diff options
Diffstat (limited to 'src/indev/lv_indev_scroll.c')
-rw-r--r-- | src/indev/lv_indev_scroll.c | 12 |
1 files changed, 7 insertions, 5 deletions
diff --git a/src/indev/lv_indev_scroll.c b/src/indev/lv_indev_scroll.c index 93cf9f153..f32786577 100644 --- a/src/indev/lv_indev_scroll.c +++ b/src/indev/lv_indev_scroll.c @@ -6,6 +6,8 @@ /********************* * INCLUDES *********************/ +#include "../core/lv_obj_scroll_private.h" +#include "../core/lv_obj_private.h" #include "lv_indev.h" #include "lv_indev_private.h" #include "lv_indev_scroll.h" @@ -41,7 +43,7 @@ static int32_t elastic_diff(lv_obj_t * scroll_obj, int32_t diff, int32_t scroll_ * GLOBAL FUNCTIONS **********************/ -void _lv_indev_scroll_handler(lv_indev_t * indev) +void lv_indev_scroll_handler(lv_indev_t * indev) { if(indev->pointer.vect.x == 0 && indev->pointer.vect.y == 0) { return; @@ -104,13 +106,13 @@ void _lv_indev_scroll_handler(lv_indev_t * indev) /*Respect the scroll limit area*/ scroll_limit_diff(indev, &diff_x, &diff_y); - _lv_obj_scroll_by_raw(scroll_obj, diff_x, diff_y); + lv_obj_scroll_by_raw(scroll_obj, diff_x, diff_y); if(indev->reset_query) return; indev->pointer.scroll_sum.x += diff_x; indev->pointer.scroll_sum.y += diff_y; } -void _lv_indev_scroll_throw_handler(lv_indev_t * indev) +void lv_indev_scroll_throw_handler(lv_indev_t * indev) { lv_obj_t * scroll_obj = indev->pointer.scroll_obj; if(scroll_obj == NULL) return; @@ -139,7 +141,7 @@ void _lv_indev_scroll_throw_handler(lv_indev_t * indev) indev->pointer.scroll_throw_vect.y = elastic_diff(scroll_obj, indev->pointer.scroll_throw_vect.y, st, sb, LV_DIR_VER); - _lv_obj_scroll_by_raw(scroll_obj, 0, indev->pointer.scroll_throw_vect.y); + lv_obj_scroll_by_raw(scroll_obj, 0, indev->pointer.scroll_throw_vect.y); if(indev->reset_query) return; } /*With snapping find the nearest snap point and scroll there*/ @@ -165,7 +167,7 @@ void _lv_indev_scroll_throw_handler(lv_indev_t * indev) indev->pointer.scroll_throw_vect.x = elastic_diff(scroll_obj, indev->pointer.scroll_throw_vect.x, sl, sr, LV_DIR_HOR); - _lv_obj_scroll_by_raw(scroll_obj, indev->pointer.scroll_throw_vect.x, 0); + lv_obj_scroll_by_raw(scroll_obj, indev->pointer.scroll_throw_vect.x, 0); if(indev->reset_query) return; } /*With snapping find the nearest snap point and scroll there*/ |