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author | Louis Pilfold <louis@lpil.uk> | 2024-02-15 12:18:17 +0000 |
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committer | Louis Pilfold <louis@lpil.uk> | 2024-02-19 18:18:04 +0000 |
commit | f70130322cd306268c5da12c1517dc5725615ae8 (patch) | |
tree | 2f047d58f0bd0c9438d57b42499d40d13fea73ad /src/content/chapter0_basics/lesson07_equality/en.html | |
parent | 63120914512bd4a3003788a7592ef3cc4ff32cf5 (diff) | |
download | tour-f70130322cd306268c5da12c1517dc5725615ae8.tar.gz tour-f70130322cd306268c5da12c1517dc5725615ae8.zip |
text -> en
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diff --git a/src/content/chapter0_basics/lesson07_equality/en.html b/src/content/chapter0_basics/lesson07_equality/en.html new file mode 100644 index 0000000..e8c2169 --- /dev/null +++ b/src/content/chapter0_basics/lesson07_equality/en.html @@ -0,0 +1,13 @@ +<p> + Gleam has the <code>==</code> and <code>!=</code> operators for checking + equality. +</p> +<p> + The operators can be used with values of any type, but both sides of the + operator must be of the same type. +</p> +<p> + Equality is checked <em>structurally</em>, meaning that two values are equal + if they have the same structure rather than if they are at the same memory + location. +</p> |