/*------------------------------------------------------------------------- * * win32_latch.c * Windows implementation of latches. * * See unix_latch.c for information on usage. * * The Windows implementation uses Windows events that are inherited by * all postmaster child processes. * * Portions Copyright (c) 1996-2011, PostgreSQL Global Development Group * Portions Copyright (c) 1994, Regents of the University of California * * IDENTIFICATION * src/backend/port/win32_latch.c * *------------------------------------------------------------------------- */ #include "postgres.h" #include #include #include #include "miscadmin.h" #include "replication/walsender.h" #include "storage/latch.h" #include "storage/shmem.h" void InitLatch(volatile Latch *latch) { latch->is_set = false; latch->owner_pid = MyProcPid; latch->is_shared = false; latch->event = CreateEvent(NULL, TRUE, FALSE, NULL); if (latch->event == NULL) elog(ERROR, "CreateEvent failed: error code %d", (int) GetLastError()); } void InitSharedLatch(volatile Latch *latch) { SECURITY_ATTRIBUTES sa; latch->is_set = false; latch->owner_pid = 0; latch->is_shared = true; /* * Set up security attributes to specify that the events are * inherited. */ ZeroMemory(&sa, sizeof(sa)); sa.nLength = sizeof(sa); sa.bInheritHandle = TRUE; latch->event = CreateEvent(&sa, TRUE, FALSE, NULL); if (latch->event == NULL) elog(ERROR, "CreateEvent failed: error code %d", (int) GetLastError()); } void OwnLatch(volatile Latch *latch) { /* Sanity checks */ Assert(latch->is_shared); if (latch->owner_pid != 0) elog(ERROR, "latch already owned"); latch->owner_pid = MyProcPid; } void DisownLatch(volatile Latch *latch) { Assert(latch->is_shared); Assert(latch->owner_pid == MyProcPid); latch->owner_pid = 0; } bool WaitLatch(volatile Latch *latch, long timeout) { return WaitLatchOrSocket(latch, PGINVALID_SOCKET, timeout) > 0; } int WaitLatchOrSocket(volatile Latch *latch, SOCKET sock, long timeout) { DWORD rc; HANDLE events[3]; HANDLE latchevent; HANDLE sockevent; int numevents; int result = 0; latchevent = latch->event; events[0] = latchevent; events[1] = pgwin32_signal_event; numevents = 2; if (sock != PGINVALID_SOCKET) { sockevent = WSACreateEvent(); WSAEventSelect(sock, sockevent, FD_READ); events[numevents++] = sockevent; } for (;;) { /* * Reset the event, and check if the latch is set already. If someone * sets the latch between this and the WaitForMultipleObjects() call * below, the setter will set the event and WaitForMultipleObjects() * will return immediately. */ if (!ResetEvent(latchevent)) elog(ERROR, "ResetEvent failed: error code %d", (int) GetLastError()); if (latch->is_set) { result = 1; break; } rc = WaitForMultipleObjects(numevents, events, FALSE, (timeout >= 0) ? (timeout / 1000) : INFINITE); if (rc == WAIT_FAILED) elog(ERROR, "WaitForMultipleObjects() failed: error code %d", (int) GetLastError()); else if (rc == WAIT_TIMEOUT) { result = 0; break; } else if (rc == WAIT_OBJECT_0 + 1) pgwin32_dispatch_queued_signals(); else if (rc == WAIT_OBJECT_0 + 2) { Assert(sock != PGINVALID_SOCKET); result = 2; break; } else if (rc != WAIT_OBJECT_0) elog(ERROR, "unexpected return code from WaitForMultipleObjects(): %d", rc); } /* Clean up the handle we created for the socket */ if (sock != PGINVALID_SOCKET) { WSAEventSelect(sock, sockevent, 0); WSACloseEvent(sockevent); } return result; } void SetLatch(volatile Latch *latch) { HANDLE handle; /* Quick exit if already set */ if (latch->is_set) return; latch->is_set = true; /* * See if anyone's waiting for the latch. It can be the current process * if we're in a signal handler. Use a local variable here in case the * latch is just disowned between the test and the SetEvent call, and * event field set to NULL. * * Fetch handle field only once, in case the owner simultaneously * disowns the latch and clears handle. This assumes that HANDLE is * atomic, which isn't guaranteed to be true! In practice, it should be, * and in the worst case we end up calling SetEvent with a bogus handle, * and SetEvent will return an error with no harm done. */ handle = latch->event; if (handle) { SetEvent(handle); /* * Note that we silently ignore any errors. We might be in a signal * handler or other critical path where it's not safe to call elog(). */ } } void ResetLatch(volatile Latch *latch) { latch->is_set = false; }