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-rw-r--r--aoc2017-gleam/src/aoc_2017/day_14.gleam79
1 files changed, 77 insertions, 2 deletions
diff --git a/aoc2017-gleam/src/aoc_2017/day_14.gleam b/aoc2017-gleam/src/aoc_2017/day_14.gleam
index a0a1145..cd60a74 100644
--- a/aoc2017-gleam/src/aoc_2017/day_14.gleam
+++ b/aoc2017-gleam/src/aoc_2017/day_14.gleam
@@ -1,7 +1,82 @@
+import aoc_2017/day_10.{pt_2 as knot}
+import gleam/int
+import gleam/list
+import gleam/result
+import gleam/set
+import gleam/string
+import helpers/state
+
pub fn pt_1(input: String) {
- todo as "part 1 not implemented"
+ use acc, row <- list.fold(make_rows(input), 0)
+ let count = row |> knot() |> popcount()
+ acc + count
+}
+
+fn make_rows(input: String) {
+ use row <- list.map(list.range(0, 127))
+ input <> "-" <> int.to_string(row)
+}
+
+fn popcount(hex_number: String) -> Int {
+ let assert Ok(n) = int.base_parse(hex_number, 16)
+ let assert Ok(digits) = int.digits(n, 2)
+
+ use acc, digit <- list.fold(digits, 0)
+ case digit {
+ 1 -> acc + 1
+ _ -> acc
+ }
}
pub fn pt_2(input: String) {
- todo as "part 2 not implemented"
+ let grid = state.start_actor(make_grid(input))
+
+ find_next_group(grid, 0)
+}
+
+fn make_grid(input: String) {
+ let raw_grid =
+ list.map(make_rows(input), fn(row) {
+ row
+ |> knot()
+ |> int.base_parse(16)
+ |> result.map(int.to_base2)
+ |> result.map(string.pad_left(_, with: "0", to: 128))
+ |> result.map(string.to_graphemes)
+ })
+ |> result.values
+
+ {
+ use total_acc, row, i <- list.index_fold(raw_grid, set.new())
+ use acc, bit, j <- list.index_fold(row, total_acc)
+ case bit {
+ "1" -> set.insert(acc, #(i, j))
+ _zero -> acc
+ }
+ }
+}
+
+fn find_next_group(actor, count) {
+ case state.pop(actor) {
+ Ok(p) -> {
+ list.each(neighbors(p), remove_neighbor(actor, _))
+ find_next_group(actor, count + 1)
+ }
+ Error(Nil) -> count
+ }
+}
+
+fn neighbors(of: #(Int, Int)) {
+ let #(i, j) = of
+ [#(i + 1, j), #(i - 1, j), #(i, j + 1), #(i, j - 1)]
+}
+
+fn remove_neighbor(actor, point) {
+ case state.check(actor, point) {
+ True -> {
+ state.drop(actor, point)
+ list.each(neighbors(point), remove_neighbor(actor, _))
+ }
+ False -> Nil
+ }
}