/*------------------------------------------------------------------------- * * sinval.c * POSTGRES shared cache invalidation communication code. * * Portions Copyright (c) 1996-2011, PostgreSQL Global Development Group * Portions Copyright (c) 1994, Regents of the University of California * * * IDENTIFICATION * src/backend/storage/ipc/sinval.c * *------------------------------------------------------------------------- */ #include "postgres.h" #include "access/xact.h" #include "commands/async.h" #include "miscadmin.h" #include "storage/ipc.h" #include "storage/sinvaladt.h" #include "utils/inval.h" /* * Because backends sitting idle will not be reading sinval events, we * need a way to give an idle backend a swift kick in the rear and make * it catch up before the sinval queue overflows and forces it to go * through a cache reset exercise. This is done by sending * PROCSIG_CATCHUP_INTERRUPT to any backend that gets too far behind. * * State for catchup events consists of two flags: one saying whether * the signal handler is currently allowed to call ProcessCatchupEvent * directly, and one saying whether the signal has occurred but the handler * was not allowed to call ProcessCatchupEvent at the time. * * NB: the "volatile" on these declarations is critical! If your compiler * does not grok "volatile", you'd be best advised to compile this file * with all optimization turned off. */ static volatile int catchupInterruptEnabled = 0; static volatile int catchupInterruptOccurred = 0; static void ProcessCatchupEvent(void); /* * SendSharedInvalidMessages * Add shared-cache-invalidation message(s) to the global SI message queue. */ void SendSharedInvalidMessages(const SharedInvalidationMessage *msgs, int n) { SIInsertDataEntries(msgs, n); } /* * ReceiveSharedInvalidMessages * Process shared-cache-invalidation messages waiting for this backend * * We guarantee to process all messages that had been queued before the * routine was entered. It is of course possible for more messages to get * queued right after our last SIGetDataEntries call. * * NOTE: it is entirely possible for this routine to be invoked recursively * as a consequence of processing inside the invalFunction or resetFunction. * Furthermore, such a recursive call must guarantee that all outstanding * inval messages have been processed before it exits. This is the reason * for the strange-looking choice to use a statically allocated buffer array * and counters; it's so that a recursive call can process messages already * sucked out of sinvaladt.c. */ void ReceiveSharedInvalidMessages( void (*invalFunction) (SharedInvalidationMessage *msg), void (*resetFunction) (void)) { #define MAXINVALMSGS 32 static SharedInvalidationMessage messages[MAXINVALMSGS]; /* * We use volatile here to prevent bugs if a compiler doesn't realize that * recursion is a possibility ... */ static volatile int nextmsg = 0; static volatile int nummsgs = 0; /* Deal with any messages still pending from an outer recursion */ while (nextmsg < nummsgs) { SharedInvalidationMessage *msg = &messages[nextmsg++]; invalFunction(msg); } do { int getResult; nextmsg = nummsgs = 0; /* Try to get some more messages */ getResult = SIGetDataEntries(messages, MAXINVALMSGS); if (getResult < 0) { /* got a reset message */ elog(DEBUG4, "cache state reset"); resetFunction(); break; /* nothing more to do */ } /* Process them, being wary that a recursive call might eat some */ nextmsg = 0; nummsgs = getResult; while (nextmsg < nummsgs) { SharedInvalidationMessage *msg = &messages[nextmsg++]; invalFunction(msg); } /* * We only need to loop if the last SIGetDataEntries call (which might * have been within a recursive call) returned a full buffer. */ } while (nummsgs == MAXINVALMSGS); /* * We are now caught up. If we received a catchup signal, reset that * flag, and call SICleanupQueue(). This is not so much because we need * to flush dead messages right now, as that we want to pass on the * catchup signal to the next slowest backend. "Daisy chaining" the * catchup signal this way avoids creating spikes in system load for what * should be just a background maintenance activity. */ if (catchupInterruptOccurred) { catchupInterruptOccurred = 0; elog(DEBUG4, "sinval catchup complete, cleaning queue"); SICleanupQueue(false, 0); } } /* * HandleCatchupInterrupt * * This is called when PROCSIG_CATCHUP_INTERRUPT is received. * * If we are idle (catchupInterruptEnabled is set), we can safely * invoke ProcessCatchupEvent directly. Otherwise, just set a flag * to do it later. (Note that it's quite possible for normal processing * of the current transaction to cause ReceiveSharedInvalidMessages() * to be run later on; in that case the flag will get cleared again, * since there's no longer any reason to do anything.) */ void HandleCatchupInterrupt(void) { /* * Note: this is called by a SIGNAL HANDLER. You must be very wary what * you do here. */ /* Don't joggle the elbow of proc_exit */ if (proc_exit_inprogress) return; if (catchupInterruptEnabled) { bool save_ImmediateInterruptOK = ImmediateInterruptOK; /* * We may be called while ImmediateInterruptOK is true; turn it off * while messing with the catchup state. (We would have to save and * restore it anyway, because PGSemaphore operations inside * ProcessCatchupEvent() might reset it.) */ ImmediateInterruptOK = false; /* * I'm not sure whether some flavors of Unix might allow another * SIGUSR1 occurrence to recursively interrupt this routine. To cope * with the possibility, we do the same sort of dance that * EnableCatchupInterrupt must do --- see that routine for comments. */ catchupInterruptEnabled = 0; /* disable any recursive signal */ catchupInterruptOccurred = 1; /* do at least one iteration */ for (;;) { catchupInterruptEnabled = 1; if (!catchupInterruptOccurred) break; catchupInterruptEnabled = 0; if (catchupInterruptOccurred) { /* Here, it is finally safe to do stuff. */ ProcessCatchupEvent(); } } /* * Restore ImmediateInterruptOK, and check for interrupts if needed. */ ImmediateInterruptOK = save_ImmediateInterruptOK; if (save_ImmediateInterruptOK) CHECK_FOR_INTERRUPTS(); } else { /* * In this path it is NOT SAFE to do much of anything, except this: */ catchupInterruptOccurred = 1; } } /* * EnableCatchupInterrupt * * This is called by the PostgresMain main loop just before waiting * for a frontend command. We process any pending catchup events, * and enable the signal handler to process future events directly. * * NOTE: the signal handler starts out disabled, and stays so until * PostgresMain calls this the first time. */ void EnableCatchupInterrupt(void) { /* * This code is tricky because we are communicating with a signal handler * that could interrupt us at any point. If we just checked * catchupInterruptOccurred and then set catchupInterruptEnabled, we could * fail to respond promptly to a signal that happens in between those two * steps. (A very small time window, perhaps, but Murphy's Law says you * can hit it...) Instead, we first set the enable flag, then test the * occurred flag. If we see an unserviced interrupt has occurred, we * re-clear the enable flag before going off to do the service work. (That * prevents re-entrant invocation of ProcessCatchupEvent() if another * interrupt occurs.) If an interrupt comes in between the setting and * clearing of catchupInterruptEnabled, then it will have done the service * work and left catchupInterruptOccurred zero, so we have to check again * after clearing enable. The whole thing has to be in a loop in case * another interrupt occurs while we're servicing the first. Once we get * out of the loop, enable is set and we know there is no unserviced * interrupt. * * NB: an overenthusiastic optimizing compiler could easily break this * code. Hopefully, they all understand what "volatile" means these days. */ for (;;) { catchupInterruptEnabled = 1; if (!catchupInterruptOccurred) break; catchupInterruptEnabled = 0; if (catchupInterruptOccurred) ProcessCatchupEvent(); } } /* * DisableCatchupInterrupt * * This is called by the PostgresMain main loop just after receiving * a frontend command. Signal handler execution of catchup events * is disabled until the next EnableCatchupInterrupt call. * * The PROCSIG_NOTIFY_INTERRUPT signal handler also needs to call this, * so as to prevent conflicts if one signal interrupts the other. So we * must return the previous state of the flag. */ bool DisableCatchupInterrupt(void) { bool result = (catchupInterruptEnabled != 0); catchupInterruptEnabled = 0; return result; } /* * ProcessCatchupEvent * * Respond to a catchup event (PROCSIG_CATCHUP_INTERRUPT) from another * backend. * * This is called either directly from the PROCSIG_CATCHUP_INTERRUPT * signal handler, or the next time control reaches the outer idle loop * (assuming there's still anything to do by then). */ static void ProcessCatchupEvent(void) { bool notify_enabled; /* Must prevent notify interrupt while I am running */ notify_enabled = DisableNotifyInterrupt(); /* * What we need to do here is cause ReceiveSharedInvalidMessages() to run, * which will do the necessary work and also reset the * catchupInterruptOccurred flag. If we are inside a transaction we can * just call AcceptInvalidationMessages() to do this. If we aren't, we * start and immediately end a transaction; the call to * AcceptInvalidationMessages() happens down inside transaction start. * * It is awfully tempting to just call AcceptInvalidationMessages() * without the rest of the xact start/stop overhead, and I think that * would actually work in the normal case; but I am not sure that things * would clean up nicely if we got an error partway through. */ if (IsTransactionOrTransactionBlock()) { elog(DEBUG4, "ProcessCatchupEvent inside transaction"); AcceptInvalidationMessages(); } else { elog(DEBUG4, "ProcessCatchupEvent outside transaction"); StartTransactionCommand(); CommitTransactionCommand(); } if (notify_enabled) EnableNotifyInterrupt(); }