| Commit message (Collapse) | Author | Age |
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Backpatch-through: 9.5
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Backpatch-through: update all files in master, backpatch legal files through 9.4
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Since its inception, our Windows signal emulation code has worked by
running a main signal thread that just watches for incoming signal
requests, and then spawns a new thread to handle each such request.
That design is meant for servers in which requests can take substantial
effort to process, and it's worth parallelizing the handling of
requests. But those assumptions are just bogus for our signal code.
It's not much more than pg_queue_signal(), which is cheap and can't
parallelize at all, plus we don't really expect lots of signals to
arrive at the same backend at once. More importantly, this approach
creates failure modes that we could do without: either inability to
spawn a new thread or inability to create a new pipe handle will risk
loss of signals. Hence, dispense with the separate per-signal threads
and just service each request in-line in the main signal thread. This
should be a bit faster (for the normal case of one signal at a time)
as well as more robust.
Patch by me; thanks to Andrew Dunstan for testing and Amit Kapila
for review.
Discussion: https://postgr.es/m/4412.1575748586@sss.pgh.pa.us
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pg_signal_dispatch_thread() responded to the client (signal sender)
and disconnected the pipe before actually setting the shared variables
that make the signal visible to the backend process's main thread.
In the worst case, it seems, effective delivery of the signal could be
postponed for as long as the machine has any other work to do.
To fix, just move the pg_queue_signal() call so that we do it before
responding to the client. This essentially makes pgkill() synchronous,
which is a stronger guarantee than we have on Unix. That may be
overkill, but on the other hand we have not seen comparable timing bugs
on any Unix platform.
While at it, add some comments to this sadly underdocumented code.
Problem diagnosis and fix by Amit Kapila; I just added the comments.
Back-patch to all supported versions, as it appears that this can cause
visible NOTIFY timing oddities on all of them, and there might be
other misbehavior due to slow delivery of other signals.
Discussion: https://postgr.es/m/32745.1575303812@sss.pgh.pa.us
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This addresses some issues with unnecessary code comments, fixes various
typos in docs and comments, and removes some orphaned structures and
definitions.
Author: Alexander Lakhin
Discussion: https://postgr.es/m/9aabc775-5494-b372-8bcb-4dfc0bd37c68@gmail.com
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Before the pgwin32_signal_initialize() call, the backend version of
pg_usleep() has no effect. No in-tree code falls afoul of that today,
but temporary commit 23078689a9921968ac0873b017be6e7f772f10bc did so.
Discussion: https://postgr.es/m/20190402135442.GA1173872@rfd.leadboat.com
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Backpatch-through: certain files through 9.4
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Backpatch-through: certain files through 9.3
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Don't move parenthesized lines to the left, even if that means they
flow past the right margin.
By default, BSD indent lines up statement continuation lines that are
within parentheses so that they start just to the right of the preceding
left parenthesis. However, traditionally, if that resulted in the
continuation line extending to the right of the desired right margin,
then indent would push it left just far enough to not overrun the margin,
if it could do so without making the continuation line start to the left of
the current statement indent. That makes for a weird mix of indentations
unless one has been completely rigid about never violating the 80-column
limit.
This behavior has been pretty universally panned by Postgres developers.
Hence, disable it with indent's new -lpl switch, so that parenthesized
lines are always lined up with the preceding left paren.
This patch is much less interesting than the first round of indent
changes, but also bulkier, so I thought it best to separate the effects.
Discussion: https://postgr.es/m/E1dAmxK-0006EE-1r@gemulon.postgresql.org
Discussion: https://postgr.es/m/30527.1495162840@sss.pgh.pa.us
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The first iteration of the signal-checking loop would compute sigmask(0)
which expands to 1<<(-1) which is undefined behavior according to the
C standard. The lack of field reports of trouble suggest that it
evaluates to 0 on all existing Windows compilers, but that's hardly
something to rely on. Since signal 0 isn't a queueable signal anyway,
we can just make the loop iterate from 1 instead, and save a few cycles
as well as avoiding the undefined behavior.
In passing, avoid evaluating the volatile expression UNBLOCKED_SIGNAL_QUEUE
twice in a row; there's no reason to waste cycles like that.
Noted by Aleksander Alekseev, though this isn't his proposed fix.
Back-patch to all supported branches.
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Backpatch certain files through 9.1
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Backpatch certain files through 9.0
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Update all files in head, and files COPYRIGHT and legal.sgml in all back
branches.
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We had two copies of this function in the backend and libpq, which was
already pretty bogus, but it turns out that we need it in some other
programs that don't use libpq (such as pg_test_fsync). So put it where
it probably should have been all along. The signal-mask-initialization
support in src/backend/libpq/pqsignal.c stays where it is, though, since
we only need that in the backend.
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Fully update git head, and update back branches in ./COPYRIGHT and
legal.sgml files.
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Use something like "error code %lu" for reporting GetLastError()
values on Windows. Previously, a mix of different wordings and
formats were in use.
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There was a race condition where the receiving pipe could be closed by the
child thread if the main thread was pre-empted before it got a chance to
create a new one, and the dispatch thread ran to completion during that time.
One symptom of this is that rows in pg_listener could be dropped under
heavy load.
Analysis and original patch by Radu Ilie, with some small
modifications by Magnus Hagander.
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SHGetFolderPath.
This removes the direct dependency on shell32.dll and user32.dll, which
eats a lot of "desktop heap" for each backend that's started. The
desktop heap is a very limited resource, causing backends to no
longer start once it's been exhausted.
We still have indirect depdendencies on user32.dll through third party
libraries, but those can't easily be removed.
Dave Page
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back-stamped for this.
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pg_usleep at all. Instead call the replacement function in
port/win32/signal.c by that name. Avoids tricky macro-redefinition
logic and suppresses a compiler warning; furthermore it ensures that
no one can accidentally use the non-signal-aware version of pg_usleep
in a Windows backend.
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comment line where output as too long, and update typedefs for /lib
directory. Also fix case where identifiers were used as variable names
in the backend, but as typedefs in ecpg (favor the backend for
indenting).
Backpatch to 8.1.X.
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to the main thread. This allows removal of WaitForSingleObjectEx() calls
from the main thread, thereby allowing us to re-enable Qingqing Zhou's
CHECK_FOR_INTERRUPTS performance improvement. Qingqing, Magnus, et al.
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a kernel call unless there's some evidence of a pending signal. This should
bring its performance on Windows into line with the Unix version. Problem
diagnosis and patch by Qingqing Zhou. Minor stylistic tweaks by moi ...
if it's broken, it's my fault.
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Also performed an initial run through of upgrading our Copyright date to
extend to 2005 ... first run here was very simple ... change everything
where: grep 1996-2004 && the word 'Copyright' ... scanned through the
generated list with 'less' first, and after, to make sure that I only
picked up the right entries ...
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even uglier than it was already :-(. Also, on Windows only, use temporary
shared memory segments instead of ordinary files to pass over critical
variable values from postmaster to child processes. Magnus Hagander
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if the target PID is a PG postmaster or backend --- for our purposes that
is actually better than the Unix behavior. Per Dave Page and Andrew Dunstan.
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routine to do something appropriate on Win32. Also, add a security check
on Win32 that parallels the can't-run-as-root check on Unix.
Magnus Hagander
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It works on the principle of turning sockets into non-blocking, and then
emulate blocking behaviour on top of that, while allowing signals to
run. Signals are now implemented using an event instead of APCs, thus
getting rid of the issue of APCs not being compatible with "old style"
sockets functions.
It also moves the win32 specific code away from pqsignal.h/c into
port/win32, and also removes the "thread style workaround" of the APC
issue previously in place.
In order to make things work, a few things are also changed in pgstat.c:
1) There is now a separate pipe to the collector and the bufferer. This
is required because the pipe will otherwise only be signalled in one of
the processes when the postmaster goes down. The MS winsock code for
select() must have some kind of workaround for this behaviour, but I
have found no stable way of doing that. You really are not supposed to
use the same socket from more than one process (unless you use
WSADuplicateSocket(), in which case the docs specifically say that only
one will be flagged).
2) The check for "postmaster death" is moved into a separate select()
call after the main loop. The previous behaviour select():ed on the
postmaster pipe, while later explicitly saying "we do NOT check for
postmaster exit inside the loop".
The issue was that the code relies on the same select() call seeing both
the postmaster pipe *and* the pgstat pipe go away. This does not always
happen, and it appears that useing WSAEventSelect() makes it even more
common that it does not.
Since it's only called when the process exits, I don't think using a
separate select() call will have any significant impact on how the stats
collector works.
Magnus Hagander
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