diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/win/core.c | 68 | ||||
-rw-r--r-- | src/win/handle-inl.h | 68 |
2 files changed, 68 insertions, 68 deletions
diff --git a/src/win/core.c b/src/win/core.c index ec50ec47..989c73dd 100644 --- a/src/win/core.c +++ b/src/win/core.c @@ -629,6 +629,74 @@ static void uv__process_reqs(uv_loop_t* loop) { #undef DELEGATE_STREAM_REQ +static void uv__process_endgames(uv_loop_t* loop) { + uv_handle_t* handle; + + while (loop->endgame_handles) { + handle = loop->endgame_handles; + loop->endgame_handles = handle->endgame_next; + + handle->flags &= ~UV_HANDLE_ENDGAME_QUEUED; + + switch (handle->type) { + case UV_TCP: + uv__tcp_endgame(loop, (uv_tcp_t*) handle); + break; + + case UV_NAMED_PIPE: + uv__pipe_endgame(loop, (uv_pipe_t*) handle); + break; + + case UV_TTY: + uv__tty_endgame(loop, (uv_tty_t*) handle); + break; + + case UV_UDP: + uv__udp_endgame(loop, (uv_udp_t*) handle); + break; + + case UV_POLL: + uv__poll_endgame(loop, (uv_poll_t*) handle); + break; + + case UV_TIMER: + uv__timer_close((uv_timer_t*) handle); + uv__handle_close(handle); + break; + + case UV_PREPARE: + case UV_CHECK: + case UV_IDLE: + uv__loop_watcher_endgame(loop, handle); + break; + + case UV_ASYNC: + uv__async_endgame(loop, (uv_async_t*) handle); + break; + + case UV_SIGNAL: + uv__signal_endgame(loop, (uv_signal_t*) handle); + break; + + case UV_PROCESS: + uv__process_endgame(loop, (uv_process_t*) handle); + break; + + case UV_FS_EVENT: + uv__fs_event_endgame(loop, (uv_fs_event_t*) handle); + break; + + case UV_FS_POLL: + uv__fs_poll_endgame(loop, (uv_fs_poll_t*) handle); + break; + + default: + assert(0); + break; + } + } +} + int uv_run(uv_loop_t *loop, uv_run_mode mode) { DWORD timeout; diff --git a/src/win/handle-inl.h b/src/win/handle-inl.h index 4722e857..e30d148c 100644 --- a/src/win/handle-inl.h +++ b/src/win/handle-inl.h @@ -95,74 +95,6 @@ INLINE static void uv__want_endgame(uv_loop_t* loop, uv_handle_t* handle) { } -INLINE static void uv__process_endgames(uv_loop_t* loop) { - uv_handle_t* handle; - - while (loop->endgame_handles) { - handle = loop->endgame_handles; - loop->endgame_handles = handle->endgame_next; - - handle->flags &= ~UV_HANDLE_ENDGAME_QUEUED; - - switch (handle->type) { - case UV_TCP: - uv__tcp_endgame(loop, (uv_tcp_t*) handle); - break; - - case UV_NAMED_PIPE: - uv__pipe_endgame(loop, (uv_pipe_t*) handle); - break; - - case UV_TTY: - uv__tty_endgame(loop, (uv_tty_t*) handle); - break; - - case UV_UDP: - uv__udp_endgame(loop, (uv_udp_t*) handle); - break; - - case UV_POLL: - uv__poll_endgame(loop, (uv_poll_t*) handle); - break; - - case UV_TIMER: - uv__timer_close((uv_timer_t*) handle); - uv__handle_close(handle); - break; - - case UV_PREPARE: - case UV_CHECK: - case UV_IDLE: - uv__loop_watcher_endgame(loop, handle); - break; - - case UV_ASYNC: - uv__async_endgame(loop, (uv_async_t*) handle); - break; - - case UV_SIGNAL: - uv__signal_endgame(loop, (uv_signal_t*) handle); - break; - - case UV_PROCESS: - uv__process_endgame(loop, (uv_process_t*) handle); - break; - - case UV_FS_EVENT: - uv__fs_event_endgame(loop, (uv_fs_event_t*) handle); - break; - - case UV_FS_POLL: - uv__fs_poll_endgame(loop, (uv_fs_poll_t*) handle); - break; - - default: - assert(0); - break; - } - } -} - INLINE static HANDLE uv__get_osfhandle(int fd) { /* _get_osfhandle() raises an assert in debug builds if the FD is invalid. |