diff options
Diffstat (limited to 'src/draw/sdl/lv_draw_sdl.c')
-rw-r--r-- | src/draw/sdl/lv_draw_sdl.c | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/src/draw/sdl/lv_draw_sdl.c b/src/draw/sdl/lv_draw_sdl.c index 44826d7be..d72ab67ab 100644 --- a/src/draw/sdl/lv_draw_sdl.c +++ b/src/draw/sdl/lv_draw_sdl.c @@ -6,13 +6,13 @@ /********************* * INCLUDES *********************/ -#include "../lv_draw.h" +#include "../lv_draw_private.h" #if LV_USE_DRAW_SDL #include LV_SDL_INCLUDE_PATH #include <SDL2/SDL_image.h> #include "lv_draw_sdl.h" -#include "../../core/lv_refr.h" +#include "../../core/lv_refr_private.h" #include "../../display/lv_display_private.h" #include "../../stdlib/lv_string.h" #include "../../drivers/sdl/lv_sdl_window.h" @@ -130,7 +130,7 @@ static int32_t dispatch(lv_draw_unit_t * draw_unit, lv_layer_t * layer) t = lv_draw_get_next_available_task(layer, NULL, DRAW_UNIT_ID_SDL); if(t == NULL) return -1; - lv_display_t * disp = _lv_refr_get_disp_refreshing(); + lv_display_t * disp = lv_refr_get_disp_refreshing(); SDL_Texture * texture = layer_get_texture(layer); if(layer != disp->layer_head && texture == NULL) { void * buf = lv_draw_layer_alloc_buf(layer); @@ -184,7 +184,7 @@ static bool draw_to_texture(lv_draw_sdl_unit_t * u, cache_data_t * data) dest_layer._clip_area = task->area; lv_memzero(sdl_render_buf, lv_area_get_size(&dest_layer.buf_area) * 4 + 100); - lv_display_t * disp = _lv_refr_get_disp_refreshing(); + lv_display_t * disp = lv_refr_get_disp_refreshing(); SDL_Texture * texture = NULL; switch(task->type) { @@ -307,7 +307,7 @@ static bool draw_to_texture(lv_draw_sdl_unit_t * u, cache_data_t * data) static void blend_texture_layer(lv_draw_sdl_unit_t * u) { - lv_display_t * disp = _lv_refr_get_disp_refreshing(); + lv_display_t * disp = lv_refr_get_disp_refreshing(); SDL_Renderer * renderer = lv_sdl_window_get_renderer(disp); SDL_Rect clip_rect; @@ -362,7 +362,7 @@ static void draw_from_cached_texture(lv_draw_sdl_unit_t * u) cache_data_t * data_cached = lv_cache_entry_get_data(entry_cached); SDL_Texture * texture = data_cached->texture; - lv_display_t * disp = _lv_refr_get_disp_refreshing(); + lv_display_t * disp = lv_refr_get_disp_refreshing(); SDL_Renderer * renderer = lv_sdl_window_get_renderer(disp); lv_layer_t * dest_layer = u->base_unit.target_layer; |