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-rw-r--r--src/content/chapter5_advanced_features/lesson02_todo/code.gleam7
-rw-r--r--src/content/chapter5_advanced_features/lesson02_todo/text.html14
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diff --git a/src/content/chapter5_advanced_features/lesson02_todo/code.gleam b/src/content/chapter5_advanced_features/lesson02_todo/code.gleam
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@@ -0,0 +1,7 @@
+pub fn main() {
+ todo as "I haven't written this code yet!"
+}
+
+pub fn todo_without_reason() {
+ todo
+}
diff --git a/src/content/chapter5_advanced_features/lesson02_todo/text.html b/src/content/chapter5_advanced_features/lesson02_todo/text.html
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+<p>
+ The <code>todo</code> keyword is used to specify that some code is not yet
+ implemented.
+</p>
+<p>
+ The <code>as "some string"</code> is optional, though you may wish to include
+ the message if you have more than one code block marked as
+ <code>todo</code> in your code.
+</p>
+<p>
+ When used the Gleam compiler will print a warning to remind you the code is
+ unfinished, and if the code is run then the program will crash with the given
+ message.
+</p>