From 7d30b9a5e50676881e47fb3ee87b65db4b020493 Mon Sep 17 00:00:00 2001
From: Louis Pilfold
Date: Thu, 18 Jan 2024 19:55:18 +0000
Subject: Remove `
---
.../chapter2_flow_control/lesson02_variable_patterns/text.html | 5 +++--
1 file changed, 3 insertions(+), 2 deletions(-)
(limited to 'src/content/chapter2_flow_control/lesson02_variable_patterns')
diff --git a/src/content/chapter2_flow_control/lesson02_variable_patterns/text.html b/src/content/chapter2_flow_control/lesson02_variable_patterns/text.html
index 8154979..b3e4000 100644
--- a/src/content/chapter2_flow_control/lesson02_variable_patterns/text.html
+++ b/src/content/chapter2_flow_control/lesson02_variable_patterns/text.html
@@ -1,7 +1,8 @@
The case expression is the most common kind of flow control in Gleam code. It
- is similar to `switch` in some other languages, but more powerful than most.
-
+ is similar to switch
in some other languages, but more powerful
+ than most.
+
It allows the programmer to say "if the data has this shape then run this
code", a process called called pattern matching.
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