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authorHayleigh Thompson <me@hayleigh.dev>2024-01-23 00:09:45 +0000
committerGitHub <noreply@github.com>2024-01-23 00:09:45 +0000
commit24f6962aa457d32319756f6217aafde7b0a9c752 (patch)
tree42119d9b073f56eabe9dda4ae2065ef4b2086e6a /src/server-runtime.ffi.mjs
parent45e671ac32de95ae1a0a9f9e98da8645d01af3cf (diff)
downloadlustre-24f6962aa457d32319756f6217aafde7b0a9c752.tar.gz
lustre-24f6962aa457d32319756f6217aafde7b0a9c752.zip
✨ Add universal components that can run on the server (#39)
* :heavy_plus_sign: Add gleam_erlang gleam_otp and gleam_json dependencies. * :sparkles: Add json encoders for elememnts and attributes. * :sparkles: Add the ability to perform an effect with a custom dispatch function. * :construction: Experiment with a server-side component runtime. * :construction: Expose special server click events. * :construction: Experiment with a server-side component runtime. * :construction: Experiment with a server-side component runtime. * :construction: Experiment with a server-side component runtime. * :construction: Create a basic server component client bundle. * :construction: Create a basic server component demo. * :bug: Fixed a bug where the runtime stopped performing patches. * :refactor: Roll back introduction of shadow dom. * :recycle: Refactor to Custom Element-based approach to encapsulating server components. * :truck: Move some things around. * :sparkles: Add a minified version of the server component runtime. * :wrench: Add lustre/server/* to internal modules. * :recycle: on_attribute_change and on_client_event handlers are now functions not dicts. * :recycle: Refactor server component event handling to no longer need explicit tags. * :fire: Remove unnecessary attempt to stringify events. * :memo: Start documeint lustre/server functions. * :construction: Experiment with a js implementation of the server component backend runtime. * :recycle: Experiment with an API that makes heavier use of conditional complilation. * :recycle: Big refactor to unify server components, client components, and client apps. * :bug: Fixed some bugs with client runtimes. * :recycle: Update examples to new lustre api/ * :truck: Move server demo into examples/ folder/ * :wrench: Add lustre/runtime to internal modules. * :construction: Experiment with a diffing implementation. * :wrench: Hide internal modules from docs. * :heavy_plus_sign: Update deps to latest versions. * :recycle: Move diffing and vdom code into separate internal modules. * :sparkles: Bring server components to feature parity with client components. * :recycle: Update server component demo. * :bug: Fix bug where attribute changes weren't properly broadcast. * :fire: Remove unused 'Patch' type. * :recycle: Stub out empty js implementations so we can build for js. * :memo: Docs for the docs gods. * :recycle: Rename lustre.server_component to lustre.component.
Diffstat (limited to 'src/server-runtime.ffi.mjs')
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diff --git a/src/server-runtime.ffi.mjs b/src/server-runtime.ffi.mjs
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+++ b/src/server-runtime.ffi.mjs
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+import { Ok, isEqual } from "./gleam.mjs";
+import {
+ AddRenderer,
+ Dispatch,
+ Event,
+ RemoveRenderer,
+ Shutdown,
+} from "./lustre/runtime.mjs";
+
+export class LustreServerApplication {
+ #queue = [];
+ #effects = [];
+ #didUpdate = false;
+
+ #vdom = null;
+ #handlers = new Map();
+ #renderers = new Set();
+
+ #model = null;
+ #update = null;
+ #view = null;
+
+ static start(flags, init, update, view) {
+ const app = new LustreServerApplication(init(flags), update, view, root);
+
+ return new Ok((msg) => app.send(msg));
+ }
+
+ // PUBLIC METHODS ------------------------------------------------------------
+
+ constructor([model, effects], update, view) {
+ this.#model = model;
+ this.#update = update;
+ this.#view = view;
+ this.#vdom = this.#view(this.#model);
+ this.#effects = effects.all.toArray();
+ this.#didUpdate = true;
+
+ globalThis.queueMicrotask(() => this.#tick());
+ }
+
+ send(action) {
+ switch (true) {
+ case action instanceof AddRenderer: {
+ this.#renderers.add(action[0]);
+ return;
+ }
+
+ case action instanceof Dispatch: {
+ this.#queue.push(action[0]);
+ this.#tick();
+
+ return;
+ }
+
+ case action instanceof Event: {
+ const [event, data] = action;
+
+ if (this.#handlers.has(event)) {
+ const msg = this.#handlers.get(event)(data);
+
+ if (msg.isOk()) {
+ this.#queue.push(msg[0]);
+ this.#tick();
+ }
+ }
+ }
+
+ case action instanceof RemoveRenderer: {
+ this.#renderers.delete(action[0]);
+ return;
+ }
+
+ case action instanceof Shutdown: {
+ this.#shutdown();
+ return;
+ }
+
+ default:
+ return;
+ }
+ }
+
+ // PRIVATE METHODS -----------------------------------------------------------
+
+ #tick() {
+ this.#flush_queue();
+
+ if (this.#didUpdate) {
+ this.#vdom = this.#view(this.#model);
+
+ for (const renderer of this.#renderers) {
+ renderer.render(this.#vdom);
+ }
+ }
+ }
+
+ #flush_queue(iterations = 0) {
+ while (this.#queue.length) {
+ const [next, effects] = this.#update(this.#model, this.#queue.shift());
+
+ this.#model = next;
+ this.#didUpdate ||= !isEqual(this.#model, next);
+ this.#effects = this.#effects.concat(effects.all.toArray());
+ }
+
+ while (this.#effects.length) {
+ this.#effects.shift()(
+ (msg) => this.send(new Dispatch(msg)),
+ (event, data) => this.emit(event, data)
+ );
+ }
+
+ if (this.#queue.length) {
+ if (iterations < 5) {
+ this.#flush_queue(++iterations);
+ } else {
+ window.requestAnimationFrame(() => this.#tick());
+ }
+ }
+ }
+
+ #shutdown() {
+ this.#model = null;
+ this.#queue = [];
+ this.#effects = [];
+ this.#didUpdate = false;
+ this.#update = () => {};
+ this.#view = () => {};
+ this.#vdom = null;
+ this.#handlers = new Map();
+ this.#renderers = new Set();
+ }
+}
+
+export const start = (app, selector, flags) =>
+ LustreClientApplication.start(
+ flags,
+ selector,
+ app.init,
+ app.update,
+ app.view
+ );