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/**
* @file lv_rlottie.h
*
*/
#ifndef LV_RLOTTIE_H
#define LV_RLOTTIE_H
#ifdef __cplusplus
extern "C" {
#endif
/*********************
* INCLUDES
*********************/
#include "../../../lvgl.h"
#if LV_USE_RLOTTIE
/*********************
* DEFINES
*********************/
/**********************
* TYPEDEFS
**********************/
typedef enum {
LV_RLOTTIE_CTRL_FORWARD = 0,
LV_RLOTTIE_CTRL_BACKWARD = 1,
LV_RLOTTIE_CTRL_PAUSE = 2,
LV_RLOTTIE_CTRL_PLAY = 0, /* Yes, play = 0 is the default mode */
LV_RLOTTIE_CTRL_LOOP = 8,
} lv_rlottie_ctrl_t;
/** definition in lottieanimation_capi.c */
struct Lottie_Animation_S;
typedef struct {
lv_image_t img_ext;
struct Lottie_Animation_S * animation;
lv_timer_t * task;
lv_image_dsc_t imgdsc;
size_t total_frames;
size_t current_frame;
size_t framerate;
uint32_t * allocated_buf;
size_t allocated_buffer_size;
size_t scanline_width;
lv_rlottie_ctrl_t play_ctrl;
size_t dest_frame;
} lv_rlottie_t;
extern const lv_obj_class_t lv_rlottie_class;
/**********************
* GLOBAL PROTOTYPES
**********************/
lv_obj_t * lv_rlottie_create_from_file(lv_obj_t * parent, int32_t width, int32_t height, const char * path);
lv_obj_t * lv_rlottie_create_from_raw(lv_obj_t * parent, int32_t width, int32_t height,
const char * rlottie_desc);
void lv_rlottie_set_play_mode(lv_obj_t * rlottie, const lv_rlottie_ctrl_t ctrl);
void lv_rlottie_set_current_frame(lv_obj_t * rlottie, const size_t goto_frame);
/**********************
* MACROS
**********************/
#endif /*LV_USE_RLOTTIE*/
#ifdef __cplusplus
} /* extern "C" */
#endif
#endif /*LV_RLOTTIE_H*/
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