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authorGabor Kiss-Vamosi <kisvegabor@gmail.com>2023-09-14 20:12:31 +0200
committerGabor Kiss-Vamosi <kisvegabor@gmail.com>2023-09-14 20:12:31 +0200
commit09c12d0f9c1e09abec3e58127c9c67cfb958782f (patch)
tree268fa833b1a29d4a65627ca8b065736603500a11 /src/widgets/buttonmatrix/lv_buttonmatrix.c
parente91786ce4999eef3f875dee01575ddacfe37c024 (diff)
downloadlvgl-09c12d0f9c1e09abec3e58127c9c67cfb958782f.tar.gz
lvgl-09c12d0f9c1e09abec3e58127c9c67cfb958782f.zip
refactor(btn, img): rename btn to button and img to image
Diffstat (limited to 'src/widgets/buttonmatrix/lv_buttonmatrix.c')
-rw-r--r--src/widgets/buttonmatrix/lv_buttonmatrix.c1048
1 files changed, 1048 insertions, 0 deletions
diff --git a/src/widgets/buttonmatrix/lv_buttonmatrix.c b/src/widgets/buttonmatrix/lv_buttonmatrix.c
new file mode 100644
index 000000000..f83768a53
--- /dev/null
+++ b/src/widgets/buttonmatrix/lv_buttonmatrix.c
@@ -0,0 +1,1048 @@
+/**
+ * @file lv_btnmatrix.c
+ *
+ */
+
+/*********************
+ * INCLUDES
+ *********************/
+#include "lv_buttonmatrix.h"
+#if LV_USE_BTNMATRIX != 0
+
+#include "../../misc/lv_assert.h"
+#include "../../indev/lv_indev.h"
+#include "../../core/lv_group.h"
+#include "../../draw/lv_draw.h"
+#include "../../core/lv_refr.h"
+#include "../../misc/lv_txt.h"
+#include "../../misc/lv_txt_ap.h"
+#include "../../stdlib/lv_string.h"
+
+/*********************
+ * DEFINES
+ *********************/
+#define MY_CLASS &lv_buttonmatrix_class
+
+#define BTN_EXTRA_CLICK_AREA_MAX (LV_DPI_DEF / 10)
+#define LV_BUTTONMATRIX_WIDTH_MASK 0x000F
+
+/**********************
+ * TYPEDEFS
+ **********************/
+
+/**********************
+ * STATIC PROTOTYPES
+ **********************/
+static void lv_buttonmatrix_constructor(const lv_obj_class_t * class_p, lv_obj_t * obj);
+static void lv_buttonmatrix_destructor(const lv_obj_class_t * class_p, lv_obj_t * obj);
+static void lv_buttonmatrix_event(const lv_obj_class_t * class_p, lv_event_t * e);
+static void draw_main(lv_event_t * e);
+
+static uint8_t get_button_width(lv_buttonmatrix_ctrl_t ctrl_bits);
+static bool button_is_hidden(lv_buttonmatrix_ctrl_t ctrl_bits);
+static bool button_is_checked(lv_buttonmatrix_ctrl_t ctrl_bits);
+static bool button_is_repeat_disabled(lv_buttonmatrix_ctrl_t ctrl_bits);
+static bool button_is_inactive(lv_buttonmatrix_ctrl_t ctrl_bits);
+static bool button_is_click_trig(lv_buttonmatrix_ctrl_t ctrl_bits);
+static bool button_is_popover(lv_buttonmatrix_ctrl_t ctrl_bits);
+static bool button_is_checkable(lv_buttonmatrix_ctrl_t ctrl_bits);
+static bool button_is_recolor(lv_buttonmatrix_ctrl_t ctrl_bits);
+static bool button_get_checked(lv_buttonmatrix_ctrl_t ctrl_bits);
+static uint16_t get_button_from_point(lv_obj_t * obj, lv_point_t * p);
+static void allocate_button_areas_and_controls(const lv_obj_t * obj, const char ** map);
+static void invalidate_button_area(const lv_obj_t * obj, uint16_t btn_idx);
+static void make_one_button_checked(lv_obj_t * obj, uint16_t btn_idx);
+static bool has_popovers_in_top_row(lv_obj_t * obj);
+
+/**********************
+ * STATIC VARIABLES
+ **********************/
+#if LV_WIDGETS_HAS_DEFAULT_VALUE
+static const char * lv_buttonmatrix_def_map[] = {"Btn1", "Btn2", "Btn3", "\n", "Btn4", "Btn5", ""};
+#endif
+
+const lv_obj_class_t lv_buttonmatrix_class = {
+ .constructor_cb = lv_buttonmatrix_constructor,
+ .destructor_cb = lv_buttonmatrix_destructor,
+ .event_cb = lv_buttonmatrix_event,
+ .width_def = LV_DPI_DEF * 2,
+ .height_def = LV_DPI_DEF,
+ .instance_size = sizeof(lv_buttonmatrix_t),
+ .editable = LV_OBJ_CLASS_EDITABLE_TRUE,
+ .group_def = LV_OBJ_CLASS_GROUP_DEF_TRUE,
+ .base_class = &lv_obj_class
+};
+
+/**********************
+ * MACROS
+ **********************/
+
+/**********************
+ * GLOBAL FUNCTIONS
+ **********************/
+
+lv_obj_t * lv_buttonmatrix_create(lv_obj_t * parent)
+{
+ LV_LOG_INFO("begin");
+ lv_obj_t * obj = lv_obj_class_create_obj(MY_CLASS, parent);
+ lv_obj_class_init_obj(obj);
+ return obj;
+}
+
+/*=====================
+ * Setter functions
+ *====================*/
+
+void lv_buttonmatrix_set_map(lv_obj_t * obj, const char * map[])
+{
+ LV_ASSERT_OBJ(obj, MY_CLASS);
+ if(map == NULL) return;
+
+ lv_buttonmatrix_t * btnm = (lv_buttonmatrix_t *)obj;
+
+ /*Analyze the map and create the required number of buttons*/
+ allocate_button_areas_and_controls(obj, map);
+ btnm->map_p = map;
+
+ lv_base_dir_t base_dir = lv_obj_get_style_base_dir(obj, LV_PART_MAIN);
+
+ /*Set size and positions of the buttons*/
+ lv_coord_t sleft = lv_obj_get_style_space_left(obj, LV_PART_MAIN);
+ lv_coord_t stop = lv_obj_get_style_space_top(obj, LV_PART_MAIN);
+ lv_coord_t prow = lv_obj_get_style_pad_row(obj, LV_PART_MAIN);
+ lv_coord_t pcol = lv_obj_get_style_pad_column(obj, LV_PART_MAIN);
+
+ lv_coord_t max_w = lv_obj_get_content_width(obj);
+ lv_coord_t max_h = lv_obj_get_content_height(obj);
+
+ /*Calculate the position of each row*/
+ lv_coord_t max_h_no_gap = max_h - (prow * (btnm->row_cnt - 1));
+
+ /*Count the units and the buttons in a line
+ *(A button can be 1,2,3... unit wide)*/
+ uint32_t txt_tot_i = 0; /*Act. index in the str map*/
+ uint32_t btn_tot_i = 0; /*Act. index of button areas*/
+ const char ** map_row = map;
+
+ /*Count the units and the buttons in a line*/
+ uint32_t row;
+ for(row = 0; row < btnm->row_cnt; row++) {
+ uint16_t unit_cnt = 0; /*Number of units in a row*/
+ uint16_t btn_cnt = 0; /*Number of buttons in a row*/
+ /*Count the buttons and units in this row*/
+ while(map_row[btn_cnt] && strcmp(map_row[btn_cnt], "\n") != 0 && map_row[btn_cnt][0] != '\0') {
+ unit_cnt += get_button_width(btnm->ctrl_bits[btn_tot_i + btn_cnt]);
+ btn_cnt++;
+ }
+
+ /*Only deal with the non empty lines*/
+ if(btn_cnt == 0) {
+ map_row = &map_row[btn_cnt + 1]; /*Set the map to the next row*/
+ continue;
+ }
+
+ lv_coord_t row_y1 = stop + (max_h_no_gap * row) / btnm->row_cnt + row * prow;
+ lv_coord_t row_y2 = stop + (max_h_no_gap * (row + 1)) / btnm->row_cnt + row * prow - 1;
+
+ /*Set the button size and positions*/
+ lv_coord_t max_w_no_gap = max_w - (pcol * (btn_cnt - 1));
+ if(max_w_no_gap < 0) max_w_no_gap = 0;
+
+ uint32_t row_unit_cnt = 0; /*The current unit position in the row*/
+ uint32_t btn;
+ for(btn = 0; btn < btn_cnt; btn++, btn_tot_i++, txt_tot_i++) {
+ uint32_t btn_u = get_button_width(btnm->ctrl_bits[btn_tot_i]);
+
+ lv_coord_t btn_x1 = (max_w_no_gap * row_unit_cnt) / unit_cnt + btn * pcol;
+ lv_coord_t btn_x2 = (max_w_no_gap * (row_unit_cnt + btn_u)) / unit_cnt + btn * pcol - 1;
+
+ /*If RTL start from the right*/
+ if(base_dir == LV_BASE_DIR_RTL) {
+ lv_coord_t tmp = btn_x1;
+ btn_x1 = btn_x2;
+ btn_x2 = tmp;
+
+ btn_x1 = max_w - btn_x1;
+ btn_x2 = max_w - btn_x2;
+ }
+
+ btn_x1 += sleft;
+ btn_x2 += sleft;
+
+ lv_area_set(&btnm->button_areas[btn_tot_i], btn_x1, row_y1, btn_x2, row_y2);
+
+ row_unit_cnt += btn_u;
+ }
+
+ map_row = &map_row[btn_cnt + 1]; /*Set the map to the next line*/
+ }
+
+ /*Popovers in the top row will draw outside the widget and the extended draw size depends on
+ *the row height which may have changed when setting the new map*/
+ lv_obj_refresh_ext_draw_size(obj);
+
+ lv_obj_invalidate(obj);
+}
+
+void lv_buttonmatrix_set_ctrl_map(lv_obj_t * obj, const lv_buttonmatrix_ctrl_t ctrl_map[])
+{
+ LV_ASSERT_OBJ(obj, MY_CLASS);
+
+ lv_buttonmatrix_t * btnm = (lv_buttonmatrix_t *)obj;
+ lv_memcpy(btnm->ctrl_bits, ctrl_map, sizeof(lv_buttonmatrix_ctrl_t) * btnm->btn_cnt);
+
+ lv_buttonmatrix_set_map(obj, btnm->map_p);
+}
+
+void lv_buttonmatrix_set_selected_button(lv_obj_t * obj, uint16_t btn_id)
+{
+ LV_ASSERT_OBJ(obj, MY_CLASS);
+
+ lv_buttonmatrix_t * btnm = (lv_buttonmatrix_t *)obj;
+
+ if(btn_id >= btnm->btn_cnt && btn_id != LV_BUTTONMATRIX_BUTTON_NONE) return;
+
+ invalidate_button_area(obj, btnm->btn_id_sel);
+ btnm->btn_id_sel = btn_id;
+ invalidate_button_area(obj, btn_id);
+}
+
+void lv_buttonmatrix_set_button_ctrl(lv_obj_t * obj, uint16_t btn_id, lv_buttonmatrix_ctrl_t ctrl)
+{
+ LV_ASSERT_OBJ(obj, MY_CLASS);
+
+ lv_buttonmatrix_t * btnm = (lv_buttonmatrix_t *)obj;;
+
+ if(btn_id >= btnm->btn_cnt) return;
+
+ if(btnm->one_check && (ctrl & LV_BUTTONMATRIX_CTRL_CHECKED)) {
+ lv_buttonmatrix_clear_button_ctrl_all(obj, LV_BUTTONMATRIX_CTRL_CHECKED);
+ }
+
+ btnm->ctrl_bits[btn_id] |= ctrl;
+ invalidate_button_area(obj, btn_id);
+
+ if(ctrl & LV_BUTTONMATRIX_CTRL_POPOVER) {
+ lv_obj_refresh_ext_draw_size(obj);
+ }
+}
+
+void lv_buttonmatrix_clear_button_ctrl(lv_obj_t * obj, uint16_t btn_id, lv_buttonmatrix_ctrl_t ctrl)
+{
+ LV_ASSERT_OBJ(obj, MY_CLASS);
+
+ lv_buttonmatrix_t * btnm = (lv_buttonmatrix_t *)obj;;
+
+ if(btn_id >= btnm->btn_cnt) return;
+
+ btnm->ctrl_bits[btn_id] &= (~ctrl);
+ invalidate_button_area(obj, btn_id);
+
+ if(ctrl & LV_BUTTONMATRIX_CTRL_POPOVER) {
+ lv_obj_refresh_ext_draw_size(obj);
+ }
+}
+
+void lv_buttonmatrix_set_button_ctrl_all(lv_obj_t * obj, lv_buttonmatrix_ctrl_t ctrl)
+{
+ LV_ASSERT_OBJ(obj, MY_CLASS);
+
+ lv_buttonmatrix_t * btnm = (lv_buttonmatrix_t *)obj;;
+ uint16_t i;
+ for(i = 0; i < btnm->btn_cnt; i++) {
+ lv_buttonmatrix_set_button_ctrl(obj, i, ctrl);
+ }
+}
+
+void lv_buttonmatrix_clear_button_ctrl_all(lv_obj_t * obj, lv_buttonmatrix_ctrl_t ctrl)
+{
+ LV_ASSERT_OBJ(obj, MY_CLASS);
+
+ lv_buttonmatrix_t * btnm = (lv_buttonmatrix_t *)obj;;
+ uint16_t i;
+ for(i = 0; i < btnm->btn_cnt; i++) {
+ lv_buttonmatrix_clear_button_ctrl(obj, i, ctrl);
+ }
+}
+
+void lv_buttonmatrix_set_button_width(lv_obj_t * obj, uint16_t btn_id, uint8_t width)
+{
+ LV_ASSERT_OBJ(obj, MY_CLASS);
+
+ lv_buttonmatrix_t * btnm = (lv_buttonmatrix_t *)obj;;
+ if(btn_id >= btnm->btn_cnt) return;
+ btnm->ctrl_bits[btn_id] &= (~LV_BUTTONMATRIX_WIDTH_MASK);
+ btnm->ctrl_bits[btn_id] |= (LV_BUTTONMATRIX_WIDTH_MASK & width);
+
+ lv_buttonmatrix_set_map(obj, btnm->map_p);
+}
+
+void lv_buttonmatrix_set_one_checked(lv_obj_t * obj, bool en)
+{
+ LV_ASSERT_OBJ(obj, MY_CLASS);
+
+ lv_buttonmatrix_t * btnm = (lv_buttonmatrix_t *)obj;;
+ btnm->one_check = en;
+
+ /*If more than one button is toggled only the first one should be*/
+ make_one_button_checked(obj, 0);
+}
+
+/*=====================
+ * Getter functions
+ *====================*/
+
+const char ** lv_buttonmatrix_get_map(const lv_obj_t * obj)
+{
+ LV_ASSERT_OBJ(obj, MY_CLASS);
+
+ lv_buttonmatrix_t * btnm = (lv_buttonmatrix_t *)obj;;
+ return btnm->map_p;
+}
+
+uint16_t lv_buttonmatrix_get_selected_button(const lv_obj_t * obj)
+{
+ LV_ASSERT_OBJ(obj, MY_CLASS);
+
+ lv_buttonmatrix_t * btnm = (lv_buttonmatrix_t *)obj;;
+ return btnm->btn_id_sel;
+}
+
+const char * lv_buttonmatrix_get_button_text(const lv_obj_t * obj, uint16_t btn_id)
+{
+ LV_ASSERT_OBJ(obj, MY_CLASS);
+
+ if(btn_id == LV_BUTTONMATRIX_BUTTON_NONE) return NULL;
+
+ lv_buttonmatrix_t * btnm = (lv_buttonmatrix_t *)obj;
+ if(btn_id > btnm->btn_cnt) return NULL;
+
+ uint16_t txt_i = 0;
+ uint16_t btn_i = 0;
+
+ /*Search the text of btnm->btn_pr the buttons text in the map
+ *Skip "\n"-s*/
+ while(btn_i != btn_id) {
+ btn_i++;
+ txt_i++;
+ if(strcmp(btnm->map_p[txt_i], "\n") == 0) txt_i++;
+ }
+
+ if(btn_i == btnm->btn_cnt) return NULL;
+
+ return btnm->map_p[txt_i];
+}
+
+bool lv_buttonmatrix_has_button_ctrl(lv_obj_t * obj, uint16_t btn_id, lv_buttonmatrix_ctrl_t ctrl)
+{
+ LV_ASSERT_OBJ(obj, MY_CLASS);
+
+ lv_buttonmatrix_t * btnm = (lv_buttonmatrix_t *)obj;;
+ if(btn_id >= btnm->btn_cnt) return false;
+
+ return (btnm->ctrl_bits[btn_id] & ctrl) == ctrl;
+}
+
+bool lv_buttonmatrix_get_one_checked(const lv_obj_t * obj)
+{
+ LV_ASSERT_OBJ(obj, MY_CLASS);
+
+ lv_buttonmatrix_t * btnm = (lv_buttonmatrix_t *)obj;;
+
+ return btnm->one_check;
+}
+
+/**********************
+ * STATIC FUNCTIONS
+ **********************/
+
+static void lv_buttonmatrix_constructor(const lv_obj_class_t * class_p, lv_obj_t * obj)
+{
+ LV_UNUSED(class_p);
+ LV_TRACE_OBJ_CREATE("begin");
+ lv_buttonmatrix_t * btnm = (lv_buttonmatrix_t *)obj;
+ btnm->btn_cnt = 0;
+ btnm->row_cnt = 0;
+ btnm->btn_id_sel = LV_BUTTONMATRIX_BUTTON_NONE;
+ btnm->button_areas = NULL;
+ btnm->ctrl_bits = NULL;
+ btnm->map_p = NULL;
+ btnm->one_check = 0;
+
+#if LV_WIDGETS_HAS_DEFAULT_VALUE
+ lv_buttonmatrix_set_map(obj, lv_buttonmatrix_def_map);
+#endif
+
+ LV_TRACE_OBJ_CREATE("finished");
+}
+
+static void lv_buttonmatrix_destructor(const lv_obj_class_t * class_p, lv_obj_t * obj)
+{
+ LV_TRACE_OBJ_CREATE("begin");
+ LV_UNUSED(class_p);
+ lv_buttonmatrix_t * btnm = (lv_buttonmatrix_t *)obj;
+ lv_free(btnm->button_areas);
+ lv_free(btnm->ctrl_bits);
+ btnm->button_areas = NULL;
+ btnm->ctrl_bits = NULL;
+ LV_TRACE_OBJ_CREATE("finished");
+}
+
+static void lv_buttonmatrix_event(const lv_obj_class_t * class_p, lv_event_t * e)
+{
+ LV_UNUSED(class_p);
+
+ lv_res_t res;
+
+ /*Call the ancestor's event handler*/
+ res = lv_obj_event_base(MY_CLASS, e);
+ if(res != LV_RES_OK) return;
+
+ lv_event_code_t code = lv_event_get_code(e);
+ lv_obj_t * obj = lv_event_get_target(e);
+ lv_buttonmatrix_t * btnm = (lv_buttonmatrix_t *)obj;
+ lv_point_t p;
+
+ if(code == LV_EVENT_REFR_EXT_DRAW_SIZE) {
+ if(has_popovers_in_top_row(obj)) {
+ /*reserve one row worth of extra space to account for popovers in the top row*/
+ lv_coord_t s = btnm->row_cnt > 0 ? lv_obj_get_content_height(obj) / btnm->row_cnt : 0;
+ lv_event_set_ext_draw_size(e, s);
+ }
+ }
+ if(code == LV_EVENT_STYLE_CHANGED) {
+ lv_buttonmatrix_set_map(obj, btnm->map_p);
+ }
+ else if(code == LV_EVENT_SIZE_CHANGED) {
+ lv_buttonmatrix_set_map(obj, btnm->map_p);
+ }
+ else if(code == LV_EVENT_PRESSED) {
+ lv_indev_t * indev = lv_event_get_indev(e);
+ invalidate_button_area(obj, btnm->btn_id_sel);
+
+ lv_indev_type_t indev_type = lv_indev_get_type(lv_indev_get_act());
+ if(indev_type == LV_INDEV_TYPE_POINTER || indev_type == LV_INDEV_TYPE_BUTTON) {
+ uint16_t btn_pr;
+ /*Search the pressed area*/
+ lv_indev_get_point(indev, &p);
+ btn_pr = get_button_from_point(obj, &p);
+ /*Handle the case where there is no button there*/
+ btnm->btn_id_sel = LV_BUTTONMATRIX_BUTTON_NONE;
+ if(btn_pr != LV_BUTTONMATRIX_BUTTON_NONE) {
+ if(button_is_inactive(btnm->ctrl_bits[btn_pr]) == false &&
+ button_is_hidden(btnm->ctrl_bits[btn_pr]) == false) {
+ btnm->btn_id_sel = btn_pr;
+ invalidate_button_area(obj, btnm->btn_id_sel); /*Invalidate the new area*/
+ }
+ }
+ }
+
+ if(btnm->btn_id_sel != LV_BUTTONMATRIX_BUTTON_NONE) {
+ if(button_is_click_trig(btnm->ctrl_bits[btnm->btn_id_sel]) == false &&
+ button_is_popover(btnm->ctrl_bits[btnm->btn_id_sel]) == false &&
+ button_is_inactive(btnm->ctrl_bits[btnm->btn_id_sel]) == false &&
+ button_is_hidden(btnm->ctrl_bits[btnm->btn_id_sel]) == false) {
+ uint32_t b = btnm->btn_id_sel;
+ res = lv_obj_send_event(obj, LV_EVENT_VALUE_CHANGED, &b);
+ if(res != LV_RES_OK) return;
+ }
+ }
+ }
+ else if(code == LV_EVENT_PRESSING) {
+ /*If a slid to a new button, discard the current button and don't press any buttons*/
+ if(btnm->btn_id_sel != LV_BUTTONMATRIX_BUTTON_NONE) {
+ lv_indev_t * indev = lv_event_get_indev(e);
+ lv_indev_get_point(indev, &p);
+ uint16_t btn_pr = get_button_from_point(obj, &p);
+ if(btn_pr != btnm->btn_id_sel) {
+ invalidate_button_area(obj, btnm->btn_id_sel); /*Invalidate the old area*/
+ btnm->btn_id_sel = LV_BUTTONMATRIX_BUTTON_NONE;
+ }
+ }
+ }
+ else if(code == LV_EVENT_RELEASED) {
+ if(btnm->btn_id_sel != LV_BUTTONMATRIX_BUTTON_NONE) {
+ /*Toggle the button if enabled*/
+ if(button_is_checkable(btnm->ctrl_bits[btnm->btn_id_sel]) &&
+ !button_is_inactive(btnm->ctrl_bits[btnm->btn_id_sel])) {
+ if(button_get_checked(btnm->ctrl_bits[btnm->btn_id_sel]) && !btnm->one_check) {
+ btnm->ctrl_bits[btnm->btn_id_sel] &= (~LV_BUTTONMATRIX_CTRL_CHECKED);
+ }
+ else {
+ btnm->ctrl_bits[btnm->btn_id_sel] |= LV_BUTTONMATRIX_CTRL_CHECKED;
+ }
+ if(btnm->one_check) make_one_button_checked(obj, btnm->btn_id_sel);
+ }
+
+
+ if((button_is_click_trig(btnm->ctrl_bits[btnm->btn_id_sel]) == true ||
+ button_is_popover(btnm->ctrl_bits[btnm->btn_id_sel]) == true) &&
+ button_is_inactive(btnm->ctrl_bits[btnm->btn_id_sel]) == false &&
+ button_is_hidden(btnm->ctrl_bits[btnm->btn_id_sel]) == false) {
+ uint32_t b = btnm->btn_id_sel;
+ res = lv_obj_send_event(obj, LV_EVENT_VALUE_CHANGED, &b);
+ if(res != LV_RES_OK) return;
+ }
+ }
+
+ /*Invalidate to old pressed area*/;
+ invalidate_button_area(obj, btnm->btn_id_sel);
+
+ }
+ else if(code == LV_EVENT_LONG_PRESSED_REPEAT) {
+ if(btnm->btn_id_sel != LV_BUTTONMATRIX_BUTTON_NONE) {
+ if(button_is_repeat_disabled(btnm->ctrl_bits[btnm->btn_id_sel]) == false &&
+ button_is_inactive(btnm->ctrl_bits[btnm->btn_id_sel]) == false &&
+ button_is_hidden(btnm->ctrl_bits[btnm->btn_id_sel]) == false) {
+ uint32_t b = btnm->btn_id_sel;
+ res = lv_obj_send_event(obj, LV_EVENT_VALUE_CHANGED, &b);
+ if(res != LV_RES_OK) return;
+ }
+ }
+ }
+ else if(code == LV_EVENT_PRESS_LOST) {
+ invalidate_button_area(obj, btnm->btn_id_sel);
+ btnm->btn_id_sel = LV_BUTTONMATRIX_BUTTON_NONE;
+ }
+ else if(code == LV_EVENT_FOCUSED) {
+ if(btnm->btn_cnt == 0) return;
+
+ lv_indev_t * indev = lv_event_get_indev(e);
+ lv_indev_type_t indev_type = lv_indev_get_type(indev);
+
+ /*If not focused by an input device assume the last input device*/
+ if(indev == NULL) {
+ indev = lv_indev_get_next(NULL);
+ indev_type = lv_indev_get_type(indev);
+ }
+
+ bool editing = lv_group_get_editing(lv_obj_get_group(obj));
+ /*Focus the first button if there is not selected button*/
+ if(btnm->btn_id_sel == LV_BUTTONMATRIX_BUTTON_NONE) {
+ if(indev_type == LV_INDEV_TYPE_KEYPAD || (indev_type == LV_INDEV_TYPE_ENCODER && editing)) {
+ uint32_t b = 0;
+ if(btnm->one_check) {
+ while(b < btnm->btn_cnt &&
+ (button_is_hidden(btnm->ctrl_bits[b]) ||
+ button_is_inactive(btnm->ctrl_bits[b]) ||
+ button_is_checked(btnm->ctrl_bits[b]) == false)) {
+ b++;
+ }
+ }
+ else {
+ while(b < btnm->btn_cnt &&
+ (button_is_hidden(btnm->ctrl_bits[b]) ||
+ button_is_inactive(btnm->ctrl_bits[b]))) {
+ b++;
+ }
+ }
+
+ btnm->btn_id_sel = b;
+ }
+ else {
+ btnm->btn_id_sel = LV_BUTTONMATRIX_BUTTON_NONE;
+ }
+ }
+ }
+ else if(code == LV_EVENT_DEFOCUSED || code == LV_EVENT_LEAVE) {
+ // TODO
+ // if(btnm->btn_id_sel != LV_BUTTONMATRIX_BUTTON_NONE) invalidate_button_area(obj, btnm->btn_id_sel);
+ // btnm->btn_id_sel = LV_BUTTONMATRIX_BUTTON_NONE;
+ }
+ else if(code == LV_EVENT_KEY) {
+
+ invalidate_button_area(obj, btnm->btn_id_sel);
+
+ char c = *((char *)lv_event_get_param(e));
+ if(c == LV_KEY_RIGHT) {
+ if(btnm->btn_id_sel == LV_BUTTONMATRIX_BUTTON_NONE) btnm->btn_id_sel = 0;
+ else btnm->btn_id_sel++;
+ if(btnm->btn_id_sel >= btnm->btn_cnt) btnm->btn_id_sel = 0;
+
+ uint16_t btn_id_start = btnm->btn_id_sel;
+ while(button_is_hidden(btnm->ctrl_bits[btnm->btn_id_sel]) || button_is_inactive(btnm->ctrl_bits[btnm->btn_id_sel])) {
+ btnm->btn_id_sel++;
+ if(btnm->btn_id_sel >= btnm->btn_cnt) btnm->btn_id_sel = 0;
+
+ if(btnm->btn_id_sel == btn_id_start) {
+ btnm->btn_id_sel = LV_BUTTONMATRIX_BUTTON_NONE;
+ break;
+ }
+ }
+ }
+ else if(c == LV_KEY_LEFT) {
+ if(btnm->btn_id_sel == LV_BUTTONMATRIX_BUTTON_NONE) btnm->btn_id_sel = 0;
+
+ if(btnm->btn_id_sel == 0) btnm->btn_id_sel = btnm->btn_cnt - 1;
+ else if(btnm->btn_id_sel > 0) btnm->btn_id_sel--;
+
+ uint16_t btn_id_start = btnm->btn_id_sel;
+ while(button_is_hidden(btnm->ctrl_bits[btnm->btn_id_sel]) || button_is_inactive(btnm->ctrl_bits[btnm->btn_id_sel])) {
+ if(btnm->btn_id_sel > 0) btnm->btn_id_sel--;
+ else btnm->btn_id_sel = btnm->btn_cnt - 1;
+
+ if(btnm->btn_id_sel == btn_id_start) {
+ btnm->btn_id_sel = LV_BUTTONMATRIX_BUTTON_NONE;
+ break;
+ }
+ }
+ }
+ else if(c == LV_KEY_DOWN) {
+ lv_coord_t col_gap = lv_obj_get_style_pad_column(obj, LV_PART_MAIN);
+ /*Find the area below the current*/
+ if(btnm->btn_id_sel == LV_BUTTONMATRIX_BUTTON_NONE) {
+ btnm->btn_id_sel = 0;
+ while(button_is_hidden(btnm->ctrl_bits[btnm->btn_id_sel]) || button_is_inactive(btnm->ctrl_bits[btnm->btn_id_sel])) {
+ btnm->btn_id_sel++;
+ if(btnm->btn_id_sel >= btnm->btn_cnt) {
+ btnm->btn_id_sel = LV_BUTTONMATRIX_BUTTON_NONE;
+ break;
+ }
+ }
+ }
+ else {
+ uint16_t area_below;
+ lv_coord_t pr_center =
+ btnm->button_areas[btnm->btn_id_sel].x1 + (lv_area_get_width(&btnm->button_areas[btnm->btn_id_sel]) >> 1);
+
+ for(area_below = btnm->btn_id_sel; area_below < btnm->btn_cnt; area_below++) {
+ if(btnm->button_areas[area_below].y1 > btnm->button_areas[btnm->btn_id_sel].y1 &&
+ pr_center >= btnm->button_areas[area_below].x1 &&
+ pr_center <= btnm->button_areas[area_below].x2 + col_gap &&
+ button_is_inactive(btnm->ctrl_bits[area_below]) == false &&
+ button_is_hidden(btnm->ctrl_bits[area_below]) == false) {
+ break;
+ }
+ }
+
+ if(area_below < btnm->btn_cnt) btnm->btn_id_sel = area_below;
+ }
+ }
+ else if(c == LV_KEY_UP) {
+ lv_coord_t col_gap = lv_obj_get_style_pad_column(obj, LV_PART_MAIN);
+ /*Find the area below the current*/
+ if(btnm->btn_id_sel == LV_BUTTONMATRIX_BUTTON_NONE) {
+ btnm->btn_id_sel = 0;
+ while(button_is_hidden(btnm->ctrl_bits[btnm->btn_id_sel]) || button_is_inactive(btnm->ctrl_bits[btnm->btn_id_sel])) {
+ btnm->btn_id_sel++;
+ if(btnm->btn_id_sel >= btnm->btn_cnt) {
+ btnm->btn_id_sel = LV_BUTTONMATRIX_BUTTON_NONE;
+ break;
+ }
+ }
+ }
+ else {
+ int16_t area_above;
+ lv_coord_t pr_center =
+ btnm->button_areas[btnm->btn_id_sel].x1 + (lv_area_get_width(&btnm->button_areas[btnm->btn_id_sel]) >> 1);
+
+ for(area_above = btnm->btn_id_sel; area_above >= 0; area_above--) {
+ if(btnm->button_areas[area_above].y1 < btnm->button_areas[btnm->btn_id_sel].y1 &&
+ pr_center >= btnm->button_areas[area_above].x1 - col_gap &&
+ pr_center <= btnm->button_areas[area_above].x2 &&
+ button_is_inactive(btnm->ctrl_bits[area_above]) == false &&
+ button_is_hidden(btnm->ctrl_bits[area_above]) == false) {
+ break;
+ }
+ }
+ if(area_above >= 0) btnm->btn_id_sel = area_above;
+ }
+ }
+
+ invalidate_button_area(obj, btnm->btn_id_sel);
+ }
+ else if(code == LV_EVENT_DRAW_MAIN) {
+ draw_main(e);
+ }
+
+}
+
+static void draw_main(lv_event_t * e)
+{
+ lv_obj_t * obj = lv_event_get_target(e);
+ lv_buttonmatrix_t * btnm = (lv_buttonmatrix_t *)obj;
+ if(btnm->btn_cnt == 0) return;
+
+ lv_layer_t * layer = lv_event_get_layer(e);
+ obj->skip_trans = 1;
+
+ lv_area_t area_obj;
+ lv_obj_get_coords(obj, &area_obj);
+
+ lv_area_t btn_area;
+
+ uint16_t btn_i = 0;
+ uint16_t txt_i = 0;
+
+ lv_draw_rect_dsc_t draw_rect_dsc_act;
+ lv_draw_label_dsc_t draw_label_dsc_act;
+
+ lv_draw_rect_dsc_t draw_rect_dsc_def;
+ lv_draw_label_dsc_t draw_label_dsc_def;
+
+ lv_state_t state_ori = obj->state;
+ obj->state = LV_STATE_DEFAULT;
+ obj->skip_trans = 1;
+ lv_draw_rect_dsc_init(&draw_rect_dsc_def);
+ lv_draw_label_dsc_init(&draw_label_dsc_def);
+ lv_obj_init_draw_rect_dsc(obj, LV_PART_ITEMS, &draw_rect_dsc_def);
+ lv_obj_init_draw_label_dsc(obj, LV_PART_ITEMS, &draw_label_dsc_def);
+ obj->skip_trans = 0;
+ obj->state = state_ori;
+
+ lv_coord_t ptop = lv_obj_get_style_pad_top(obj, LV_PART_MAIN);
+ lv_coord_t pbottom = lv_obj_get_style_pad_bottom(obj, LV_PART_MAIN);
+ lv_coord_t pleft = lv_obj_get_style_pad_left(obj, LV_PART_MAIN);
+ lv_coord_t pright = lv_obj_get_style_pad_right(obj, LV_PART_MAIN);
+
+#if LV_USE_ARABIC_PERSIAN_CHARS
+ char txt_ap[256];
+#endif
+
+ for(btn_i = 0; btn_i < btnm->btn_cnt; btn_i++, txt_i++) {
+ /*Search the next valid text in the map*/
+ while(strcmp(btnm->map_p[txt_i], "\n") == 0) {
+ txt_i++;
+ }
+
+ /*Skip hidden buttons*/
+ if(button_is_hidden(btnm->ctrl_bits[btn_i])) continue;
+
+ /*Get the state of the button*/
+ lv_state_t btn_state = LV_STATE_DEFAULT;
+ if(button_get_checked(btnm->ctrl_bits[btn_i])) btn_state |= LV_STATE_CHECKED;
+
+ if(button_is_inactive(btnm->ctrl_bits[btn_i])) btn_state |= LV_STATE_DISABLED;
+ else if(btn_i == btnm->btn_id_sel) {
+ if(state_ori & LV_STATE_PRESSED) btn_state |= LV_STATE_PRESSED;
+ if(state_ori & LV_STATE_FOCUSED) btn_state |= LV_STATE_FOCUSED;
+ if(state_ori & LV_STATE_FOCUS_KEY) btn_state |= LV_STATE_FOCUS_KEY;
+ if(state_ori & LV_STATE_EDITED) btn_state |= LV_STATE_EDITED;
+ }
+
+ /*Get the button's area*/
+ lv_area_copy(&btn_area, &btnm->button_areas[btn_i]);
+ btn_area.x1 += area_obj.x1;
+ btn_area.y1 += area_obj.y1;
+ btn_area.x2 += area_obj.x1;
+ btn_area.y2 += area_obj.y1;
+
+ /*Set up the draw descriptors*/
+ if(btn_state == LV_STATE_DEFAULT) {
+ lv_memcpy(&draw_rect_dsc_act, &draw_rect_dsc_def, sizeof(lv_draw_rect_dsc_t));
+ lv_memcpy(&draw_label_dsc_act, &draw_label_dsc_def, sizeof(lv_draw_label_dsc_t));
+ }
+ /*In other cases get the styles directly without caching them*/
+ else {
+ obj->state = btn_state;
+ obj->skip_trans = 1;
+ lv_draw_rect_dsc_init(&draw_rect_dsc_act);
+ lv_draw_label_dsc_init(&draw_label_dsc_act);
+ lv_obj_init_draw_rect_dsc(obj, LV_PART_ITEMS, &draw_rect_dsc_act);
+ lv_obj_init_draw_label_dsc(obj, LV_PART_ITEMS, &draw_label_dsc_act);
+ obj->state = state_ori;
+ obj->skip_trans = 0;
+ }
+
+ draw_rect_dsc_act.base.id1 = btn_i;
+
+ bool recolor = button_is_recolor(btnm->ctrl_bits[btn_i]);
+ if(recolor) draw_label_dsc_act.flag |= LV_TEXT_FLAG_RECOLOR;
+ else draw_label_dsc_act.flag &= ~LV_TEXT_FLAG_RECOLOR;
+
+ /*Remove borders on the edges if `LV_BORDER_SIDE_INTERNAL`*/
+ if(draw_rect_dsc_act.border_side & LV_BORDER_SIDE_INTERNAL) {
+ draw_rect_dsc_act.border_side = LV_BORDER_SIDE_FULL;
+ if(btn_area.x1 == obj->coords.x1 + pleft) draw_rect_dsc_act.border_side &= ~LV_BORDER_SIDE_LEFT;
+ if(btn_area.x2 == obj->coords.x2 - pright) draw_rect_dsc_act.border_side &= ~LV_BORDER_SIDE_RIGHT;
+ if(btn_area.y1 == obj->coords.y1 + ptop) draw_rect_dsc_act.border_side &= ~LV_BORDER_SIDE_TOP;
+ if(btn_area.y2 == obj->coords.y2 - pbottom) draw_rect_dsc_act.border_side &= ~LV_BORDER_SIDE_BOTTOM;
+ }
+
+ lv_coord_t btn_height = lv_area_get_height(&btn_area);
+
+ if((btn_state & LV_STATE_PRESSED) && (btnm->ctrl_bits[btn_i] & LV_BUTTONMATRIX_CTRL_POPOVER)) {
+ /*Push up the upper boundary of the btn area to create the popover*/
+ btn_area.y1 -= btn_height;
+ }
+
+ /*Draw the background*/
+ lv_draw_rect(layer, &draw_rect_dsc_act, &btn_area);
+
+ /*Calculate the size of the text*/
+ const lv_font_t * font = draw_label_dsc_act.font;
+ lv_coord_t letter_space = draw_label_dsc_act.letter_space;
+ lv_coord_t line_space = draw_label_dsc_act.line_space;
+ const char * txt = btnm->map_p[txt_i];
+
+#if LV_USE_ARABIC_PERSIAN_CHARS
+ /*Get the size of the Arabic text and process it*/
+ size_t len_ap = _lv_txt_ap_calc_bytes_cnt(txt);
+ if(len_ap < sizeof(txt_ap)) {
+ _lv_txt_ap_proc(txt, txt_ap);
+ txt = txt_ap;
+ }
+#endif
+ lv_point_t txt_size;
+ lv_txt_get_size(&txt_size, txt, font, letter_space,
+ line_space, lv_area_get_width(&area_obj), draw_label_dsc_act.flag);
+
+ btn_area.x1 += (lv_area_get_width(&btn_area) - txt_size.x) / 2;
+ btn_area.y1 += (lv_area_get_height(&btn_area) - txt_size.y) / 2;
+ btn_area.x2 = btn_area.x1 + txt_size.x;
+ btn_area.y2 = btn_area.y1 + txt_size.y;
+
+ if((btn_state & LV_STATE_PRESSED) && (btnm->ctrl_bits[btn_i] & LV_BUTTONMATRIX_CTRL_POPOVER)) {
+ /*Push up the button text into the popover*/
+ btn_area.y1 -= btn_height / 2;
+ btn_area.y2 -= btn_height / 2;
+ }
+
+ /*Draw the text*/
+ draw_label_dsc_act.text = txt;
+ draw_label_dsc_act.text_local = true;
+ draw_label_dsc_act.base.id1 = btn_i;
+ lv_draw_label(layer, &draw_label_dsc_act, &btn_area);
+ }
+
+ obj->skip_trans = 0;
+}
+/**
+ * Create the required number of buttons and control bytes according to a map
+ * @param obj pointer to button matrix object
+ * @param map_p pointer to a string array
+ */
+static void allocate_button_areas_and_controls(const lv_obj_t * obj, const char ** map)
+{
+ lv_buttonmatrix_t * btnm = (lv_buttonmatrix_t *)obj;
+ btnm->row_cnt = 1;
+ /*Count the buttons in the map*/
+ uint16_t btn_cnt = 0;
+ uint16_t i = 0;
+ while(map[i] && map[i][0] != '\0') {
+ if(strcmp(map[i], "\n") != 0) { /*Do not count line breaks*/
+ btn_cnt++;
+ }
+ else {
+ btnm->row_cnt++;
+ }
+ i++;
+ }
+
+ /*Do not allocate memory for the same amount of buttons*/
+ if(btn_cnt == btnm->btn_cnt) return;
+
+ if(btnm->button_areas != NULL) {
+ lv_free(btnm->button_areas);
+ btnm->button_areas = NULL;
+ }
+ if(btnm->ctrl_bits != NULL) {
+ lv_free(btnm->ctrl_bits);
+ btnm->ctrl_bits = NULL;
+ }
+
+ btnm->button_areas = lv_malloc(sizeof(lv_area_t) * btn_cnt);
+ LV_ASSERT_MALLOC(btnm->button_areas);
+ btnm->ctrl_bits = lv_malloc(sizeof(lv_buttonmatrix_ctrl_t) * btn_cnt);
+ LV_ASSERT_MALLOC(btnm->ctrl_bits);
+ if(btnm->button_areas == NULL || btnm->ctrl_bits == NULL) btn_cnt = 0;
+
+ lv_memzero(btnm->ctrl_bits, sizeof(lv_buttonmatrix_ctrl_t) * btn_cnt);
+
+ btnm->btn_cnt = btn_cnt;
+}
+
+/**
+ * Get the width of a button in units (default is 1).
+ * @param ctrl_bits least significant 3 bits used (1..7 valid values)
+ * @return the width of the button in units
+ */
+static uint8_t get_button_width(lv_buttonmatrix_ctrl_t ctrl_bits)
+{
+ uint8_t w = ctrl_bits & LV_BUTTONMATRIX_WIDTH_MASK;
+ return w != 0 ? w : 1;
+}
+
+static bool button_is_hidden(lv_buttonmatrix_ctrl_t ctrl_bits)
+{
+ return ctrl_bits & LV_BUTTONMATRIX_CTRL_HIDDEN;
+}
+
+static bool button_is_checked(lv_buttonmatrix_ctrl_t ctrl_bits)
+{
+ return ctrl_bits & LV_BUTTONMATRIX_CTRL_CHECKED;
+}
+
+static bool button_is_repeat_disabled(lv_buttonmatrix_ctrl_t ctrl_bits)
+{
+ return ctrl_bits & LV_BUTTONMATRIX_CTRL_NO_REPEAT;
+}
+
+static bool button_is_inactive(lv_buttonmatrix_ctrl_t ctrl_bits)
+{
+ return ctrl_bits & LV_BUTTONMATRIX_CTRL_DISABLED;
+}
+
+static bool button_is_click_trig(lv_buttonmatrix_ctrl_t ctrl_bits)
+{
+ return ctrl_bits & LV_BUTTONMATRIX_CTRL_CLICK_TRIG;
+}
+
+static bool button_is_popover(lv_buttonmatrix_ctrl_t ctrl_bits)
+{
+ return ctrl_bits & LV_BUTTONMATRIX_CTRL_POPOVER;
+}
+
+static bool button_is_checkable(lv_buttonmatrix_ctrl_t ctrl_bits)
+{
+ return ctrl_bits & LV_BUTTONMATRIX_CTRL_CHECKABLE;
+}
+
+static bool button_get_checked(lv_buttonmatrix_ctrl_t ctrl_bits)
+{
+ return ctrl_bits & LV_BUTTONMATRIX_CTRL_CHECKED;
+}
+
+static bool button_is_recolor(lv_buttonmatrix_ctrl_t ctrl_bits)
+{
+ return ctrl_bits & LV_BUTTONMATRIX_CTRL_RECOLOR;
+}
+/**
+ * Gives the button id of a button under a given point
+ * @param obj pointer to a button matrix object
+ * @param p a point with absolute coordinates
+ * @return the id of the button or LV_BUTTONMATRIX_BUTTON_NONE.
+ */
+static uint16_t get_button_from_point(lv_obj_t * obj, lv_point_t * p)
+{
+ lv_area_t obj_cords;
+ lv_area_t btn_area;
+ lv_buttonmatrix_t * btnm = (lv_buttonmatrix_t *)obj;;
+ uint16_t i;
+ lv_obj_get_coords(obj, &obj_cords);
+
+ lv_coord_t w = lv_obj_get_width(obj);
+ lv_coord_t h = lv_obj_get_height(obj);
+ lv_coord_t pleft = lv_obj_get_style_pad_left(obj, LV_PART_MAIN);
+ lv_coord_t pright = lv_obj_get_style_pad_right(obj, LV_PART_MAIN);
+ lv_coord_t ptop = lv_obj_get_style_pad_top(obj, LV_PART_MAIN);
+ lv_coord_t pbottom = lv_obj_get_style_pad_bottom(obj, LV_PART_MAIN);
+ lv_coord_t prow = lv_obj_get_style_pad_row(obj, LV_PART_MAIN);
+ lv_coord_t pcol = lv_obj_get_style_pad_column(obj, LV_PART_MAIN);
+
+ /*Get the half gap. Button look larger with this value. (+1 for rounding error)*/
+ prow = (prow / 2) + 1 + (prow & 1);
+ pcol = (pcol / 2) + 1 + (pcol & 1);
+
+ prow = LV_MIN(prow, BTN_EXTRA_CLICK_AREA_MAX);
+ pcol = LV_MIN(pcol, BTN_EXTRA_CLICK_AREA_MAX);
+ pright = LV_MIN(pright, BTN_EXTRA_CLICK_AREA_MAX);
+ ptop = LV_MIN(ptop, BTN_EXTRA_CLICK_AREA_MAX);
+ pbottom = LV_MIN(pbottom, BTN_EXTRA_CLICK_AREA_MAX);
+
+ for(i = 0; i < btnm->btn_cnt; i++) {
+ lv_area_copy(&btn_area, &btnm->button_areas[i]);
+ if(btn_area.x1 <= pleft) btn_area.x1 += obj_cords.x1 - LV_MIN(pleft, BTN_EXTRA_CLICK_AREA_MAX);
+ else btn_area.x1 += obj_cords.x1 - pcol;
+
+ if(btn_area.y1 <= ptop) btn_area.y1 += obj_cords.y1 - LV_MIN(ptop, BTN_EXTRA_CLICK_AREA_MAX);
+ else btn_area.y1 += obj_cords.y1 - prow;
+
+ if(btn_area.x2 >= w - pright - 2) btn_area.x2 += obj_cords.x1 + LV_MIN(pright,
+ BTN_EXTRA_CLICK_AREA_MAX); /*-2 for rounding error*/
+ else btn_area.x2 += obj_cords.x1 + pcol;
+
+ if(btn_area.y2 >= h - pbottom - 2) btn_area.y2 += obj_cords.y1 + LV_MIN(pbottom,
+ BTN_EXTRA_CLICK_AREA_MAX); /*-2 for rounding error*/
+ else btn_area.y2 += obj_cords.y1 + prow;
+
+ if(_lv_area_is_point_on(&btn_area, p, 0) != false) {
+ break;
+ }
+ }
+
+ if(i == btnm->btn_cnt) i = LV_BUTTONMATRIX_BUTTON_NONE;
+
+ return i;
+}
+
+static void invalidate_button_area(const lv_obj_t * obj, uint16_t btn_idx)
+{
+ if(btn_idx == LV_BUTTONMATRIX_BUTTON_NONE) return;
+
+ lv_area_t btn_area;
+ lv_area_t obj_area;
+
+ lv_buttonmatrix_t * btnm = (lv_buttonmatrix_t *)obj;;
+ if(btn_idx >= btnm->btn_cnt) return;
+
+ lv_area_copy(&btn_area, &btnm->button_areas[btn_idx]);
+ lv_obj_get_coords(obj, &obj_area);
+
+ /*The buttons might have outline and shadow so make the invalidation larger with the gaps between the buttons.
+ *It assumes that the outline or shadow is smaller than the gaps*/
+ lv_coord_t row_gap = lv_obj_get_style_pad_row(obj, LV_PART_MAIN);
+ lv_coord_t col_gap = lv_obj_get_style_pad_column(obj, LV_PART_MAIN);
+
+ /*Be sure to have a minimal extra space if row/col_gap is small*/
+ lv_coord_t dpi = lv_disp_get_dpi(lv_obj_get_disp(obj));
+ row_gap = LV_MAX(row_gap, dpi / 10);
+ col_gap = LV_MAX(col_gap, dpi / 10);
+
+ /*Convert relative coordinates to absolute*/
+ btn_area.x1 += obj_area.x1 - row_gap;
+ btn_area.y1 += obj_area.y1 - col_gap;
+ btn_area.x2 += obj_area.x1 + row_gap;
+ btn_area.y2 += obj_area.y1 + col_gap;
+
+ if((btn_idx == btnm->btn_id_sel) && (btnm->ctrl_bits[btn_idx] & LV_BUTTONMATRIX_CTRL_POPOVER)) {
+ /*Push up the upper boundary of the btn area to also invalidate the popover*/
+ btn_area.y1 -= lv_area_get_height(&btn_area);
+ }
+
+ lv_obj_invalidate_area(obj, &btn_area);
+}
+
+/**
+ * Enforces a single button being toggled on the button matrix.
+ * It simply clears the toggle flag on other buttons.
+ * @param obj Button matrix object
+ * @param btn_idx Button that should remain toggled
+ */
+static void make_one_button_checked(lv_obj_t * obj, uint16_t btn_idx)
+{
+ /*Save whether the button was toggled*/
+ bool was_toggled = lv_buttonmatrix_has_button_ctrl(obj, btn_idx, LV_BUTTONMATRIX_CTRL_CHECKED);
+
+ lv_buttonmatrix_clear_button_ctrl_all(obj, LV_BUTTONMATRIX_CTRL_CHECKED);
+
+ if(was_toggled) lv_buttonmatrix_set_button_ctrl(obj, btn_idx, LV_BUTTONMATRIX_CTRL_CHECKED);
+}
+
+/**
+ * Check if any of the buttons in the first row has the LV_BUTTONMATRIX_CTRL_POPOVER control flag set.
+ * @param obj Button matrix object
+ * @return true if at least one button has the flag, false otherwise
+ */
+static bool has_popovers_in_top_row(lv_obj_t * obj)
+{
+ lv_buttonmatrix_t * btnm = (lv_buttonmatrix_t *)obj;
+
+ if(btnm->row_cnt <= 0) {
+ return false;
+ }
+
+ const char ** map_row = btnm->map_p;
+ uint16_t btn_cnt = 0;
+
+ while(map_row[btn_cnt] && strcmp(map_row[btn_cnt], "\n") != 0 && map_row[btn_cnt][0] != '\0') {
+ if(button_is_popover(btnm->ctrl_bits[btn_cnt])) {
+ return true;
+ }
+ btn_cnt++;
+ }
+
+ return false;
+}
+
+#endif