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////
// IMPORTS ---------------------------------------------------------------------
import lustre/element
import lustre/attribute
// TYPES -----------------------------------------------------------------------
///
pub opaque type Program(state, action) {
Program(
init: state,
update: Update(state, action),
render: Render(state, action)
)
}
pub type Element(action) = element.Element(action)
pub type Attribute(action) = attribute.Attribute(action)
// These types aren't exposed, but they're just here to try and shrink the type
// annotations for `Program` and `program` a little bit. When generating docs,
// Gleam automatically expands type aliases so this is purely for the benefit of
// those reading the source.
//
type Update(state, action) = fn (state, action) -> state
type Render(state, action) = fn (state) -> Element(action)
// CONSTRUCTORS ----------------------------------------------------------------
/// Create a basic lustre program that just renders some element on the page.
/// Note that this doesn't mean the content is static! With `element.stateful`
/// you can still create components with local state.
///
/// Basic lustre programs don't have any *global* application state and so the
/// plumbing is a lot simpler. If you find yourself passing state
///
pub fn basic (element: Element(any)) -> Program(Nil, any) {
let init = Nil
let update = fn (_, _) { Nil }
let render = fn (_) { element }
Program(init, update, render)
}
/// Create a more complex application mimicing TEA – the Elm architecture. We
/// start with some initial `state`, a function to update that state, and then
/// a render function to derive our program's view from that state.
///
///
pub fn application (init: state, update: Update(state, action), render: Render(state, action)) -> Program(state, action) {
Program(init, update, render)
}
// EFFECTS ---------------------------------------------------------------------
///
pub external fn start (program: Program(state, action), selector: String) -> Nil
= "./lustre/ffi.mjs" "mount"
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