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authorLouis Pilfold <louis@lpil.uk>2024-01-23 14:41:22 +0000
committerLouis Pilfold <louis@lpil.uk>2024-01-23 14:41:22 +0000
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parent2e5b4cb878569e56811f4f58facbe7aa60ab7327 (diff)
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Add equality lesson
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-rw-r--r--src/content/chapter0_basics/lesson16_constants/code.gleam13
-rw-r--r--src/content/chapter0_basics/lesson16_constants/text.html18
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diff --git a/src/content/chapter0_basics/lesson16_constants/code.gleam b/src/content/chapter0_basics/lesson16_constants/code.gleam
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+import gleam/io
+
+const ints: List(Int) = [1, 2, 3]
+
+const floats = [1.0, 2.0, 3.0]
+
+pub fn main() {
+ io.debug(ints)
+ io.debug(ints == [1, 2, 3])
+
+ io.debug(floats)
+ io.debug(floats == [1.0, 2.0, 3.0])
+}
diff --git a/src/content/chapter0_basics/lesson16_constants/text.html b/src/content/chapter0_basics/lesson16_constants/text.html
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+<p>
+ As well as let assignments Gleam also has constants, which are defined at the
+ top level of a module.
+</p>
+<p>
+ Constants must be literal values, functions cannot be used in their
+ definitions.
+</p>
+<p>
+ Constants may be useful for values that are used throughout your program,
+ permitting them to be named and to ensure there are no differences in the
+ definition between each use.
+</p>
+<p>
+ Using a constant may be more efficient than creating the same value in
+ multiple functions, though the exact performance characteristics will depend
+ on the runtime and whether compiling to Erlang or JavaScript.
+</p>