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-<p>Gleam's <code>Float</code> type represents numbers that are not integers.</p>
-<p>
- Gleam's numerical operators are not overloaded, so there are dedicated
- operators for working with floats.
-</p>
-<p>
- Floats are represented as 64 bit floating point numbers on both the Erlang and
- JavaScript runtimes. The floating point behaviour is native to their
- respective runtimes, so their exact behaviour will be slightly different
- on the two runtimes.
-</p>
-<p>
- Under the JavaScript runtime, exceeding the maximum (or minimum) representable
- value for a floating point value will result in <code>Infinity</code> (or
- <code>-Infinity</code>). Should you try to divide two infinities you will
- get <code>NaN</code> as a result.
-</p>
-<p>
- When running on the BEAM any overflow will raise an error. So there is
- no <code>NaN</code> or <code>Infinity</code> float value in the Erlang
- runtime.
-</p>
-<p>
- Division by zero will not overflow, but is instead defined to be zero.
-</p>
-<p>
- The
- <a href="https://hexdocs.pm/gleam_stdlib/gleam/float.html"
- ><code>gleam/float</code></a
- >
- standard library module contains functions for working with floats.
-</p>