| Commit message (Collapse) | Author | Age |
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Signed-off-by: Neo Xu <neo.xu1990@gmail.com>
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Co-authored-by: Gabor Kiss-Vamosi <kisvegabor@gmail.com>
Co-authored-by: Neo Xu <neo.xu1990@gmail.com>
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Signed-off-by: Xu Xingliang <xuxingliang@xiaomi.com>
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Signed-off-by: Xu Xingliang <xuxingliang@xiaomi.com>
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Signed-off-by: lhdjply <lhdjply@126.com>
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It caches SW rendered bitmaps in textures.
The cache is also updated to support data and source separately.
E.g. source is a path to an image, and if that image changes all
related cache entries needs to found and invalidated.
Limitations of SDL rederer:
- not all draw task types are supported
- image transformation is not supported
- some textures (e.g. button matrix texts) are not detected as cached
- images are not cached
- images are supported only from path
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Install from source to use the latest version
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hor/ver->horizontal/vertical, txt->text, angle->rotation, zoom->scale
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- based in cache size instead of entry count
- not only for images
- needs to be called manually in decoders (and not the cache manages the decoders)
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Signed-off-by: Xu Xingliang <xuxingliang@xiaomi.com>
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BREAKING CHANGE
This is a huge update which introduces parallel rendering. lv_conf.h needs to be updated too.
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