1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
|
//// Lustre is a declarative framework for building Web apps in Gleam.
// IMPORTS ---------------------------------------------------------------------
import gleam/dynamic.{Decoder}
import gleam/map.{Map}
import lustre/effect.{Effect}
import lustre/element.{Element}
// TYPES -----------------------------------------------------------------------
/// An `App` describes a Lustre application: what state it holds and what kind
/// of actions get dispatched to update that model. The only useful thing you can
/// do with an `App` is pass it to [`start`](#start).
///
/// You can construct an `App` from the two constructors exposed in this module:
/// [`basic`](#basic) and [`application`](#application). Although you can't do
/// anything but [`start`](#start) them, the constructors are separated in case
/// you want to set up an application but defer starting it until some later point
/// in time.
///
/// ```text
/// +--------+
/// | |
/// | update |
/// | |
/// +--------+
/// ^ |
/// | |
/// Msg | | #(Model, Effect(Msg))
/// | |
/// | v
/// +------+ +------------------------+
/// | | #(Model, Effect(Msg)) | |
/// | init |------------------------>| Lustre Runtime |
/// | | | |
/// +------+ +------------------------+
/// ^ |
/// | |
/// Msg | | Model
/// | |
/// | v
/// +--------+
/// | |
/// | view |
/// | |
/// +--------+
/// ```
///
pub type App(flags, model, msg)
pub type Error {
AppAlreadyStarted
AppNotYetStarted
ComponentAlreadyRegistered
ElementNotFound
NotABrowser
}
// CONSTRUCTORS ----------------------------------------------------------------
@target(javascript)
/// Create a basic lustre app that just views some element on the page.
/// Note that this doesn't mean the content is static! With `element.stateful`
/// you can still create components with local state.
///
/// Basic lustre apps don't have any *global* application state and so the
/// plumbing is a lot simpler. If you find yourself passing lots of state around,
/// you might want to consider using [`simple`](#simple) or [`application`](#application)
/// instead.
///
/// ```gleam
/// import lustre
/// import lustre/element
///
/// pub fn main () {
/// let app = lustre.element(
/// element.h1([], [
/// element.text("Hello, world!")
/// ])
/// )
///
/// assert Ok(_) = lustre.start(app, "#root")
/// }
/// ```
///
pub fn element(element: Element(msg)) -> App(Nil, Nil, msg) {
let init = fn(_) { #(Nil, effect.none()) }
let update = fn(_, _) { #(Nil, effect.none()) }
let view = fn(_) { element }
application(init, update, view)
}
@target(javascript)
/// If you start off with a simple `[element`](#element) app, you may find
/// yourself leaning on [`stateful`](./lustrel/element.html#stateful) elements
/// to manage model used throughout your app. If that's the case or if you know
/// you need some global model from the get-go, you might want to construct a
/// [`simple`](#simple) app instead.
///
/// This is one app constructor that allows your HTML elements to dispatch actions
/// to update your program model.
///
/// ```gleam
/// import gleam/int
/// import lustre
/// import lustre/element
/// import lustre/event
///
/// type Msg {
/// Decr
/// Incr
/// }
///
/// pub fn main () {
/// let init = 0
///
/// let update = fn (model, msg) {
/// case msg {
/// Decr -> model - 1
/// Incr -> model + 1
/// }
/// }
///
/// let view = fn (model) {
/// element.div([], [
/// element.button([ event.on_click(Decr) ], [
/// element.text("-")
/// ]),
///
/// element.text(int.to_string(model)),
///
/// element.button([ event.on_click(Incr) ], [
/// element.text("+")
/// ])
/// ])
/// }
///
/// let app = lustre.simple(init, update, view)
/// assert Ok(_) = lustre.start(app, "#root")
/// }
/// ```
///
pub fn simple(
init: fn(flags) -> model,
update: fn(model, msg) -> model,
view: fn(model) -> Element(msg),
) -> App(flags, model, msg) {
let init = fn(flags) { #(init(flags), effect.none()) }
let update = fn(model, msg) { #(update(model, msg), effect.none()) }
application(init, update, view)
}
@target(javascript)
/// An evolution of a [`simple`](#simple) app that allows you to return a
/// [`Effect`](./lustre/effect.html#Effect) from your `init` and `update`s. Commands give
/// us a way to perform side effects like sending an HTTP request or running a
/// timer and then dispatch actions back to the runtime to trigger an `update`.
///
///```
/// import lustre
/// import lustre/effect
/// import lustre/element
///
/// pub fn main () {
/// let init = #(0, tick())
///
/// let update = fn (model, msg) {
/// case msg {
/// Tick -> #(model + 1, tick())
/// }
/// }
///
/// let view = fn (model) {
/// element.div([], [
/// element.text("Time elapsed: ")
/// element.text(int.to_string(model))
/// ])
/// }
///
/// let app = lustre.simple(init, update, view)
/// assert Ok(_) = lustre.start(app, "#root")
/// }
///
/// fn tick () -> Effect(Msg) {
/// effect.from(fn (dispatch) {
/// setInterval(fn () {
/// dispatch(Tick)
/// }, 1000)
/// })
/// }
///
/// external fn set_timeout (f: fn () -> a, delay: Int) -> Nil
/// = "" "window.setTimeout"
///```
///
@external(javascript, "./lustre.ffi.mjs", "setup")
pub fn application(
init: fn(flags) -> #(model, Effect(msg)),
update: fn(model, msg) -> #(model, Effect(msg)),
view: fn(model) -> Element(msg),
) -> App(flags, model, msg)
@target(javascript)
@external(javascript, "./lustre.ffi.mjs", "setup_component")
pub fn component(
name: String,
init: fn() -> #(model, Effect(msg)),
update: fn(model, msg) -> #(model, Effect(msg)),
view: fn(model) -> Element(msg),
on_attribute_change: Map(String, Decoder(msg)),
) -> Result(Nil, Error)
// EFFECTS ---------------------------------------------------------------------
@target(javascript)
/// Once you have created a app with either `basic` or `application`, you
/// need to actually start it! This function will mount your app to the DOM
/// node that matches the query selector you provide.
///
/// If everything mounted OK, we'll get back a dispatch function that you can
/// call to send actions to your app and trigger an update.
///
///```
/// import lustre
///
/// pub fn main () {
/// let app = lustre.appliation(init, update, view)
/// assert Ok(dispatch) = lustre.start(app, "#root")
///
/// dispatch(Incr)
/// dispatch(Incr)
/// dispatch(Incr)
/// }
///```
///
/// This may not seem super useful at first, but by returning this dispatch
/// function from your `main` (or elsewhere) you can get events into your Lustre
/// app from the outside world.
///
@external(javascript, "./lustre.ffi.mjs", "start")
pub fn start(
app: App(flags, model, msg),
selector: String,
flags: flags,
) -> Result(fn(msg) -> Nil, Error)
// UTILS -----------------------------------------------------------------------
@external(javascript, "./lustre.ffi.mjs", "is_browser")
pub fn is_browser() -> Bool {
False
}
@external(javascript, "./lustre.ffi.mjs", "is_registered")
pub fn is_registered(_name: String) -> Bool {
False
}
|