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/**
* @file lv_buttonmatrix_private.h
*
*/
#ifndef LV_BUTTONMATRIX_PRIVATE_H
#define LV_BUTTONMATRIX_PRIVATE_H
#ifdef __cplusplus
extern "C" {
#endif
/*********************
* INCLUDES
*********************/
#include "../../core/lv_obj_private.h"
#include "lv_buttonmatrix.h"
#if LV_USE_BUTTONMATRIX != 0
/*********************
* DEFINES
*********************/
/**********************
* TYPEDEFS
**********************/
/** Data of button matrix */
struct lv_buttonmatrix_t {
lv_obj_t obj;
const char ** map_p; /**< Pointer to the current map */
lv_area_t * button_areas; /**< Array of areas of buttons */
lv_buttonmatrix_ctrl_t * ctrl_bits; /**< Array of control bytes */
uint32_t btn_cnt; /**< Number of button in 'map_p'(Handled by the library) */
uint32_t row_cnt; /**< Number of rows in 'map_p'(Handled by the library) */
uint32_t btn_id_sel; /**< Index of the active button (being pressed/released etc) or LV_BUTTONMATRIX_BUTTON_NONE */
uint32_t one_check : 1; /**< Single button toggled at once */
};
/**********************
* GLOBAL PROTOTYPES
**********************/
/**********************
* MACROS
**********************/
#endif /* LV_USE_BUTTONMATRIX != 0 */
#ifdef __cplusplus
} /*extern "C"*/
#endif
#endif /*LV_BUTTONMATRIX_PRIVATE_H*/
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