aboutsummaryrefslogtreecommitdiff
path: root/src/win/core.c
diff options
context:
space:
mode:
Diffstat (limited to 'src/win/core.c')
-rw-r--r--src/win/core.c198
1 files changed, 197 insertions, 1 deletions
diff --git a/src/win/core.c b/src/win/core.c
index 5f41c87a..317238fd 100644
--- a/src/win/core.c
+++ b/src/win/core.c
@@ -428,6 +428,7 @@ static void uv__poll(uv_loop_t* loop, DWORD timeout) {
BOOL success;
uv_req_t* req;
OVERLAPPED_ENTRY overlappeds[128];
+ OVERLAPPED* overlapped;
ULONG count;
ULONG i;
int repeat;
@@ -491,7 +492,8 @@ static void uv__poll(uv_loop_t* loop, DWORD timeout) {
if (actual_timeout == 0)
uv__metrics_inc_events_waiting(loop, 1);
- req = uv__overlapped_to_req(overlappeds[i].lpOverlapped);
+ overlapped = overlappeds[i].lpOverlapped;
+ req = container_of(overlapped, uv_req_t, u.io.overlapped);
uv__insert_pending_req(loop, req);
}
}
@@ -525,6 +527,177 @@ static void uv__poll(uv_loop_t* loop, DWORD timeout) {
}
+#define DELEGATE_STREAM_REQ(loop, req, method, handle_at) \
+ do { \
+ switch (((uv_handle_t*) (req)->handle_at)->type) { \
+ case UV_TCP: \
+ uv__process_tcp_##method##_req(loop, \
+ (uv_tcp_t*) ((req)->handle_at), \
+ req); \
+ break; \
+ \
+ case UV_NAMED_PIPE: \
+ uv__process_pipe_##method##_req(loop, \
+ (uv_pipe_t*) ((req)->handle_at), \
+ req); \
+ break; \
+ \
+ case UV_TTY: \
+ uv__process_tty_##method##_req(loop, \
+ (uv_tty_t*) ((req)->handle_at), \
+ req); \
+ break; \
+ \
+ default: \
+ assert(0); \
+ } \
+ } while (0)
+
+
+static void uv__process_reqs(uv_loop_t* loop) {
+ uv_req_t* req;
+ uv_req_t* first;
+ uv_req_t* next;
+
+ if (loop->pending_reqs_tail == NULL)
+ return;
+
+ first = loop->pending_reqs_tail->next_req;
+ next = first;
+ loop->pending_reqs_tail = NULL;
+
+ while (next != NULL) {
+ req = next;
+ next = req->next_req != first ? req->next_req : NULL;
+
+ switch (req->type) {
+ case UV_READ:
+ DELEGATE_STREAM_REQ(loop, req, read, data);
+ break;
+
+ case UV_WRITE:
+ DELEGATE_STREAM_REQ(loop, (uv_write_t*) req, write, handle);
+ break;
+
+ case UV_ACCEPT:
+ DELEGATE_STREAM_REQ(loop, req, accept, data);
+ break;
+
+ case UV_CONNECT:
+ DELEGATE_STREAM_REQ(loop, (uv_connect_t*) req, connect, handle);
+ break;
+
+ case UV_SHUTDOWN:
+ DELEGATE_STREAM_REQ(loop, (uv_shutdown_t*) req, shutdown, handle);
+ break;
+
+ case UV_UDP_RECV:
+ uv__process_udp_recv_req(loop, (uv_udp_t*) req->data, req);
+ break;
+
+ case UV_UDP_SEND:
+ uv__process_udp_send_req(loop,
+ ((uv_udp_send_t*) req)->handle,
+ (uv_udp_send_t*) req);
+ break;
+
+ case UV_WAKEUP:
+ uv__process_async_wakeup_req(loop, (uv_async_t*) req->data, req);
+ break;
+
+ case UV_SIGNAL_REQ:
+ uv__process_signal_req(loop, (uv_signal_t*) req->data, req);
+ break;
+
+ case UV_POLL_REQ:
+ uv__process_poll_req(loop, (uv_poll_t*) req->data, req);
+ break;
+
+ case UV_PROCESS_EXIT:
+ uv__process_proc_exit(loop, (uv_process_t*) req->data);
+ break;
+
+ case UV_FS_EVENT_REQ:
+ uv__process_fs_event_req(loop, req, (uv_fs_event_t*) req->data);
+ break;
+
+ default:
+ assert(0);
+ }
+ }
+}
+
+#undef DELEGATE_STREAM_REQ
+
+static void uv__process_endgames(uv_loop_t* loop) {
+ uv_handle_t* handle;
+
+ while (loop->endgame_handles) {
+ handle = loop->endgame_handles;
+ loop->endgame_handles = handle->endgame_next;
+
+ handle->flags &= ~UV_HANDLE_ENDGAME_QUEUED;
+
+ switch (handle->type) {
+ case UV_TCP:
+ uv__tcp_endgame(loop, (uv_tcp_t*) handle);
+ break;
+
+ case UV_NAMED_PIPE:
+ uv__pipe_endgame(loop, (uv_pipe_t*) handle);
+ break;
+
+ case UV_TTY:
+ uv__tty_endgame(loop, (uv_tty_t*) handle);
+ break;
+
+ case UV_UDP:
+ uv__udp_endgame(loop, (uv_udp_t*) handle);
+ break;
+
+ case UV_POLL:
+ uv__poll_endgame(loop, (uv_poll_t*) handle);
+ break;
+
+ case UV_TIMER:
+ uv__timer_close((uv_timer_t*) handle);
+ uv__handle_close(handle);
+ break;
+
+ case UV_PREPARE:
+ case UV_CHECK:
+ case UV_IDLE:
+ uv__loop_watcher_endgame(loop, handle);
+ break;
+
+ case UV_ASYNC:
+ uv__async_endgame(loop, (uv_async_t*) handle);
+ break;
+
+ case UV_SIGNAL:
+ uv__signal_endgame(loop, (uv_signal_t*) handle);
+ break;
+
+ case UV_PROCESS:
+ uv__process_endgame(loop, (uv_process_t*) handle);
+ break;
+
+ case UV_FS_EVENT:
+ uv__fs_event_endgame(loop, (uv_fs_event_t*) handle);
+ break;
+
+ case UV_FS_POLL:
+ uv__fs_poll_endgame(loop, (uv_fs_poll_t*) handle);
+ break;
+
+ default:
+ assert(0);
+ break;
+ }
+ }
+}
+
+
int uv_run(uv_loop_t *loop, uv_run_mode mode) {
DWORD timeout;
int r;
@@ -681,3 +854,26 @@ int uv__getsockpeername(const uv_handle_t* handle,
return 0;
}
+
+void uv__insert_pending_req(uv_loop_t* loop, uv_req_t* req) {
+ req->next_req = NULL;
+ if (loop->pending_reqs_tail) {
+#ifdef _DEBUG
+ /* Ensure the request is not already in the queue, or the queue
+ * will get corrupted.
+ */
+ uv_req_t* current = loop->pending_reqs_tail;
+ do {
+ assert(req != current);
+ current = current->next_req;
+ } while (current != loop->pending_reqs_tail);
+#endif
+
+ req->next_req = loop->pending_reqs_tail->next_req;
+ loop->pending_reqs_tail->next_req = req;
+ loop->pending_reqs_tail = req;
+ } else {
+ req->next_req = req;
+ loop->pending_reqs_tail = req;
+ }
+}