aboutsummaryrefslogtreecommitdiff
path: root/src/content/chapter5_advanced_features/lesson04_externals/en.html
diff options
context:
space:
mode:
Diffstat (limited to 'src/content/chapter5_advanced_features/lesson04_externals/en.html')
-rw-r--r--src/content/chapter5_advanced_features/lesson04_externals/en.html25
1 files changed, 25 insertions, 0 deletions
diff --git a/src/content/chapter5_advanced_features/lesson04_externals/en.html b/src/content/chapter5_advanced_features/lesson04_externals/en.html
new file mode 100644
index 0000000..8815fa7
--- /dev/null
+++ b/src/content/chapter5_advanced_features/lesson04_externals/en.html
@@ -0,0 +1,25 @@
+<p>
+ Sometimes in our projects we want to use code written in other languages, most
+ commonly Erlang and JavaScript, depending on which runtime is being used.
+ Gleam's <em>external functions</em> and <em>external types</em> allow us to
+ import and use this non-Gleam code.
+</p>
+<p>
+ An external type is one that has no constructors. Gleam doesn't know what
+ shape it has or how to create one, it only knows that it exists.
+</p>
+<p>
+ An external function is one that has the <code>@external</code> attribute on
+ it, directing the compiler to use the specified module function as the
+ implementation, instead of Gleam code.
+</p>
+<p>
+ The compiler can't tell the types of functions written in other languages, so
+ when the external attribute is given type annotations must be provided. Gleam
+ trusts that the type given is correct so an inaccurate type annotation can
+ result in unexpected behaviour and crashes at runtime. Be careful!
+</p>
+<p>
+ External functions are useful but should be used sparingly. Prefer to write
+ Gleam code where possible.
+</p>