
BlockNumber pending_read_blocknum;
int16 pending_read_nblocks;
/* Space for buffers and optional per-buffer private data. */
size_t per_buffer_data_size;
void *per_buffer_data;
/* Read operations that have been started but not waited for yet. */
InProgressIO *ios;
int16 oldest_io_index;
int16 next_io_index;
bool fast_path;
/* Circular queue of buffers. */
int16 oldest_buffer_index; /* Next pinned buffer to return */
int16 next_buffer_index; /* Index of next buffer to pin */
Buffer buffers[FLEXIBLE_ARRAY_MEMBER];
};
/*
* Return a pointer to the per-buffer data by index.
*/
static inline void *
get_per_buffer_data(ReadStream *stream, int16 buffer_index)
{
return (char *) stream->per_buffer_data +
stream->per_buffer_data_size * buffer_index;
}
/*
* General-use ReadStreamBlockNumberCB for block range scans. Loops over the
* blocks [current_blocknum, last_exclusive).
*/
BlockNumber
block_range_read_stream_cb(ReadStream *stream,
void *callback_private_data,
void *per_buffer_data)
{
BlockRangeReadStreamPrivate *p = callback_private_data;
if (p->current_blocknum < p->last_exclusive)
return p->current_blocknum++;
return InvalidBlockNumber;
}
/*
* Ask the callback which block it would like us to read next, with a one block
* buffer in front to allow read_stream_unget_block() to work.
*/
static inline BlockNumber
read_stream_get_block(ReadStream *stream, void *per_buffer_data)
{
BlockNumber blocknum;
blocknum = stream->buffered_blocknum;
if (blocknum != InvalidBlockNumber)
stream->buffered_blocknum = InvalidBlockNumber;
else
{
/*
* Tell Valgrind that the per-buffer data is undefined. That replaces
* the "noaccess" state that was set when the consumer moved past this
* entry last time around the queue, and should also catch callbacks
* that fail to initialize data that the buffer consumer later
* accesses. On the first go around, it is undefined already.
*/
VALGRIND_MAKE_MEM_UNDEFINED(per_buffer_data,
stream->per_buffer_data_size);
blocknum = stream->callback(stream,
stream->callback_private_data,
per_buffer_data);
}
return blocknum;
}
/*
* In order to deal with short reads in StartReadBuffers(), we sometimes need
* to defer handling of a block until later.
*/
static inline void
read_stream_unget_block(ReadStream *stream, BlockNumber blocknum)
{
/* We shouldn't ever unget more than one block. */
Assert(stream->buffered_blocknum == InvalidBlockNumber);
Assert(blocknum != InvalidBlockNumber);
stream->buffered_blocknum = blocknum;
}
static void
read_stream_start_pending_read(ReadStream *stream, bool suppress_advice)
{
bool need_wait;
int nblocks;
int flags;
int16 io_index;
int16 overflow;
int16 buffer_index;
/* This should only be called with a pending read. */
Assert(stream->pending_read_nblocks > 0);
Assert(stream->pending_read_nblocks <= stream->io_combine_limit);
/* We had better not exceed the pin limit by starting this read. */
Assert(stream->pinned_buffers + stream->pending_read_nblocks <=
stream->max_pinned_buffers);
/* We had better not be overwriting an existing pinned buffer. */
if (stream->pinned_buffers > 0)
Assert(stream->next_buffer_index != stream->oldest_buffer_index);
else
Assert(stream->next_buffer_index == stream->oldest_buffer_index);
/*
* If advice hasn't been suppressed, this system supports it, and this
* isn't a strictly sequential pattern, then we'll issue advice.
*/
if (!suppress_advice &&
stream->advice_enabled &&
stream->pending_read_blocknum != stream->seq_blocknum)
flags = READ_BUFFERS_ISSUE_ADVICE;
else
flags = 0;
/* We say how many blocks we want to read, but may be smaller on return. */
buffer_index = stream->next_buffer_index;
io_index = stream->next_io_index;
nblocks = stream->pending_read_nblocks;
need_wait = StartReadBuffers(&stream->ios[io_index].op,
&stream->buffers[buffer_index],
stream->pending_read_blocknum,
&nblocks,
flags);
stream->pinned_buffers += nblocks;
/* Remember whether we need to wait before returning this buffer. */
if (!need_wait)
{
/* Look-ahead distance decays, no I/O necessary (behavior A). */
if (stream->distance > 1)
stream->distance--;
}
else
{
/*
* Remember to call WaitReadBuffers() before returning head buffer.
* Look-ahead distance will be adjusted after waiting.
*/
stream->ios[io_index].buffer_index = buffer_index;
if (++stream->next_io_index == stream->max_ios)
stream->next_io_index = 0;
Assert(stream->ios_in_progress < stream->max_ios);
stream->ios_in_progress++;
stream->seq_blocknum = stream->pending_read_blocknum + nblocks;
}
/*
* We gave a contiguous range of buffer space to StartReadBuffers(), but
* we want it to wrap around at queue_size. Slide overflowing buffers to
* the front of the array.
*/
overflow = (buffer_index + nblocks) - stream->queue_size;
if (overflow > 0)
memmove(&stream->buffers[0],
&stream->buffers[stream->queue_size],
sizeof(stream->buffers[0]) * overflow);
/* Compute location of start of next read, without using % operator. */
buffer_index += nblocks;
if (buffer_index >= stream->queue_size)
buffer_index -= stream->queue_size;
Assert(buffer_index >= 0 && buffer_index < stream->queue_size);
stream->next_buffer_index = buffer_index;
/* Adjust the pending read to cover the remaining portion, if any. */
stream->pending_read_blocknum += nblocks;
stream->pending_read_nblocks -= nblocks;
}
static void
read_stream_look_ahead(ReadStream *stream, bool suppress_advice)
{
while (stream->ios_in_progress < stream->max_ios &&
stream->pinned_buffers + stream->pending_read_nblocks < stream->distance)
{
BlockNumber blocknum;
int16 buffer_index;
void *per_buffer_data;
if (stream->pending_read_nblocks == stream->io_combine_limit)
{
read_stream_start_pending_read(stream, suppress_advice);
suppress_advice = false;
continue;
}
/*
* See which block the callback wants next in the stream. We need to
* compute the index of the Nth block of the pending read including
* wrap-around, but we don't want to use the expensive % operator.
*/
buffer_index = stream->next_buffer_index + stream->pending_read_nblocks;
if (buffer_index >= stream->queue_size)
buffer_index -= stream->queue_size;
Assert(buffer_index >= 0 && buffer_index < stream->queue_size);
per_buffer_data = get_per_buffer_data(stream, buffer_index);
blocknum = read_stream_get_block(stream, per_buffer_data);
if (blocknum == InvalidBlockNumber)
{
/* End of stream. */
stream->distance = 0;
break;
}
/* Can we merge it with the pending read? */
if (stream->pending_read_nblocks > 0 &&
stream->pending_read_blocknum + stream->pending_read_nblocks == blocknum)
{
stream->pending_read_nblocks++;
continue;
}
/* We have to start the pending read before we can build another. */
while (stream->pending_read_nblocks > 0)
{
read_stream_start_pending_read(stream, suppress_advice);
suppress_advice = false;
if (stream->ios_in_progress == stream->max_ios)
{
/* And we've hit the limit. Rewind, and stop here. */
read_stream_unget_block(stream, blocknum);
return;
}
}
/* This is the start of a new pending read. */
stream->pending_read_blocknum = blocknum;
stream->pending_read_nblocks = 1;
}
/*
* We don't start the pending read just because we've hit the distance
* limit, preferring to give it another chance to grow to full
* io_combine_limit size once more buffers have been consumed. However,
* if we've already reached io_combine_limit, or we've reached the
* distance limit and there isn't anything pinned yet, or the callback has
* signaled end-of-stream, we start the read immediately.
*/
if (stream->pending_read_nblocks > 0 &&
(stream->pending_read_nblocks == stream->io_combine_limit ||
(stream->pending_read_nblocks == stream->distance &&
stream->pinned_buffers == 0) ||
stream->distance == 0) &&
stream->ios_in_progress < stream->max_ios)
read_stream_start_pending_read(stream, suppress_advice);
}
/*
* Create a new read stream object that can be used to perform the equivalent
* of a series of ReadBuffer() calls for one fork of one relation.
* Internally, it generates larger vectored reads where possible by looking
* ahead. The callback should return block numbers or InvalidBlockNumber to
* signal end-of-stream, and if per_buffer_data_size is non-zero, it may also
* write extra data for each block into the space provided to it. It will
* also receive callback_private_data for its own purposes.
*/
static ReadStream *
read_stream_begin_impl(int flags,
BufferAccessStrategy strategy,
Relation rel,
SMgrRelation smgr,
char persistence,
ForkNumber forknum,
ReadStreamBlockNumberCB callback,
void *callback_private_data,
size_t per_buffer_data_size)
{
ReadStream *stream;
size_t size;
int16 queue_size;
int16 queue_overflow;
int max_ios;
int strategy_pin_limit;
uint32 max_pinned_buffers;
Oid tablespace_id;
/*
* Decide how many I/Os we will allow to run at the same time. That
* currently means advice to the kernel to tell it that we will soon read.
* This number also affects how far we look ahead for opportunities to
* start more I/Os.
*/
tablespace_id = smgr->smgr_rlocator.locator.spcOid;
if (!OidIsValid(MyDatabaseId) ||
(rel && IsCatalogRelation(rel)) ||
IsCatalogRelationOid(smgr->smgr_rlocator.locator.relNumber))
{
/*
* Avoid circularity while trying to look up tablespace settings or
* before spccache.c is ready.
*/
max_ios = effective_io_concurrency;
}
else if (flags & READ_STREAM_MAINTENANCE)
max_ios = get_tablespace_maintenance_io_concurrency(tablespace_id);
else
max_ios = get_tablespace_io_concurrency(tablespace_id);
/* Cap to INT16_MAX to avoid overflowing below */
max_ios = Min(max_ios, PG_INT16_MAX);
/*
* If starting a multi-block I/O near the end of the queue, we might
* temporarily need extra space for overflowing buffers before they are
* moved to regular circular position. This is the maximum extra space we
* could need.
*/
queue_overflow = io_combine_limit - 1;
/*
* Choose the maximum number of buffers we're prepared to pin. We try to
* pin fewer if we can, though. We add one so that we can make progress
* even if max_ios is set to 0 (see also further down). For max_ios > 0,
* this also allows an extra full I/O's worth of buffers: after an I/O
* finishes we don't want to have to wait for its buffers to be consumed
* before starting a new one.
*
* Be careful not to allow int16 to overflow (even though that's not
* possible with the current GUC range limits), allowing also for the
* spare entry and the overflow space.
*/
max_pinned_buffers = (max_ios + 1) * io_combine_limit;
max_pinned_buffers = Min(max_pinned_buffers,
PG_INT16_MAX - queue_overflow - 1);
/* Give the strategy a chance to limit the number of buffers we pin. */
strategy_pin_limit = GetAccessStrategyPinLimit(strategy);
max_pinned_buffers = Min(strategy_pin_limit, max_pinned_buffers);
/* Don't allow this backend to pin more than its share of buffers. */
if (SmgrIsTemp(smgr))
LimitAdditionalLocalPins(&max_pinned_buffers);
else
LimitAdditionalPins(&max_pinned_buffers);
Assert(max_pinned_buffers > 0);
/*
* We need one extra entry for buffers and per-buffer data, because users
* of per-buffer data have access to the object until the next call to
* read_stream_next_buffer(), so we need a gap between the head and tail
* of the queue so that we don't clobber it.
*/
queue_size = max_pinned_buffers + 1;
/*
* Allocate the object, the buffers, the ios and per_buffer_data space in
* one big chunk. Though we have queue_size buffers, we want to be able
* to assume that all the buffers for a single read are contiguous (i.e.
* don't wrap around halfway through), so we allow temporary overflows of
* up to the maximum possible overflow size.
*/
size = offsetof(ReadStream, buffers);
size += sizeof(Buffer) * (queue_size + queue_overflow);
size += sizeof(InProgressIO) * Max(1, max_ios);
size += per_buffer_data_size * queue_size;
size += MAXIMUM_ALIGNOF * 2;
stream = (ReadStream *) palloc(size);
memset(stream, 0, offsetof(ReadStream, buffers));
stream->ios = (InProgressIO *)
MAXALIGN(&stream->buffers[queue_size + queue_overflow]);
if (per_buffer_data_size > 0)
stream->per_buffer_data = (void *)
MAXALIGN(&stream->ios[Max(1, max_ios)]);
#ifdef USE_PREFETCH
/*
* This system supports prefetching advice. We can use it as long as
* direct I/O isn't enabled, the caller hasn't promised sequential access
* (overriding our detection heuristics), and max_ios hasn't been set to
* zero.
*/
if ((io_direct_flags & IO_DIRECT_DATA) == 0 &&
(flags & READ_STREAM_SEQUENTIAL) == 0 &&
max_ios > 0)
stream->advice_enabled = true;
#endif
/*
* For now, max_ios = 0 is interpreted as max_ios = 1 with advice disabled
* above. If we had real asynchronous I/O we might need a slightly
* different definition.
*/
if (max_ios == 0)
max_ios = 1;
/*
* Capture stable values for these two GUC-derived numbers for the
* lifetime of this stream, so we don't have to worry about the GUCs
* changing underneath us beyond this point.
*/
stream->max_ios = max_ios;
stream->io_combine_limit = io_combine_limit;
stream->per_buffer_data_size = per_buffer_data_size;
stream->max_pinned_buffers = max_pinned_buffers;
stream->queue_size = queue_size;
stream->callback = callback;
stream->callback_private_data = callback_private_data;
stream->buffered_blocknum = InvalidBlockNumber;
/*
* Skip the initial ramp-up phase if the caller says we're going to be
* reading the whole relation. This way we start out assuming we'll be
* doing full io_combine_limit sized reads (behavior B).
*/
if (flags & READ_STREAM_FULL)
stream->distance = Min(max_pinned_buffers, stream->io_combine_limit);
else
stream->distance = 1;
/*
* Since we always access the same relation, we can initialize parts of
* the ReadBuffersOperation objects and leave them that way, to avoid
* wasting CPU cycles writing to them for each read.
*/
for (int i = 0; i < max_ios; ++i)
{
stream->ios[i].op.rel = rel;
stream->ios[i].op.smgr = smgr;
stream->ios[i].op.persistence = persistence;
stream->ios[i].op.forknum = forknum;
stream->ios[i].op.strategy = strategy;
}
return stream;
}
/*
* Create a new read stream for reading a relation.
* See read_stream_begin_impl() for the detailed explanation.
*/
ReadStream *
read_stream_begin_relation(int flags,
BufferAccessStrategy strategy,
Relation rel,
ForkNumber forknum,
ReadStreamBlockNumberCB callback,
void *callback_private_data,
size_t per_buffer_data_size)
{
return read_stream_begin_impl(flags,
strategy,
rel,
RelationGetSmgr(rel),
rel->rd_rel->relpersistence,
forknum,
callback,
callback_private_data,
per_buffer_data_size);
}
/*
* Create a new read stream for reading a SMgr relation.
* See read_stream_begin_impl() for the detailed explanation.
*/
ReadStream *
read_stream_begin_smgr_relation(int flags,
BufferAccessStrategy strategy,
SMgrRelation smgr,
char smgr_persistence,
ForkNumber forknum,
ReadStreamBlockNumberCB callback,
void *callback_private_data,
size_t per_buffer_data_size)
{
return read_stream_begin_impl(flags,
strategy,
NULL,
smgr,
smgr_persistence,
forknum,
callback,
callback_private_data,
per_buffer_data_size);
}
/*
* Pull one pinned buffer out of a stream. Each call returns successive
* blocks in the order specified by the callback. If per_buffer_data_size was
* set to a non-zero size, *per_buffer_data receives a pointer to the extra
* per-buffer data that the callback had a chance to populate, which remains
* valid until the next call to read_stream_next_buffer(). When the stream
* runs out of data, InvalidBuffer is returned. The caller may decide to end
* the stream early at any time by calling read_stream_end().
*/
Buffer
read_stream_next_buffer(ReadStream *stream, void **per_buffer_data)
{
Buffer buffer;
int16 oldest_buffer_index;
#ifndef READ_STREAM_DISABLE_FAST_PATH
/*
* A fast path for all-cached scans (behavior A). This is the same as the
* usual algorithm, but it is specialized for no I/O and no per-buffer
* data, so we can skip the queue management code, stay in the same buffer
* slot and use singular StartReadBuffer().
*/
if (likely(stream->fast_path))
{
BlockNumber next_blocknum;
/* Fast path assumptions. */
Assert(stream->ios_in_progress == 0);
Assert(stream->pinned_buffers == 1);
Assert(stream->distance == 1);
Assert(stream->pending_read_nblocks == 0);
Assert(stream->per_buffer_data_size == 0);
/* We're going to return the buffer we pinned last time. */
oldest_buffer_index = stream->oldest_buffer_index;
Assert((oldest_buffer_index + 1) % stream->queue_size ==
stream->next_buffer_index);
buffer = stream->buffers[oldest_buffer_index];
Assert(buffer != InvalidBuffer);
/* Choose the next block to pin. */
next_blocknum = read_stream_get_block(stream, NULL);
if (likely(next_blocknum != InvalidBlockNumber))
{
/*
* Pin a buffer for the next call. Same buffer entry, and
* arbitrary I/O entry (they're all free). We don't have to
* adjust pinned_buffers because we're transferring one to caller
* but pinning one more.
*/
if (likely(!StartReadBuffer(&stream->ios[0].op,
&stream->buffers[oldest_buffer_index],
next_blocknum,
stream->advice_enabled ?
READ_BUFFERS_ISSUE_ADVICE : 0)))
{
/* Fast return. */
return buffer;
}
/* Next call must wait for I/O for the newly pinned buffer. */
stream->oldest_io_index = 0;
stream->next_io_index = stream->max_ios > 1 ? 1 : 0;
stream->ios_in_progress = 1;
stream->ios[0].buffer_index = oldest_buffer_index;
stream->seq_blocknum = next_blocknum + 1;
}
else
{
/* No more blocks, end of stream. */
stream->distance = 0;
stream->oldest_buffer_index = stream->next_buffer_index;
stream->pinned_buffers = 0;
}
stream->fast_path = false;
return buffer;
}
#endif
if (unlikely(stream->pinned_buffers == 0))
{
Assert(stream->oldest_buffer_index == stream->next_buffer_index);
/* End of stream reached? */
if (stream->distance == 0)
return InvalidBuffer;
/*
* The usual order of operations is that we look ahead at the bottom
* of this function after potentially finishing an I/O and making
* space for more, but if we're just starting up we'll need to crank
* the handle to get started.
*/
read_stream_look_ahead(stream, true);
/* End of stream reached? */
if (stream->pinned_buffers == 0)
{
Assert(stream->distance == 0);
return InvalidBuffer;
}
}
/* Grab the oldest pinned buffer and associated per-buffer data. */
Assert(stream->pinned_buffers > 0);
oldest_buffer_index = stream->oldest_buffer_index;
Assert(oldest_buffer_index >= 0 &&
oldest_buffer_index < stream->queue_size);
buffer = stream->buffers[oldest_buffer_index];
if (per_buffer_data)
*per_buffer_data = get_per_buffer_data(stream, oldest_buffer_index);
Assert(BufferIsValid(buffer));
/* Do we have to wait for an associated I/O first? */
if (stream->ios_in_progress > 0 &&
stream->ios[stream->oldest_io_index].buffer_index == oldest_buffer_index)
{
int16 io_index = stream->oldest_io_index;
int32 distance; /* wider temporary value, clamped below */
/* Sanity check that we still agree on the buffers. */
Assert(stream->ios[io_index].op.buffers ==
&stream->buffers[oldest_buffer_index]);
WaitReadBuffers(&stream->ios[io_index].op);
Assert(stream->ios_in_progress > 0);
stream->ios_in_progress--;
if (++stream->oldest_io_index == stream->max_ios)
stream->oldest_io_index = 0;
if (stream->ios[io_index].op.flags & READ_BUFFERS_ISSUE_ADVICE)
{
/* Distance ramps up fast (behavior C). */
distance = stream->distance * 2;
distance = Min(distance, stream->max_pinned_buffers);
stream->distance = distance;
}
else
{
/* No advice; move towards io_combine_limit (behavior B). */
if (stream->distance > stream->io_combine_limit)
{
stream->distance--;
}
else
{
distance = stream->distance * 2;
distance = Min(distance, stream->io_combine_limit);
distance = Min(distance, stream->max_pinned_buffers);
stream->distance = distance;
}
}
}
#ifdef CLOBBER_FREED_MEMORY
/* Clobber old buffer for debugging purposes. */
stream->buffers[oldest_buffer_index] = InvalidBuffer;
#endif
#if defined(CLOBBER_FREED_MEMORY) || defined(USE_VALGRIND)
/*
* The caller will get access to the per-buffer data, until the next call.
* We wipe the one before, which is never occupied because queue_size
* allowed one extra element. This will hopefully trip up client code
* that is holding a dangling pointer to it.
*/
if (stream->per_buffer_data)
{
void *per_buffer_data;
per_buffer_data = get_per_buffer_data(stream,
oldest_buffer_index == 0 ?
stream->queue_size - 1 :
oldest_buffer_index - 1);
#if defined(CLOBBER_FREED_MEMORY)
/* This also tells Valgrind the memory is "noaccess". */
wipe_mem(per_buffer_data, stream->per_buffer_data_size);
#elif defined(USE_VALGRIND)
/* Tell it ourselves. */
VALGRIND_MAKE_MEM_NOACCESS(per_buffer_data,
stream->per_buffer_data_size);
#endif
}
#endif
/* Pin transferred to caller. */
Assert(stream->pinned_buffers > 0);
stream->pinned_buffers--;
/* Advance oldest buffer, with wrap-around. */
stream->oldest_buffer_index++;
if (stream->oldest_buffer_index == stream->queue_size)
stream->oldest_buffer_index = 0;
/* Prepare for the next call. */
read_stream_look_ahead(stream, false);
#ifndef READ_STREAM_DISABLE_FAST_PATH
/* See if we can take the fast path for all-cached scans next time. */
if (stream->ios_in_progress == 0 &&
stream->pinned_buffers == 1 &&
stream->distance == 1 &&
stream->pending_read_nblocks == 0 &&
stream->per_buffer_data_size == 0)
{
stream->fast_path = true;
}
#endif
return buffer;
}
/*
* Transitional support for code that would like to perform or skip reads
* itself, without using the stream. Returns, and consumes, the next block
* number that would be read by the stream's look-ahead algorithm, or
* InvalidBlockNumber if the end of the stream is reached. Also reports the
* strategy that would be used to read it.
*/
BlockNumber
read_stream_next_block(ReadStream *stream, BufferAccessStrategy *strategy)
{
*strategy = stream->ios[0].op.strategy;
return read_stream_get_block(stream, NULL);
}
/*
* Reset a read stream by releasing any queued up buffers, allowing the stream
* to be used again for different blocks. This can be used to clear an
* end-of-stream condition and start again, or to throw away blocks that were
* speculatively read and read some different blocks instead.
*/
void
read_stream_reset(ReadStream *stream)
{
Buffer buffer;
/* Stop looking ahead. */
stream->distance = 0;
/* Forget buffered block number and fast path state. */
stream->buffered_blocknum = InvalidBlockNumber;
stream->fast_path = false;
/* Unpin anything that wasn't consumed. */
while ((buffer = read_stream_next_buffer(stream, NULL)) != InvalidBuffer)
ReleaseBuffer(buffer);
Assert(stream->pinned_buffers == 0);
Assert(stream->ios_in_progress == 0);
/* Start off assuming data is cached. */
stream->distance = 1;
}
/*
* Release and free a read stream.
*/
void
read_stream_end(ReadStream *stream)
{
read_stream_reset(stream);
pfree(stream);
}
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