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-rw-r--r--lessons/src/lesson023_variable_patterns/code.gleam16
-rw-r--r--lessons/src/lesson023_variable_patterns/text.html17
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diff --git a/lessons/src/lesson023_variable_patterns/code.gleam b/lessons/src/lesson023_variable_patterns/code.gleam
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+import gleam/io
+import gleam/int
+
+pub fn main() {
+ let x = int.random(0, 5)
+ io.debug(x)
+
+ let result = case x {
+ // Match specific values
+ 0 -> "Zero"
+ 1 -> "One"
+ // Match any other value
+ _ -> "Other"
+ }
+ io.debug(result)
+}
diff --git a/lessons/src/lesson023_variable_patterns/text.html b/lessons/src/lesson023_variable_patterns/text.html
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+<p>
+ The case expression is the most common kind of flow control in Gleam code. It
+ is similar to `switch` in some other languages, but more powerful than most.
+</p>
+<p>
+ It allows the programmer to say "if the data has this shape then run this
+ code", a process called called <em>pattern matching</em>.
+</p>
+<p>
+ Gleam performs <em>exhaustiveness checking</em> to ensure that the patterns in
+ a case expression cover all possible values. With this you can have confidence
+ that your logic is up-to-date for the design of the data you are working with.
+</p>
+<p>
+ Try commenting out patterns or adding new redundant ones, and see what
+ problems the compiler reports.
+</p>