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path: root/src/draw/sdl/lv_draw_sdl.c
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Diffstat (limited to 'src/draw/sdl/lv_draw_sdl.c')
-rw-r--r--src/draw/sdl/lv_draw_sdl.c12
1 files changed, 6 insertions, 6 deletions
diff --git a/src/draw/sdl/lv_draw_sdl.c b/src/draw/sdl/lv_draw_sdl.c
index 44826d7be..d72ab67ab 100644
--- a/src/draw/sdl/lv_draw_sdl.c
+++ b/src/draw/sdl/lv_draw_sdl.c
@@ -6,13 +6,13 @@
/*********************
* INCLUDES
*********************/
-#include "../lv_draw.h"
+#include "../lv_draw_private.h"
#if LV_USE_DRAW_SDL
#include LV_SDL_INCLUDE_PATH
#include <SDL2/SDL_image.h>
#include "lv_draw_sdl.h"
-#include "../../core/lv_refr.h"
+#include "../../core/lv_refr_private.h"
#include "../../display/lv_display_private.h"
#include "../../stdlib/lv_string.h"
#include "../../drivers/sdl/lv_sdl_window.h"
@@ -130,7 +130,7 @@ static int32_t dispatch(lv_draw_unit_t * draw_unit, lv_layer_t * layer)
t = lv_draw_get_next_available_task(layer, NULL, DRAW_UNIT_ID_SDL);
if(t == NULL) return -1;
- lv_display_t * disp = _lv_refr_get_disp_refreshing();
+ lv_display_t * disp = lv_refr_get_disp_refreshing();
SDL_Texture * texture = layer_get_texture(layer);
if(layer != disp->layer_head && texture == NULL) {
void * buf = lv_draw_layer_alloc_buf(layer);
@@ -184,7 +184,7 @@ static bool draw_to_texture(lv_draw_sdl_unit_t * u, cache_data_t * data)
dest_layer._clip_area = task->area;
lv_memzero(sdl_render_buf, lv_area_get_size(&dest_layer.buf_area) * 4 + 100);
- lv_display_t * disp = _lv_refr_get_disp_refreshing();
+ lv_display_t * disp = lv_refr_get_disp_refreshing();
SDL_Texture * texture = NULL;
switch(task->type) {
@@ -307,7 +307,7 @@ static bool draw_to_texture(lv_draw_sdl_unit_t * u, cache_data_t * data)
static void blend_texture_layer(lv_draw_sdl_unit_t * u)
{
- lv_display_t * disp = _lv_refr_get_disp_refreshing();
+ lv_display_t * disp = lv_refr_get_disp_refreshing();
SDL_Renderer * renderer = lv_sdl_window_get_renderer(disp);
SDL_Rect clip_rect;
@@ -362,7 +362,7 @@ static void draw_from_cached_texture(lv_draw_sdl_unit_t * u)
cache_data_t * data_cached = lv_cache_entry_get_data(entry_cached);
SDL_Texture * texture = data_cached->texture;
- lv_display_t * disp = _lv_refr_get_disp_refreshing();
+ lv_display_t * disp = lv_refr_get_disp_refreshing();
SDL_Renderer * renderer = lv_sdl_window_get_renderer(disp);
lv_layer_t * dest_layer = u->base_unit.target_layer;