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diff --git a/src/content/chapter2_flow_control/lesson01_case_expressions/en.html b/src/content/chapter2_flow_control/lesson01_case_expressions/en.html new file mode 100644 index 0000000..07ff421 --- /dev/null +++ b/src/content/chapter2_flow_control/lesson01_case_expressions/en.html @@ -0,0 +1,18 @@ +<p> + The case expression is the most common kind of flow control in Gleam code. It + is similar to <code>switch</code> in some other languages, but more powerful + than most. +</p> +<p> + It allows the programmer to say "if the data has this shape then run this + code", a process called <em>pattern matching</em>. +</p> +<p> + Gleam performs <em>exhaustiveness checking</em> to ensure that the patterns in + a case expression cover all possible values. With this you can have confidence + that your logic is up-to-date for the design of the data you are working with. +</p> +<p> + Try commenting out patterns or adding new redundant ones, and see what + problems the compiler reports. +</p> |