# 03 Side effects Lustre's implementation of the Model-View-Update architecture includes one additional piece of the puzzle: managed side effects. If we take the MVU diagram from the previous guide and upgrade it to include managed effects, it looks like this: ```text +--------+ | | | update | | | +--------+ ^ | | | Msg | | #(Model, Effect(msg)) | | | v +------+ +------------------------+ | | #(Model, Effect(msg)) | | | init |------------------------>| Lustre Runtime | | | | | +------+ +------------------------+ ^ | | | Msg | | Model | | | v +--------+ | | | view | | | +--------+ ``` Well what does managed effects mean, exactly? In Lustre, we expect your `init`, `update`, and `view` functions to be [_pure_](https://github.com/lustre-labs/lustre/blob/main/pages/hints/pure-functions.md). That means they shouldn't perform side effects like making a HTTP request or writing to local storage: we should be able to run your functions 100 times with the same input and get the same output every time! Of course, in real applications performing HTTP requests and writing to local storage turn out to be quite useful things to do. If we shouldn't perform side effects in our code how do we do them then? Lustre has an [`Effect`](https://hexdocs.pm/lustre/lustre/effect.html) type that _tells the runtime what side effects to perform_. So we say "Hey, I want to make a HTTP request to this URL and when you get the response, dispatch this message to me". The runtime takes care of performing the side effect and turning the result into something our `update` function understands. ## Why managed effects? This can feel like a lot of ceremony to go through just to make a HTTP request. The natural question is: why not just let us make these requests ourselves? Managed effects have a number of benefits that come from _separating our programs from the outside world_: 1. **Predictability**: by keeping side effects out of our `update` function, we can be confident that our application's state is only ever changed in one place. This makes it easier to reason about our code and track down bugs. 2. **Testability**: because our application code is pure, we can test it without needing to mock out HTTP services or browser APIs. We can test our `update` function, for example, by passing in a sequence of messages: no network mocks required! 3. **Reusability**: Lustre applications can run in a variety of environments and contexts. The more we push platform-specific code into managed effects, the easier time we'll have running our application as a [server component](https://hexdocs.pm/lustre/lustre/server_component.html) or as a static site. ## Packages for common effects The community has started to build packages that cover common side effects. For many applications it's enough to drop these packages in and start using them without needing to write any custom effects. > **Note**: _all_ of these packages are community maintained and unrelated to the > core Lustre organisation. If you run into issues please open an issue on the > package's repository! - [`lustre_http`](https://hexdocs.pm/lustre_http/) lets you make HTTP requests and describe what responses to expect from them. - [`lustre_websocket`](https://hexdocs.pm/lustre_websocket/) handles WebSocket connections and messages. - [`modem`](https://hexdocs.pm/modem/) and [`lustre_routed`](https://hexdocs.pm/lustre_routed/) are two packages that help you manage navigation and routing. - [`lustre_animation`](https://hexdocs.pm/lustre_animation/) is a simple package for interpolating between values over time. ## Running effects We know that effects need to be performed by the runtime, but how does the runtime know when we want it to run an effect? If you have been using the `lustre.simple` application constructor until now, it is time to upgrade to [`lustre.application`](https://hexdocs.pm/lustre/lustre.html#application)! Full Lustre applications differ from simple applications in one important way by returning a tuple of `#(Model, Effect(Msg))` from your `init` and `update` functions: ```gleam pub fn simple( init: fn(flags) -> model, update: fn(model, msg) -> model, view: fn(model) -> Element(msg), ) -> App(flags, model, msg) pub fn application( init: fn(flags) -> #(model, Effect(msg)), update: fn(model, msg) -> #(model, Effect(msg)), view: fn(model) -> Element(msg), ) -> App(flags, model, msg) ``` We can, for example, launch an HTTP request on application start by using `lustre_http.get` in our `init` function: ```gleam fn init(_) { let model = Model(...) let get_ip = lustre_http.get( "https://api.ipify.org", ApiReturnedIpAddress ) #(model, get_ip) } ``` > **Note**: to tell the runtime we _don't_ want to perform any side effects this > time, we can use [`effect.none()`](https://hexdocs.pm/lustre/lustre/effect.html#none). ## Writing your own effects When you need to do something one of the existing packages doesn't cover, you need to write your own effect. You can do that by passing a callback to [`effect.from`](https://hexdocs.pm/lustre/lustre/effect.html#from). Custom effects are called with an argument – commonly called `dispatch` – that you can use to send messages back to your application's `update` function. Below is an example of a custom effect that reads a value from local storage: ```js // ffi.mjs import { Ok, Error } from "./gleam.mjs"; export function read(key) { const value = window.localStorage.getItem(key); return value ? new Ok(value) : new Error(undefined); } ``` ```gleam fn read(key: String, to_msg: fn(Result(String, Nil) -> msg) -> Effect(msg) { effect.from(fn(dispatch) { do_read(key) |> to_msg |> dispatch }) } @external(javascript, "ffi.mjs", "read") fn do_read(key: String) -> Result(String, Nil) { Error(Nil) } ``` > **Note**: we provide a default implementation of the `do_read` function that > always fails. Where possible it's good to provide an implementation for all of > Gleam's targets. This makes it much easier to run your code as a > [server component](https://hexdocs.pm/lustre/lustre/server_component.html) in > the future. ### Effects that touch the DOM Lustre runs all your side effects after your `update` function returns but _before_ your `view` function is called. A common bug folks run into is trying to interact with a particular element in the DOM before it's had a chance to render. As a rule of thumb, you should _always_ wrap custom effects that interact with the DOM in a [`requestAnimationFrame`](https://developer.mozilla.org/en-US/docs/Web/API/window/requestAnimationFrame) call to ensure the DOM has had a chance to update first. ### Effects without dispatch So far, we have seen side effects that are expected to _return something_ to our program. If we fire an HTTP request, it wouldn't be much use if we couldn't get the response back! Sometimes folks wrongly assume effects _must_ use the `dispatch` function their given, but this isn't true! It's also totally valid to write effects that don't dispatch any messages. Earlier we saw an example of how to read from local storage, we might also want an effect to _write_ to local storage and there's not much to dispatch in that case! ```js // ffi.mjs export function write(key, value) { window.localStorage.setItem(key, value); } ``` ```gleam // app.gleam fn write(key: String, value: String) -> Effect(msg) { effect.from(fn(_) { do_write(key, value) }) } @external(javascript, "ffi.mjs", "write") fn do_write(key: String, value: String) -> Nil { Nil } ``` ### Effects with multiple dispatch Similar to effects that don't dispatch any messages, some folks skip over the fact effects can dispatch _multiple_ messages. Packages like [`lustre_websoket`](https://hexdocs.pm/lustre_websocket/) and [`modem`](https://hexdocs.pm/modem/) set up effects that will dispatch many messages over the lifetime of your program. Once you have a reference to that `dispatch` function, you're free to call it as many times as you want! ```js // ffi.mjs export function every(interval, cb) { window.setInterval(cb, interval); } ``` ```gleam // app.gleam fn every(interval: Int, tick: msg) -> Effect(msg) { effect.from(fn(dispatch) { do_every(interval, fn() { dispatch(tick) }) }) } @external(javascript, "ffi.mjs", "every") fn do_every(interval: Int, cb: fn() -> Nil) -> Nil { Nil } ``` Here we set up an effect that will continuously dispatch a `tick` message at a fixed interval. ## Related examples If you'd like to see some of the ideas in action, we have a number of examples that demonstrate how Lustre's effects system works in practice: - [`05-http-requests`](https://github.com/lustre-labs/lustre/tree/main/examples/05-http-requests) - [`06-custom-effects`](https://github.com/lustre-labs/lustre/tree/main/examples/06-custom-effects) - [`07-routing`](https://github.com/lustre-labs/lustre/tree/main/examples/07-routing) ## Getting help If you're having trouble with Lustre or not sure what the right way to do something is, the best place to get help is the [Gleam Discord server](https://discord.gg/Fm8Pwmy). You could also open an issue on the [Lustre GitHub repository](https://github.com/lustre-labs/lustre/issues).