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diff --git a/src/content/chapter5_advanced_features/lesson04_externals/en.html b/src/content/chapter5_advanced_features/lesson04_externals/en.html new file mode 100644 index 0000000..8815fa7 --- /dev/null +++ b/src/content/chapter5_advanced_features/lesson04_externals/en.html @@ -0,0 +1,25 @@ +<p> + Sometimes in our projects we want to use code written in other languages, most + commonly Erlang and JavaScript, depending on which runtime is being used. + Gleam's <em>external functions</em> and <em>external types</em> allow us to + import and use this non-Gleam code. +</p> +<p> + An external type is one that has no constructors. Gleam doesn't know what + shape it has or how to create one, it only knows that it exists. +</p> +<p> + An external function is one that has the <code>@external</code> attribute on + it, directing the compiler to use the specified module function as the + implementation, instead of Gleam code. +</p> +<p> + The compiler can't tell the types of functions written in other languages, so + when the external attribute is given type annotations must be provided. Gleam + trusts that the type given is correct so an inaccurate type annotation can + result in unexpected behaviour and crashes at runtime. Be careful! +</p> +<p> + External functions are useful but should be used sparingly. Prefer to write + Gleam code where possible. +</p> |