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author | Louis Pilfold <louis@lpil.uk> | 2023-12-21 14:03:41 +0000 |
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committer | Louis Pilfold <louis@lpil.uk> | 2023-12-21 14:03:41 +0000 |
commit | 4efb34bd728732101432843ed0bfbeb971272287 (patch) | |
tree | 71b3b767c417809d92280cec64424c31c9a475be /lessons/src/lesson023_variable_patterns/text.html | |
parent | 2a6ae1fa5408247c95bf4a7d59e5038342a2a125 (diff) | |
download | tour-4efb34bd728732101432843ed0bfbeb971272287.tar.gz tour-4efb34bd728732101432843ed0bfbeb971272287.zip |
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diff --git a/lessons/src/lesson023_variable_patterns/text.html b/lessons/src/lesson023_variable_patterns/text.html deleted file mode 100644 index 8154979..0000000 --- a/lessons/src/lesson023_variable_patterns/text.html +++ /dev/null @@ -1,17 +0,0 @@ -<p> - The case expression is the most common kind of flow control in Gleam code. It - is similar to `switch` in some other languages, but more powerful than most. -</p> -<p> - It allows the programmer to say "if the data has this shape then run this - code", a process called called <em>pattern matching</em>. -</p> -<p> - Gleam performs <em>exhaustiveness checking</em> to ensure that the patterns in - a case expression cover all possible values. With this you can have confidence - that your logic is up-to-date for the design of the data you are working with. -</p> -<p> - Try commenting out patterns or adding new redundant ones, and see what - problems the compiler reports. -</p> |