/** * @file lv_btnmatrix.c * */ /********************* * INCLUDES *********************/ #include "lv_buttonmatrix_private.h" #include "../../misc/lv_area_private.h" #include "../../core/lv_obj_private.h" #include "../../core/lv_obj_class_private.h" #if LV_USE_BUTTONMATRIX != 0 #include "../../misc/lv_assert.h" #include "../../indev/lv_indev.h" #include "../../core/lv_group.h" #include "../../draw/lv_draw.h" #include "../../core/lv_refr.h" #include "../../misc/lv_text.h" #include "../../misc/lv_text_ap.h" #include "../../stdlib/lv_string.h" /********************* * DEFINES *********************/ #define MY_CLASS (&lv_buttonmatrix_class) #define BTN_EXTRA_CLICK_AREA_MAX (LV_DPI_DEF / 10) #define LV_BUTTONMATRIX_WIDTH_MASK 0x000F /********************** * TYPEDEFS **********************/ /********************** * STATIC PROTOTYPES **********************/ static void lv_buttonmatrix_constructor(const lv_obj_class_t * class_p, lv_obj_t * obj); static void lv_buttonmatrix_destructor(const lv_obj_class_t * class_p, lv_obj_t * obj); static void lv_buttonmatrix_event(const lv_obj_class_t * class_p, lv_event_t * e); static void draw_main(lv_event_t * e); static uint32_t get_button_width(lv_buttonmatrix_ctrl_t ctrl_bits); static bool button_is_hidden(lv_buttonmatrix_ctrl_t ctrl_bits); static bool button_is_checked(lv_buttonmatrix_ctrl_t ctrl_bits); static bool button_is_repeat_disabled(lv_buttonmatrix_ctrl_t ctrl_bits); static bool button_is_inactive(lv_buttonmatrix_ctrl_t ctrl_bits); static bool button_is_click_trig(lv_buttonmatrix_ctrl_t ctrl_bits); static bool button_is_popover(lv_buttonmatrix_ctrl_t ctrl_bits); static bool button_is_checkable(lv_buttonmatrix_ctrl_t ctrl_bits); static bool button_get_checked(lv_buttonmatrix_ctrl_t ctrl_bits); static uint32_t get_button_from_point(lv_obj_t * obj, lv_point_t * p); static void allocate_button_areas_and_controls(const lv_obj_t * obj, const char ** map); static void invalidate_button_area(const lv_obj_t * obj, uint32_t btn_idx); static void make_one_button_checked(lv_obj_t * obj, uint32_t btn_idx); static bool has_popovers_in_top_row(lv_obj_t * obj); /********************** * STATIC VARIABLES **********************/ #if LV_WIDGETS_HAS_DEFAULT_VALUE static const char * lv_buttonmatrix_def_map[] = {"Btn1", "Btn2", "Btn3", "\n", "Btn4", "Btn5", ""}; #endif const lv_obj_class_t lv_buttonmatrix_class = { .constructor_cb = lv_buttonmatrix_constructor, .destructor_cb = lv_buttonmatrix_destructor, .event_cb = lv_buttonmatrix_event, .width_def = LV_DPI_DEF * 2, .height_def = LV_DPI_DEF, .instance_size = sizeof(lv_buttonmatrix_t), .editable = LV_OBJ_CLASS_EDITABLE_TRUE, .group_def = LV_OBJ_CLASS_GROUP_DEF_TRUE, .base_class = &lv_obj_class, .name = "btnmatrix", }; /********************** * MACROS **********************/ /********************** * GLOBAL FUNCTIONS **********************/ lv_obj_t * lv_buttonmatrix_create(lv_obj_t * parent) { LV_LOG_INFO("begin"); lv_obj_t * obj = lv_obj_class_create_obj(MY_CLASS, parent); lv_obj_class_init_obj(obj); return obj; } /*===================== * Setter functions *====================*/ void lv_buttonmatrix_set_map(lv_obj_t * obj, const char * map[]) { LV_ASSERT_OBJ(obj, MY_CLASS); if(map == NULL) return; lv_buttonmatrix_t * btnm = (lv_buttonmatrix_t *)obj; /*Analyze the map and create the required number of buttons*/ allocate_button_areas_and_controls(obj, map); btnm->map_p = map; lv_base_dir_t base_dir = lv_obj_get_style_base_dir(obj, LV_PART_MAIN); /*Set size and positions of the buttons*/ int32_t sleft = lv_obj_get_style_space_left(obj, LV_PART_MAIN); int32_t stop = lv_obj_get_style_space_top(obj, LV_PART_MAIN); int32_t prow = lv_obj_get_style_pad_row(obj, LV_PART_MAIN); int32_t pcol = lv_obj_get_style_pad_column(obj, LV_PART_MAIN); int32_t max_w = lv_obj_get_content_width(obj); int32_t max_h = lv_obj_get_content_height(obj); /*Calculate the position of each row*/ int32_t max_h_no_gap = max_h - (prow * (btnm->row_cnt - 1)); /*Count the units and the buttons in a line *(A button can be 1,2,3... unit wide)*/ uint32_t txt_tot_i = 0; /*Act. index in the str map*/ uint32_t btn_tot_i = 0; /*Act. index of button areas*/ const char ** map_row = map; /*Count the units and the buttons in a line*/ uint32_t row; for(row = 0; row < btnm->row_cnt; row++) { uint32_t unit_cnt = 0; /*Number of units in a row*/ uint32_t btn_cnt = 0; /*Number of buttons in a row*/ /*Count the buttons and units in this row*/ while(map_row[btn_cnt] && lv_strcmp(map_row[btn_cnt], "\n") != 0 && map_row[btn_cnt][0] != '\0') { unit_cnt += get_button_width(btnm->ctrl_bits[btn_tot_i + btn_cnt]); btn_cnt++; } /*Only deal with the non empty lines*/ if(btn_cnt == 0) { map_row = &map_row[btn_cnt + 1]; /*Set the map to the next row*/ continue; } int32_t row_y1 = stop + (max_h_no_gap * row) / btnm->row_cnt + row * prow; int32_t row_y2 = stop + (max_h_no_gap * (row + 1)) / btnm->row_cnt + row * prow - 1; /*Set the button size and positions*/ int32_t max_w_no_gap = max_w - (pcol * (btn_cnt - 1)); if(max_w_no_gap < 0) max_w_no_gap = 0; uint32_t row_unit_cnt = 0; /*The current unit position in the row*/ uint32_t btn; for(btn = 0; btn < btn_cnt; btn++, btn_tot_i++, txt_tot_i++) { uint32_t btn_u = get_button_width(btnm->ctrl_bits[btn_tot_i]); int32_t btn_x1 = (max_w_no_gap * row_unit_cnt) / unit_cnt + btn * pcol; int32_t btn_x2 = (max_w_no_gap * (row_unit_cnt + btn_u)) / unit_cnt + btn * pcol - 1; /*If RTL start from the right*/ if(base_dir == LV_BASE_DIR_RTL) { int32_t tmp = btn_x1; btn_x1 = btn_x2; btn_x2 = tmp; btn_x1 = max_w - btn_x1; btn_x2 = max_w - btn_x2; } btn_x1 += sleft; btn_x2 += sleft; lv_area_set(&btnm->button_areas[btn_tot_i], btn_x1, row_y1, btn_x2, row_y2); row_unit_cnt += btn_u; } map_row = &map_row[btn_cnt + 1]; /*Set the map to the next line*/ } /*Popovers in the top row will draw outside the widget and the extended draw size depends on *the row height which may have changed when setting the new map*/ lv_obj_refresh_ext_draw_size(obj); lv_obj_invalidate(obj); } void lv_buttonmatrix_set_ctrl_map(lv_obj_t * obj, const lv_buttonmatrix_ctrl_t ctrl_map[]) { LV_ASSERT_OBJ(obj, MY_CLASS); lv_buttonmatrix_t * btnm = (lv_buttonmatrix_t *)obj; lv_memcpy(btnm->ctrl_bits, ctrl_map, sizeof(lv_buttonmatrix_ctrl_t) * btnm->btn_cnt); lv_buttonmatrix_set_map(obj, btnm->map_p); } void lv_buttonmatrix_set_selected_button(lv_obj_t * obj, uint32_t btn_id) { LV_ASSERT_OBJ(obj, MY_CLASS); lv_buttonmatrix_t * btnm = (lv_buttonmatrix_t *)obj; if(btn_id >= btnm->btn_cnt && btn_id != LV_BUTTONMATRIX_BUTTON_NONE) return; invalidate_button_area(obj, btnm->btn_id_sel); btnm->btn_id_sel = btn_id; invalidate_button_area(obj, btn_id); } void lv_buttonmatrix_set_button_ctrl(lv_obj_t * obj, uint32_t btn_id, lv_buttonmatrix_ctrl_t ctrl) { LV_ASSERT_OBJ(obj, MY_CLASS); lv_buttonmatrix_t * btnm = (lv_buttonmatrix_t *)obj; if(btn_id >= btnm->btn_cnt) return; if(btnm->one_check && (ctrl & LV_BUTTONMATRIX_CTRL_CHECKED)) { lv_buttonmatrix_clear_button_ctrl_all(obj, LV_BUTTONMATRIX_CTRL_CHECKED); } btnm->ctrl_bits[btn_id] |= ctrl; invalidate_button_area(obj, btn_id); if(ctrl & LV_BUTTONMATRIX_CTRL_POPOVER) { lv_obj_refresh_ext_draw_size(obj); } } void lv_buttonmatrix_clear_button_ctrl(lv_obj_t * obj, uint32_t btn_id, lv_buttonmatrix_ctrl_t ctrl) { LV_ASSERT_OBJ(obj, MY_CLASS); lv_buttonmatrix_t * btnm = (lv_buttonmatrix_t *)obj; if(btn_id >= btnm->btn_cnt) return; btnm->ctrl_bits[btn_id] &= (~ctrl); invalidate_button_area(obj, btn_id); if(ctrl & LV_BUTTONMATRIX_CTRL_POPOVER) { lv_obj_refresh_ext_draw_size(obj); } } void lv_buttonmatrix_set_button_ctrl_all(lv_obj_t * obj, lv_buttonmatrix_ctrl_t ctrl) { LV_ASSERT_OBJ(obj, MY_CLASS); lv_buttonmatrix_t * btnm = (lv_buttonmatrix_t *)obj; uint32_t i; for(i = 0; i < btnm->btn_cnt; i++) { lv_buttonmatrix_set_button_ctrl(obj, i, ctrl); } } void lv_buttonmatrix_clear_button_ctrl_all(lv_obj_t * obj, lv_buttonmatrix_ctrl_t ctrl) { LV_ASSERT_OBJ(obj, MY_CLASS); lv_buttonmatrix_t * btnm = (lv_buttonmatrix_t *)obj; uint32_t i; for(i = 0; i < btnm->btn_cnt; i++) { lv_buttonmatrix_clear_button_ctrl(obj, i, ctrl); } } void lv_buttonmatrix_set_button_width(lv_obj_t * obj, uint32_t btn_id, uint32_t width) { LV_ASSERT_OBJ(obj, MY_CLASS); lv_buttonmatrix_t * btnm = (lv_buttonmatrix_t *)obj; if(btn_id >= btnm->btn_cnt) return; btnm->ctrl_bits[btn_id] &= (~LV_BUTTONMATRIX_WIDTH_MASK); btnm->ctrl_bits[btn_id] |= (LV_BUTTONMATRIX_WIDTH_MASK & width); lv_buttonmatrix_set_map(obj, btnm->map_p); } void lv_buttonmatrix_set_one_checked(lv_obj_t * obj, bool en) { LV_ASSERT_OBJ(obj, MY_CLASS); lv_buttonmatrix_t * btnm = (lv_buttonmatrix_t *)obj; btnm->one_check = en; /*If more than one button is toggled only the first one should be*/ make_one_button_checked(obj, 0); } /*===================== * Getter functions *====================*/ const char ** lv_buttonmatrix_get_map(const lv_obj_t * obj) { LV_ASSERT_OBJ(obj, MY_CLASS); lv_buttonmatrix_t * btnm = (lv_buttonmatrix_t *)obj; return btnm->map_p; } uint32_t lv_buttonmatrix_get_selected_button(const lv_obj_t * obj) { LV_ASSERT_OBJ(obj, MY_CLASS); lv_buttonmatrix_t * btnm = (lv_buttonmatrix_t *)obj; return btnm->btn_id_sel; } const char * lv_buttonmatrix_get_button_text(const lv_obj_t * obj, uint32_t btn_id) { LV_ASSERT_OBJ(obj, MY_CLASS); if(btn_id == LV_BUTTONMATRIX_BUTTON_NONE) return NULL; lv_buttonmatrix_t * btnm = (lv_buttonmatrix_t *)obj; if(btn_id > btnm->btn_cnt) return NULL; uint32_t txt_i = 0; uint32_t btn_i = 0; /*Search the text of btnm->btn_pr the buttons text in the map *Skip "\n"-s*/ while(btn_i != btn_id) { btn_i++; txt_i++; if(lv_strcmp(btnm->map_p[txt_i], "\n") == 0) txt_i++; } if(btn_i == btnm->btn_cnt) return NULL; return btnm->map_p[txt_i]; } bool lv_buttonmatrix_has_button_ctrl(lv_obj_t * obj, uint32_t btn_id, lv_buttonmatrix_ctrl_t ctrl) { LV_ASSERT_OBJ(obj, MY_CLASS); lv_buttonmatrix_t * btnm = (lv_buttonmatrix_t *)obj; if(btn_id >= btnm->btn_cnt) return false; return (btnm->ctrl_bits[btn_id] & ctrl) == ctrl; } bool lv_buttonmatrix_get_one_checked(const lv_obj_t * obj) { LV_ASSERT_OBJ(obj, MY_CLASS); lv_buttonmatrix_t * btnm = (lv_buttonmatrix_t *)obj; return btnm->one_check; } /********************** * STATIC FUNCTIONS **********************/ static void lv_buttonmatrix_constructor(const lv_obj_class_t * class_p, lv_obj_t * obj) { LV_UNUSED(class_p); LV_TRACE_OBJ_CREATE("begin"); lv_buttonmatrix_t * btnm = (lv_buttonmatrix_t *)obj; btnm->btn_cnt = 0; btnm->row_cnt = 0; btnm->btn_id_sel = LV_BUTTONMATRIX_BUTTON_NONE; btnm->button_areas = NULL; btnm->ctrl_bits = NULL; btnm->map_p = NULL; btnm->one_check = 0; #if LV_WIDGETS_HAS_DEFAULT_VALUE lv_buttonmatrix_set_map(obj, lv_buttonmatrix_def_map); #endif LV_TRACE_OBJ_CREATE("finished"); } static void lv_buttonmatrix_destructor(const lv_obj_class_t * class_p, lv_obj_t * obj) { LV_TRACE_OBJ_CREATE("begin"); LV_UNUSED(class_p); lv_buttonmatrix_t * btnm = (lv_buttonmatrix_t *)obj; lv_free(btnm->button_areas); lv_free(btnm->ctrl_bits); btnm->button_areas = NULL; btnm->ctrl_bits = NULL; LV_TRACE_OBJ_CREATE("finished"); } static void lv_buttonmatrix_event(const lv_obj_class_t * class_p, lv_event_t * e) { LV_UNUSED(class_p); lv_result_t res; /*Call the ancestor's event handler*/ res = lv_obj_event_base(MY_CLASS, e); if(res != LV_RESULT_OK) return; lv_event_code_t code = lv_event_get_code(e); lv_obj_t * obj = lv_event_get_current_target(e); lv_buttonmatrix_t * btnm = (lv_buttonmatrix_t *)obj; lv_point_t p; if(code == LV_EVENT_REFR_EXT_DRAW_SIZE) { if(has_popovers_in_top_row(obj)) { /*reserve one row worth of extra space to account for popovers in the top row*/ int32_t s = btnm->row_cnt > 0 ? lv_obj_get_content_height(obj) / btnm->row_cnt : 0; lv_event_set_ext_draw_size(e, s); } } if(code == LV_EVENT_STYLE_CHANGED) { lv_buttonmatrix_set_map(obj, btnm->map_p); } else if(code == LV_EVENT_SIZE_CHANGED) { lv_buttonmatrix_set_map(obj, btnm->map_p); } else if(code == LV_EVENT_PRESSED) { lv_indev_t * indev = lv_event_get_indev(e); invalidate_button_area(obj, btnm->btn_id_sel); lv_indev_type_t indev_type = lv_indev_get_type(lv_indev_active()); if(indev_type == LV_INDEV_TYPE_POINTER || indev_type == LV_INDEV_TYPE_BUTTON) { uint32_t btn_pr; /*Search the pressed area*/ lv_indev_get_point(indev, &p); btn_pr = get_button_from_point(obj, &p); /*Handle the case where there is no button there*/ btnm->btn_id_sel = LV_BUTTONMATRIX_BUTTON_NONE; if(btn_pr != LV_BUTTONMATRIX_BUTTON_NONE) { if(button_is_inactive(btnm->ctrl_bits[btn_pr]) == false && button_is_hidden(btnm->ctrl_bits[btn_pr]) == false) { btnm->btn_id_sel = btn_pr; invalidate_button_area(obj, btnm->btn_id_sel); /*Invalidate the new area*/ } } else { btnm->btn_id_sel = LV_BUTTONMATRIX_BUTTON_NONE; } } if(btnm->btn_id_sel != LV_BUTTONMATRIX_BUTTON_NONE) { if(button_is_click_trig(btnm->ctrl_bits[btnm->btn_id_sel]) == false && button_is_popover(btnm->ctrl_bits[btnm->btn_id_sel]) == false && button_is_inactive(btnm->ctrl_bits[btnm->btn_id_sel]) == false && button_is_hidden(btnm->ctrl_bits[btnm->btn_id_sel]) == false) { uint32_t b = btnm->btn_id_sel; res = lv_obj_send_event(obj, LV_EVENT_VALUE_CHANGED, &b); if(res != LV_RESULT_OK) return; } } } else if(code == LV_EVENT_PRESSING) { /*If a slid to a new button, discard the current button and don't press any buttons*/ if(btnm->btn_id_sel != LV_BUTTONMATRIX_BUTTON_NONE) { lv_indev_t * indev = lv_event_get_indev(e); lv_indev_get_point(indev, &p); uint32_t btn_pr = get_button_from_point(obj, &p); if(btn_pr != btnm->btn_id_sel) { invalidate_button_area(obj, btnm->btn_id_sel); /*Invalidate the old area*/ btnm->btn_id_sel = LV_BUTTONMATRIX_BUTTON_NONE; } } } else if(code == LV_EVENT_RELEASED) { if(btnm->btn_id_sel != LV_BUTTONMATRIX_BUTTON_NONE) { /*Toggle the button if enabled*/ if(button_is_checkable(btnm->ctrl_bits[btnm->btn_id_sel]) && !button_is_inactive(btnm->ctrl_bits[btnm->btn_id_sel])) { if(button_get_checked(btnm->ctrl_bits[btnm->btn_id_sel]) && !btnm->one_check) { btnm->ctrl_bits[btnm->btn_id_sel] &= (~LV_BUTTONMATRIX_CTRL_CHECKED); } else { btnm->ctrl_bits[btnm->btn_id_sel] |= LV_BUTTONMATRIX_CTRL_CHECKED; } if(btnm->one_check) make_one_button_checked(obj, btnm->btn_id_sel); } if((button_is_click_trig(btnm->ctrl_bits[btnm->btn_id_sel]) == true || button_is_popover(btnm->ctrl_bits[btnm->btn_id_sel]) == true) && button_is_inactive(btnm->ctrl_bits[btnm->btn_id_sel]) == false && button_is_hidden(btnm->ctrl_bits[btnm->btn_id_sel]) == false) { uint32_t b = btnm->btn_id_sel; res = lv_obj_send_event(obj, LV_EVENT_VALUE_CHANGED, &b); if(res != LV_RESULT_OK) return; } } /*Invalidate to old pressed area*/; invalidate_button_area(obj, btnm->btn_id_sel); } else if(code == LV_EVENT_LONG_PRESSED_REPEAT) { if(btnm->btn_id_sel != LV_BUTTONMATRIX_BUTTON_NONE) { if(button_is_repeat_disabled(btnm->ctrl_bits[btnm->btn_id_sel]) == false && button_is_inactive(btnm->ctrl_bits[btnm->btn_id_sel]) == false && button_is_hidden(btnm->ctrl_bits[btnm->btn_id_sel]) == false) { uint32_t b = btnm->btn_id_sel; res = lv_obj_send_event(obj, LV_EVENT_VALUE_CHANGED, &b); if(res != LV_RESULT_OK) return; } } } else if(code == LV_EVENT_PRESS_LOST) { invalidate_button_area(obj, btnm->btn_id_sel); btnm->btn_id_sel = LV_BUTTONMATRIX_BUTTON_NONE; } else if(code == LV_EVENT_FOCUSED) { if(btnm->btn_cnt == 0) return; lv_indev_t * indev = lv_event_get_indev(e); lv_indev_type_t indev_type = lv_indev_get_type(indev); /*If not focused by an input device assume the last input device*/ if(indev == NULL) { indev = lv_indev_get_next(NULL); indev_type = lv_indev_get_type(indev); } bool editing = lv_group_get_editing(lv_obj_get_group(obj)); /*Focus the first button if there is not selected button*/ if(btnm->btn_id_sel == LV_BUTTONMATRIX_BUTTON_NONE) { if(indev_type == LV_INDEV_TYPE_KEYPAD || (indev_type == LV_INDEV_TYPE_ENCODER && editing)) { uint32_t b = 0; if(btnm->one_check) { while(b < btnm->btn_cnt && (button_is_hidden(btnm->ctrl_bits[b]) || button_is_inactive(btnm->ctrl_bits[b]) || button_is_checked(btnm->ctrl_bits[b]) == false)) { b++; } } else { while(b < btnm->btn_cnt && (button_is_hidden(btnm->ctrl_bits[b]) || button_is_inactive(btnm->ctrl_bits[b]))) { b++; } } btnm->btn_id_sel = b; } else { btnm->btn_id_sel = LV_BUTTONMATRIX_BUTTON_NONE; } } } else if(code == LV_EVENT_DEFOCUSED || code == LV_EVENT_LEAVE) { // TODO // if(btnm->btn_id_sel != LV_BUTTONMATRIX_BUTTON_NONE) invalidate_button_area(obj, btnm->btn_id_sel); // btnm->btn_id_sel = LV_BUTTONMATRIX_BUTTON_NONE; } else if(code == LV_EVENT_KEY) { invalidate_button_area(obj, btnm->btn_id_sel); uint32_t c = lv_event_get_key(e); if(c == LV_KEY_RIGHT) { if(btnm->btn_id_sel == LV_BUTTONMATRIX_BUTTON_NONE) btnm->btn_id_sel = 0; else btnm->btn_id_sel++; if(btnm->btn_id_sel >= btnm->btn_cnt) btnm->btn_id_sel = 0; uint32_t btn_id_start = btnm->btn_id_sel; while(button_is_hidden(btnm->ctrl_bits[btnm->btn_id_sel]) || button_is_inactive(btnm->ctrl_bits[btnm->btn_id_sel])) { btnm->btn_id_sel++; if(btnm->btn_id_sel >= btnm->btn_cnt) btnm->btn_id_sel = 0; if(btnm->btn_id_sel == btn_id_start) { btnm->btn_id_sel = LV_BUTTONMATRIX_BUTTON_NONE; break; } } } else if(c == LV_KEY_LEFT) { if(btnm->btn_id_sel == LV_BUTTONMATRIX_BUTTON_NONE) btnm->btn_id_sel = 0; if(btnm->btn_id_sel == 0) btnm->btn_id_sel = btnm->btn_cnt - 1; else if(btnm->btn_id_sel > 0) btnm->btn_id_sel--; uint32_t btn_id_start = btnm->btn_id_sel; while(button_is_hidden(btnm->ctrl_bits[btnm->btn_id_sel]) || button_is_inactive(btnm->ctrl_bits[btnm->btn_id_sel])) { if(btnm->btn_id_sel > 0) btnm->btn_id_sel--; else btnm->btn_id_sel = btnm->btn_cnt - 1; if(btnm->btn_id_sel == btn_id_start) { btnm->btn_id_sel = LV_BUTTONMATRIX_BUTTON_NONE; break; } } } else if(c == LV_KEY_DOWN) { int32_t col_gap = lv_obj_get_style_pad_column(obj, LV_PART_MAIN); /*Find the area below the current*/ if(btnm->btn_id_sel == LV_BUTTONMATRIX_BUTTON_NONE) { btnm->btn_id_sel = 0; while(button_is_hidden(btnm->ctrl_bits[btnm->btn_id_sel]) || button_is_inactive(btnm->ctrl_bits[btnm->btn_id_sel])) { btnm->btn_id_sel++; if(btnm->btn_id_sel >= btnm->btn_cnt) { btnm->btn_id_sel = LV_BUTTONMATRIX_BUTTON_NONE; break; } } } else { uint32_t area_below; int32_t pr_center = btnm->button_areas[btnm->btn_id_sel].x1 + (lv_area_get_width(&btnm->button_areas[btnm->btn_id_sel]) >> 1); for(area_below = btnm->btn_id_sel; area_below < btnm->btn_cnt; area_below++) { if(btnm->button_areas[area_below].y1 > btnm->button_areas[btnm->btn_id_sel].y1 && pr_center >= btnm->button_areas[area_below].x1 && pr_center <= btnm->button_areas[area_below].x2 + col_gap && button_is_inactive(btnm->ctrl_bits[area_below]) == false && button_is_hidden(btnm->ctrl_bits[area_below]) == false) { break; } } if(area_below < btnm->btn_cnt) btnm->btn_id_sel = area_below; } } else if(c == LV_KEY_UP) { int32_t col_gap = lv_obj_get_style_pad_column(obj, LV_PART_MAIN); /*Find the area below the current*/ if(btnm->btn_id_sel == LV_BUTTONMATRIX_BUTTON_NONE) { btnm->btn_id_sel = 0; while(button_is_hidden(btnm->ctrl_bits[btnm->btn_id_sel]) || button_is_inactive(btnm->ctrl_bits[btnm->btn_id_sel])) { btnm->btn_id_sel++; if(btnm->btn_id_sel >= btnm->btn_cnt) { btnm->btn_id_sel = LV_BUTTONMATRIX_BUTTON_NONE; break; } } } else { int16_t area_above; int32_t pr_center = btnm->button_areas[btnm->btn_id_sel].x1 + (lv_area_get_width(&btnm->button_areas[btnm->btn_id_sel]) >> 1); for(area_above = btnm->btn_id_sel; area_above >= 0; area_above--) { if(btnm->button_areas[area_above].y1 < btnm->button_areas[btnm->btn_id_sel].y1 && pr_center >= btnm->button_areas[area_above].x1 - col_gap && pr_center <= btnm->button_areas[area_above].x2 && button_is_inactive(btnm->ctrl_bits[area_above]) == false && button_is_hidden(btnm->ctrl_bits[area_above]) == false) { break; } } if(area_above >= 0) btnm->btn_id_sel = area_above; } } invalidate_button_area(obj, btnm->btn_id_sel); } else if(code == LV_EVENT_DRAW_MAIN) { draw_main(e); } } static void draw_main(lv_event_t * e) { lv_obj_t * obj = lv_event_get_current_target(e); lv_buttonmatrix_t * btnm = (lv_buttonmatrix_t *)obj; if(btnm->btn_cnt == 0) return; lv_layer_t * layer = lv_event_get_layer(e); obj->skip_trans = 1; lv_area_t area_obj; lv_obj_get_coords(obj, &area_obj); lv_area_t btn_area; uint32_t btn_i = 0; uint32_t txt_i = 0; lv_draw_rect_dsc_t draw_rect_dsc_act; lv_draw_label_dsc_t draw_label_dsc_act; lv_draw_rect_dsc_t draw_rect_dsc_def; lv_draw_label_dsc_t draw_label_dsc_def; lv_state_t state_ori = obj->state; obj->state = LV_STATE_DEFAULT; obj->skip_trans = 1; lv_draw_rect_dsc_init(&draw_rect_dsc_def); lv_draw_label_dsc_init(&draw_label_dsc_def); lv_obj_init_draw_rect_dsc(obj, LV_PART_ITEMS, &draw_rect_dsc_def); lv_obj_init_draw_label_dsc(obj, LV_PART_ITEMS, &draw_label_dsc_def); obj->skip_trans = 0; obj->state = state_ori; int32_t ptop = lv_obj_get_style_pad_top(obj, LV_PART_MAIN); int32_t pbottom = lv_obj_get_style_pad_bottom(obj, LV_PART_MAIN); int32_t pleft = lv_obj_get_style_pad_left(obj, LV_PART_MAIN); int32_t pright = lv_obj_get_style_pad_right(obj, LV_PART_MAIN); #if LV_USE_ARABIC_PERSIAN_CHARS char txt_ap[256]; #endif for(btn_i = 0; btn_i < btnm->btn_cnt; btn_i++, txt_i++) { /*Search the next valid text in the map*/ while(lv_strcmp(btnm->map_p[txt_i], "\n") == 0) { txt_i++; } /*Skip hidden buttons*/ if(button_is_hidden(btnm->ctrl_bits[btn_i])) continue; /*Get the state of the button*/ lv_state_t btn_state = LV_STATE_DEFAULT; if(button_get_checked(btnm->ctrl_bits[btn_i])) btn_state |= LV_STATE_CHECKED; if(button_is_inactive(btnm->ctrl_bits[btn_i])) btn_state |= LV_STATE_DISABLED; else if(btn_i == btnm->btn_id_sel) { if(state_ori & LV_STATE_PRESSED) btn_state |= LV_STATE_PRESSED; if(state_ori & LV_STATE_FOCUSED) btn_state |= LV_STATE_FOCUSED; if(state_ori & LV_STATE_FOCUS_KEY) btn_state |= LV_STATE_FOCUS_KEY; if(state_ori & LV_STATE_EDITED) btn_state |= LV_STATE_EDITED; } /*Get the button's area*/ lv_area_copy(&btn_area, &btnm->button_areas[btn_i]); btn_area.x1 += area_obj.x1; btn_area.y1 += area_obj.y1; btn_area.x2 += area_obj.x1; btn_area.y2 += area_obj.y1; /*Set up the draw descriptors*/ if(btn_state == LV_STATE_DEFAULT) { lv_memcpy(&draw_rect_dsc_act, &draw_rect_dsc_def, sizeof(lv_draw_rect_dsc_t)); lv_memcpy(&draw_label_dsc_act, &draw_label_dsc_def, sizeof(lv_draw_label_dsc_t)); } /*In other cases get the styles directly without caching them*/ else { obj->state = btn_state; obj->skip_trans = 1; lv_draw_rect_dsc_init(&draw_rect_dsc_act); lv_draw_label_dsc_init(&draw_label_dsc_act); lv_obj_init_draw_rect_dsc(obj, LV_PART_ITEMS, &draw_rect_dsc_act); lv_obj_init_draw_label_dsc(obj, LV_PART_ITEMS, &draw_label_dsc_act); obj->state = state_ori; obj->skip_trans = 0; } draw_rect_dsc_act.base.id1 = btn_i; /*Remove borders on the edges if `LV_BORDER_SIDE_INTERNAL`*/ if(draw_rect_dsc_act.border_side & LV_BORDER_SIDE_INTERNAL) { draw_rect_dsc_act.border_side = LV_BORDER_SIDE_FULL; if(btn_area.x1 == obj->coords.x1 + pleft) draw_rect_dsc_act.border_side &= ~LV_BORDER_SIDE_LEFT; if(btn_area.x2 == obj->coords.x2 - pright) draw_rect_dsc_act.border_side &= ~LV_BORDER_SIDE_RIGHT; if(btn_area.y1 == obj->coords.y1 + ptop) draw_rect_dsc_act.border_side &= ~LV_BORDER_SIDE_TOP; if(btn_area.y2 == obj->coords.y2 - pbottom) draw_rect_dsc_act.border_side &= ~LV_BORDER_SIDE_BOTTOM; } int32_t btn_height = lv_area_get_height(&btn_area); if((btn_state & LV_STATE_PRESSED) && (btnm->ctrl_bits[btn_i] & LV_BUTTONMATRIX_CTRL_POPOVER)) { /*Push up the upper boundary of the btn area to create the popover*/ btn_area.y1 -= btn_height; } /*Draw the background*/ lv_draw_rect(layer, &draw_rect_dsc_act, &btn_area); /*Calculate the size of the text*/ const lv_font_t * font = draw_label_dsc_act.font; int32_t letter_space = draw_label_dsc_act.letter_space; int32_t line_space = draw_label_dsc_act.line_space; const char * txt = btnm->map_p[txt_i]; #if LV_USE_ARABIC_PERSIAN_CHARS /*Get the size of the Arabic text and process it*/ size_t len_ap = lv_text_ap_calc_bytes_count(txt); if(len_ap < sizeof(txt_ap)) { lv_text_ap_proc(txt, txt_ap); txt = txt_ap; } #endif lv_point_t txt_size; lv_text_get_size(&txt_size, txt, font, letter_space, line_space, lv_area_get_width(&area_obj), draw_label_dsc_act.flag); btn_area.x1 += (lv_area_get_width(&btn_area) - txt_size.x) / 2; btn_area.y1 += (lv_area_get_height(&btn_area) - txt_size.y) / 2; btn_area.x2 = btn_area.x1 + txt_size.x; btn_area.y2 = btn_area.y1 + txt_size.y; if((btn_state & LV_STATE_PRESSED) && (btnm->ctrl_bits[btn_i] & LV_BUTTONMATRIX_CTRL_POPOVER)) { /*Push up the button text into the popover*/ btn_area.y1 -= btn_height / 2; btn_area.y2 -= btn_height / 2; } /*Draw the text*/ draw_label_dsc_act.text = txt; draw_label_dsc_act.text_local = true; draw_label_dsc_act.base.id1 = btn_i; lv_draw_label(layer, &draw_label_dsc_act, &btn_area); } obj->skip_trans = 0; } /** * Create the required number of buttons and control bytes according to a map * @param obj pointer to button matrix object * @param map_p pointer to a string array */ static void allocate_button_areas_and_controls(const lv_obj_t * obj, const char ** map) { lv_buttonmatrix_t * btnm = (lv_buttonmatrix_t *)obj; btnm->row_cnt = 1; /*Count the buttons in the map*/ uint32_t btn_cnt = 0; uint32_t i = 0; while(map[i] && map[i][0] != '\0') { if(lv_strcmp(map[i], "\n") != 0) { /*Do not count line breaks*/ btn_cnt++; } else { btnm->row_cnt++; } i++; } /*Do not allocate memory for the same amount of buttons*/ if(btn_cnt == btnm->btn_cnt) return; if(btnm->button_areas != NULL) { lv_free(btnm->button_areas); btnm->button_areas = NULL; } if(btnm->ctrl_bits != NULL) { lv_free(btnm->ctrl_bits); btnm->ctrl_bits = NULL; } btnm->button_areas = lv_malloc(sizeof(lv_area_t) * btn_cnt); LV_ASSERT_MALLOC(btnm->button_areas); btnm->ctrl_bits = lv_malloc(sizeof(lv_buttonmatrix_ctrl_t) * btn_cnt); LV_ASSERT_MALLOC(btnm->ctrl_bits); if(btnm->button_areas == NULL || btnm->ctrl_bits == NULL) btn_cnt = 0; lv_memzero(btnm->ctrl_bits, sizeof(lv_buttonmatrix_ctrl_t) * btn_cnt); btnm->btn_cnt = btn_cnt; } /** * Get the width of a button in units (default is 1). * @param ctrl_bits least significant 3 bits used (1..7 valid values) * @return the width of the button in units */ static uint32_t get_button_width(lv_buttonmatrix_ctrl_t ctrl_bits) { uint32_t w = ctrl_bits & LV_BUTTONMATRIX_WIDTH_MASK; return w != 0 ? w : 1; } static bool button_is_hidden(lv_buttonmatrix_ctrl_t ctrl_bits) { return ctrl_bits & LV_BUTTONMATRIX_CTRL_HIDDEN; } static bool button_is_checked(lv_buttonmatrix_ctrl_t ctrl_bits) { return ctrl_bits & LV_BUTTONMATRIX_CTRL_CHECKED; } static bool button_is_repeat_disabled(lv_buttonmatrix_ctrl_t ctrl_bits) { return ctrl_bits & LV_BUTTONMATRIX_CTRL_NO_REPEAT; } static bool button_is_inactive(lv_buttonmatrix_ctrl_t ctrl_bits) { return ctrl_bits & LV_BUTTONMATRIX_CTRL_DISABLED; } static bool button_is_click_trig(lv_buttonmatrix_ctrl_t ctrl_bits) { return ctrl_bits & LV_BUTTONMATRIX_CTRL_CLICK_TRIG; } static bool button_is_popover(lv_buttonmatrix_ctrl_t ctrl_bits) { return ctrl_bits & LV_BUTTONMATRIX_CTRL_POPOVER; } static bool button_is_checkable(lv_buttonmatrix_ctrl_t ctrl_bits) { return ctrl_bits & LV_BUTTONMATRIX_CTRL_CHECKABLE; } static bool button_get_checked(lv_buttonmatrix_ctrl_t ctrl_bits) { return ctrl_bits & LV_BUTTONMATRIX_CTRL_CHECKED; } /** * Gives the button id of a button under a given point * @param obj pointer to a button matrix object * @param p a point with absolute coordinates * @return the id of the button or LV_BUTTONMATRIX_BUTTON_NONE. */ static uint32_t get_button_from_point(lv_obj_t * obj, lv_point_t * p) { lv_area_t obj_cords; lv_area_t btn_area; lv_buttonmatrix_t * btnm = (lv_buttonmatrix_t *)obj; uint32_t i; lv_obj_get_coords(obj, &obj_cords); int32_t w = lv_obj_get_width(obj); int32_t h = lv_obj_get_height(obj); int32_t pleft = lv_obj_get_style_pad_left(obj, LV_PART_MAIN); int32_t pright = lv_obj_get_style_pad_right(obj, LV_PART_MAIN); int32_t ptop = lv_obj_get_style_pad_top(obj, LV_PART_MAIN); int32_t pbottom = lv_obj_get_style_pad_bottom(obj, LV_PART_MAIN); int32_t prow = lv_obj_get_style_pad_row(obj, LV_PART_MAIN); int32_t pcol = lv_obj_get_style_pad_column(obj, LV_PART_MAIN); /*Get the half gap. Button look larger with this value. (+1 for rounding error)*/ prow = (prow / 2) + 1 + (prow & 1); pcol = (pcol / 2) + 1 + (pcol & 1); prow = LV_MIN(prow, BTN_EXTRA_CLICK_AREA_MAX); pcol = LV_MIN(pcol, BTN_EXTRA_CLICK_AREA_MAX); pright = LV_MIN(pright, BTN_EXTRA_CLICK_AREA_MAX); ptop = LV_MIN(ptop, BTN_EXTRA_CLICK_AREA_MAX); pbottom = LV_MIN(pbottom, BTN_EXTRA_CLICK_AREA_MAX); for(i = 0; i < btnm->btn_cnt; i++) { lv_area_copy(&btn_area, &btnm->button_areas[i]); if(btn_area.x1 <= pleft) btn_area.x1 += obj_cords.x1 - LV_MIN(pleft, BTN_EXTRA_CLICK_AREA_MAX); else btn_area.x1 += obj_cords.x1 - pcol; if(btn_area.y1 <= ptop) btn_area.y1 += obj_cords.y1 - LV_MIN(ptop, BTN_EXTRA_CLICK_AREA_MAX); else btn_area.y1 += obj_cords.y1 - prow; if(btn_area.x2 >= w - pright - 2) btn_area.x2 += obj_cords.x1 + LV_MIN(pright, BTN_EXTRA_CLICK_AREA_MAX); /*-2 for rounding error*/ else btn_area.x2 += obj_cords.x1 + pcol; if(btn_area.y2 >= h - pbottom - 2) btn_area.y2 += obj_cords.y1 + LV_MIN(pbottom, BTN_EXTRA_CLICK_AREA_MAX); /*-2 for rounding error*/ else btn_area.y2 += obj_cords.y1 + prow; if(lv_area_is_point_on(&btn_area, p, 0) != false) { break; } } if(i == btnm->btn_cnt) i = LV_BUTTONMATRIX_BUTTON_NONE; return i; } static void invalidate_button_area(const lv_obj_t * obj, uint32_t btn_idx) { if(btn_idx == LV_BUTTONMATRIX_BUTTON_NONE) return; lv_area_t btn_area; lv_area_t obj_area; lv_buttonmatrix_t * btnm = (lv_buttonmatrix_t *)obj; if(btn_idx >= btnm->btn_cnt) return; lv_area_copy(&btn_area, &btnm->button_areas[btn_idx]); lv_obj_get_coords(obj, &obj_area); /*The buttons might have outline and shadow so make the invalidation larger with the gaps between the buttons. *It assumes that the outline or shadow is smaller than the gaps*/ int32_t row_gap = lv_obj_get_style_pad_row(obj, LV_PART_MAIN); int32_t col_gap = lv_obj_get_style_pad_column(obj, LV_PART_MAIN); /*Be sure to have a minimal extra space if row/col_gap is small*/ int32_t dpi = lv_display_get_dpi(lv_obj_get_display(obj)); row_gap = LV_MAX(row_gap, dpi / 10); col_gap = LV_MAX(col_gap, dpi / 10); /*Convert relative coordinates to absolute*/ btn_area.x1 += obj_area.x1 - row_gap; btn_area.y1 += obj_area.y1 - col_gap; btn_area.x2 += obj_area.x1 + row_gap; btn_area.y2 += obj_area.y1 + col_gap; if((btn_idx == btnm->btn_id_sel) && (btnm->ctrl_bits[btn_idx] & LV_BUTTONMATRIX_CTRL_POPOVER)) { /*Push up the upper boundary of the btn area to also invalidate the popover*/ btn_area.y1 -= lv_area_get_height(&btn_area); } lv_obj_invalidate_area(obj, &btn_area); } /** * Enforces a single button being toggled on the button matrix. * It simply clears the toggle flag on other buttons. * @param obj Button matrix object * @param btn_idx Button that should remain toggled */ static void make_one_button_checked(lv_obj_t * obj, uint32_t btn_idx) { /*Save whether the button was toggled*/ bool was_toggled = lv_buttonmatrix_has_button_ctrl(obj, btn_idx, LV_BUTTONMATRIX_CTRL_CHECKED); lv_buttonmatrix_clear_button_ctrl_all(obj, LV_BUTTONMATRIX_CTRL_CHECKED); if(was_toggled) lv_buttonmatrix_set_button_ctrl(obj, btn_idx, LV_BUTTONMATRIX_CTRL_CHECKED); } /** * Check if any of the buttons in the first row has the LV_BUTTONMATRIX_CTRL_POPOVER control flag set. * @param obj Button matrix object * @return true if at least one button has the flag, false otherwise */ static bool has_popovers_in_top_row(lv_obj_t * obj) { lv_buttonmatrix_t * btnm = (lv_buttonmatrix_t *)obj; if(btnm->row_cnt <= 0) { return false; } const char ** map_row = btnm->map_p; uint32_t btn_cnt = 0; while(map_row[btn_cnt] && lv_strcmp(map_row[btn_cnt], "\n") != 0 && map_row[btn_cnt][0] != '\0') { if(button_is_popover(btnm->ctrl_bits[btn_cnt])) { return true; } btn_cnt++; } return false; } #endif