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4 files changed, 18 insertions, 14 deletions
diff --git a/src/content/chapter0_basics/lesson01_hello_world/text.html b/src/content/chapter0_basics/lesson01_hello_world/text.html index 8e2033a..ec4fb10 100644 --- a/src/content/chapter0_basics/lesson01_hello_world/text.html +++ b/src/content/chapter0_basics/lesson01_hello_world/text.html @@ -1,9 +1,10 @@ +<p>Here is a program that prints out the text "Hello, Joe!".</p> <p> - Here is a program that prints out the text "Hello, Joe!". -</p> -<p> - It does this by using the `println` function which has been imported from the - <a href="https://hexdocs.pm/gleam_stdlib/gleam/io.html"><code>gleam/io</code></a> + It does this by using the <code>println</code> function which has been + imported from the + <a href="https://hexdocs.pm/gleam_stdlib/gleam/io.html" + ><code>gleam/io</code></a + > module, which is part of the Gleam standard library. </p> <p> diff --git a/src/content/chapter0_basics/lesson05_floats/text.html b/src/content/chapter0_basics/lesson05_floats/text.html index 497bb13..cc993c4 100644 --- a/src/content/chapter0_basics/lesson05_floats/text.html +++ b/src/content/chapter0_basics/lesson05_floats/text.html @@ -1,8 +1,7 @@ +<p>Gleam's <code>Float</code> type represents numbers that are not integers.</p> <p> - Gleam's <code>Float</code> type represents numbers that are not integers. -</p> -<p> - Unlike many languages Gleam does not have a `NaN` or `Infinity` float value. + Unlike many languages Gleam does not have a <code>NaN</code> or + <code>Infinity</code> float value. </p> <p> Gleam's numerical operators are not overloaded, so there are dedictated @@ -13,7 +12,9 @@ JavaScript runtimes. </p> <p> - The <a href="https://hexdocs.pm/gleam_stdlib/gleam/float.html"><code>gleam/float</code></a> + The + <a href="https://hexdocs.pm/gleam_stdlib/gleam/float.html" + ><code>gleam/float</code></a + > standard library module contains functions for working with floats. </p> - diff --git a/src/content/chapter1_functions/lesson10_deprecations/text.html b/src/content/chapter1_functions/lesson10_deprecations/text.html index 0d83ef7..5ea776f 100644 --- a/src/content/chapter1_functions/lesson10_deprecations/text.html +++ b/src/content/chapter1_functions/lesson10_deprecations/text.html @@ -1,6 +1,7 @@ <p> Functions and other definitions can be marked as deprecated using the - `@deprecated` attribute. + <code>@deprecated</code> + attribute. </p> <p> If a deprecated function is reference the compiler will emit a warning, diff --git a/src/content/chapter2_flow_control/lesson02_variable_patterns/text.html b/src/content/chapter2_flow_control/lesson02_variable_patterns/text.html index 8154979..b3e4000 100644 --- a/src/content/chapter2_flow_control/lesson02_variable_patterns/text.html +++ b/src/content/chapter2_flow_control/lesson02_variable_patterns/text.html @@ -1,7 +1,8 @@ <p> The case expression is the most common kind of flow control in Gleam code. It - is similar to `switch` in some other languages, but more powerful than most. -</p> + is similar to <code>switch</code> in some other languages, but more powerful + than most. +</p> <p> It allows the programmer to say "if the data has this shape then run this code", a process called called <em>pattern matching</em>. |