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-rw-r--r--aoc-2022-dotnet/Common/Vec3.fs33
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diff --git a/aoc-2022-dotnet/Common/Vec3.fs b/aoc-2022-dotnet/Common/Vec3.fs
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+namespace Common
+
+type Vec3 =
+ | Vec3 of int * int * int
+
+ static member x(Vec3 (x, _, _)) = x
+ static member y(Vec3 (_, y, _)) = y
+ static member z(Vec3 (_, _, z)) = z
+
+ static member ones = Vec3(1, 1, 1)
+
+ static member directions6 =
+ [ Vec3(-1, 0, 0)
+ Vec3(1, 0, 0)
+ Vec3(0, -1, 0)
+ Vec3(0, 1, 0)
+ Vec3(0, 0, -1)
+ Vec3(0, 0, 1) ]
+
+ static member combine fn (Vec3 (x1, y1, z1)) (Vec3 (x2, y2, z2)) = Vec3(fn x1 x2, fn y1 y2, fn z1 z2)
+
+ static member inline (+)(v1, v2) = Vec3.combine (+) v1 v2
+ static member inline (-)(v1, v2) = Vec3.combine (-) v1 v2
+
+ static member neighbours6 v = List.map ((+) v) Vec3.directions6
+
+ static member boundedBy minBound maxBound (Vec3 (x, y, z)) =
+ x >= Vec3.x minBound
+ && x <= Vec3.x maxBound
+ && y >= Vec3.y minBound
+ && y <= Vec3.y maxBound
+ && z >= Vec3.z minBound
+ && z <= Vec3.z maxBound