From 3bfbe688f5a62e29835c7d3c4f282e7fff57949d Mon Sep 17 00:00:00 2001 From: Louis Pilfold Date: Thu, 18 Jan 2024 17:47:12 +0000 Subject: Rename --- .../lesson04_externals/text.html | 25 ++++++++++++++++++++++ 1 file changed, 25 insertions(+) create mode 100644 src/content/chapter5_advanced_features/lesson04_externals/text.html (limited to 'src/content/chapter5_advanced_features/lesson04_externals/text.html') diff --git a/src/content/chapter5_advanced_features/lesson04_externals/text.html b/src/content/chapter5_advanced_features/lesson04_externals/text.html new file mode 100644 index 0000000..81202d6 --- /dev/null +++ b/src/content/chapter5_advanced_features/lesson04_externals/text.html @@ -0,0 +1,25 @@ +

+ Sometimes in our projects we want to use code written in other languages, most + commonly Erlang and JavaScript, depending on which runtime is being used. + Gleam's external functions and external types allow us to + import and use this non-Gleam code. +

+

+ An external type is a one that has no constructors. Gleam doesn't know what + shape it has or how to create one, it only knows that it exists. +

+

+ An external function is one that has the @external attribute on + it, directing the compiler to use the specified module function as the + implementation, instead of Gleam code. +

+

+ The compiler can't tell the types of functions written in other languages, so + when the external attribute is given type annotations must be provided. Gleam + trusts that the type given is correct so an inaccurate type annotation can + result in unexpected behaviour and crashes at runtime. Be careful! +

+

+ External functions are useful but should be used sparingly. Prefer to write + Gleam code where possible. +

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