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Demangled Rust identifiers under the `legacy` name mangling scheme rely
on a hash to disambiguate items with the same name, such as different
monomorphisations of the same function or different closures’
`call_once` methods.
In the `v0` mangling scheme, this is no longer a problem. However,
configuring the demangler to show hashes in `legacy` names will include
crate-id hashes in `v0` names, which are [mostly
unneeded](https://rust-lang.github.io/rfcs/2603-rust-symbol-name-mangling-v0.html#appendix-a---suggested-demangling).
This PR introduces a new checkbox *Options...* → *Verbose demangling*
that lets the user select if they want to include disambiguating hashes
in demangled identifiers.
This checkbox is only shown for compilers that support verbose
demangling, and deactivated when the *Demangle identifiers* checkbox is
unchecked.
Resolves #1754.
Resolves #6255.
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Makes the Compiler Explorer app, and all the tooling ESM compatible.
Things that have been done:
1. The package.json has `type: module` now
2. All relative imports have a .js ending
3. All directory imports are now directory/index.js to comply with ESM
standards
4. Dependency node-graceful is now imported into tree, because the
package is broken under esm
5. Dependency p-queue has been bumped to 7.x with ESM support
6. Dependency profanities has been bumped to 3.x with ESM support
7. Webpack config is now both ESM and CommonJS compatible
8. Non-ESM compatible imports have been rewritten
9. ESLint configuration has been tweaked to not fail on .js imports
10. Mocha is now hacked together and ran with ts-node-esm
11. Webpack is now hacked together and ran with ts-node-esm
12. Webpack config is now ESM compatible, so that it can be used in the
dev server
13. Cypress code still runs commonjs, and has been excluded from the
tsconfig
14. All sinon mock tests have been commented out, because sinon module
mocks do not work with ESModules (because ESModules are immutable)
A lot of tests are now giving warnings/errors to stdout, yet still pass.
Docenizer codegenerator scripts have been updated, but I did not re-run
them, and instead just changed their code.
---------
Co-authored-by: Matt Godbolt <matt@godbolt.org>
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