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Diffstat (limited to 'lib/src/lustre.gleam')
-rw-r--r-- | lib/src/lustre.gleam | 254 |
1 files changed, 254 insertions, 0 deletions
diff --git a/lib/src/lustre.gleam b/lib/src/lustre.gleam new file mode 100644 index 0000000..673f982 --- /dev/null +++ b/lib/src/lustre.gleam @@ -0,0 +1,254 @@ +//// Lustre is a declarative framework for building Web apps in Gleam. + +// IMPORTS --------------------------------------------------------------------- + +import gleam/dynamic.{Decoder} +import gleam/map.{Map} +import lustre/effect.{Effect} +import lustre/element.{Element} + +// TYPES ----------------------------------------------------------------------- + +/// An `App` describes a Lustre application: what state it holds and what kind +/// of actions get dispatched to update that model. The only useful thing you can +/// do with an `App` is pass it to [`start`](#start). +/// +/// You can construct an `App` from the two constructors exposed in this module: +/// [`basic`](#basic) and [`application`](#application). Although you can't do +/// anything but [`start`](#start) them, the constructors are separated in case +/// you want to set up an application but defer starting it until some later point +/// in time. +/// +/// ```text +/// +--------+ +/// | | +/// | update | +/// | | +/// +--------+ +/// ^ | +/// | | +/// Msg | | #(Model, Effect(Msg)) +/// | | +/// | v +/// +------+ +------------------------+ +/// | | #(Model, Effect(Msg)) | | +/// | init |------------------------>| Lustre Runtime | +/// | | | | +/// +------+ +------------------------+ +/// ^ | +/// | | +/// Msg | | Model +/// | | +/// | v +/// +--------+ +/// | | +/// | render | +/// | | +/// +--------+ +/// ``` +/// +pub type App(model, msg) + +pub type Error { + ElementNotFound + ComponentAlreadyRegistered +} + +// These types aren't exposed, but they're just here to try and shrink the type +// annotations for `App` and `application` a little bit. When generating docs, +// Gleam automatically expands type aliases so this is purely for the benefit of +// those reading the source. +// + +type Update(model, msg) = + fn(model, msg) -> #(model, Effect(msg)) + +type Render(model, msg) = + fn(model) -> Element(msg) + +// CONSTRUCTORS ---------------------------------------------------------------- + +@target(javascript) +/// Create a basic lustre app that just renders some element on the page. +/// Note that this doesn't mean the content is static! With `element.stateful` +/// you can still create components with local state. +/// +/// Basic lustre apps don't have any *global* application state and so the +/// plumbing is a lot simpler. If you find yourself passing lots of state around, +/// you might want to consider using [`simple`](#simple) or [`application`](#application) +/// instead. +/// +/// ```gleam +/// import lustre +/// import lustre/element +/// +/// pub fn main () { +/// let app = lustre.element( +/// element.h1([], [ +/// element.text("Hello, world!") +/// ]) +/// ) +/// +/// assert Ok(_) = lustre.start(app, "#root") +/// } +/// ``` +/// +pub fn element(element: Element(msg)) -> App(Nil, msg) { + let init = fn() { #(Nil, effect.none()) } + let update = fn(_, _) { #(Nil, effect.none()) } + let render = fn(_) { element } + + application(init, update, render) +} + +@target(javascript) +/// If you start off with a simple `[element`](#element) app, you may find +/// yourself leaning on [`stateful`](./lustrel/element.html#stateful) elements +/// to manage model used throughout your app. If that's the case or if you know +/// you need some global model from the get-go, you might want to construct a +/// [`simple`](#simple) app instead. +/// +/// This is one app constructor that allows your HTML elements to dispatch actions +/// to update your program model. +/// +/// ```gleam +/// import gleam/int +/// import lustre +/// import lustre/element +/// import lustre/event +/// +/// type Msg { +/// Decr +/// Incr +/// } +/// +/// pub fn main () { +/// let init = 0 +/// +/// let update = fn (model, msg) { +/// case msg { +/// Decr -> model - 1 +/// Incr -> model + 1 +/// } +/// } +/// +/// let render = fn (model) { +/// element.div([], [ +/// element.button([ event.on_click(Decr) ], [ +/// element.text("-") +/// ]), +/// +/// element.text(int.to_string(model)), +/// +/// element.button([ event.on_click(Incr) ], [ +/// element.text("+") +/// ]) +/// ]) +/// } +/// +/// let app = lustre.simple(init, update, render) +/// assert Ok(_) = lustre.start(app, "#root") +/// } +/// ``` +/// +pub fn simple( + init: fn() -> model, + update: fn(model, msg) -> model, + render: fn(model) -> Element(msg), +) -> App(model, msg) { + let init = fn() { #(init(), effect.none()) } + let update = fn(model, msg) { #(update(model, msg), effect.none()) } + + application(init, update, render) +} + +@target(javascript) +/// An evolution of a [`simple`](#simple) app that allows you to return a +/// [`Effect`](./lustre/effect.html#Effect) from your `init` and `update`s. Commands give +/// us a way to perform side effects like sending an HTTP request or running a +/// timer and then dispatch actions back to the runtime to trigger an `update`. +/// +///``` +/// import lustre +/// import lustre/effect +/// import lustre/element +/// +/// pub fn main () { +/// let init = #(0, tick()) +/// +/// let update = fn (model, msg) { +/// case msg { +/// Tick -> #(model + 1, tick()) +/// } +/// } +/// +/// let render = fn (model) { +/// element.div([], [ +/// element.text("Time elapsed: ") +/// element.text(int.to_string(model)) +/// ]) +/// } +/// +/// let app = lustre.simple(init, update, render) +/// assert Ok(_) = lustre.start(app, "#root") +/// } +/// +/// fn tick () -> Effect(Msg) { +/// effect.from(fn (dispatch) { +/// setInterval(fn () { +/// dispatch(Tick) +/// }, 1000) +/// }) +/// } +/// +/// external fn set_timeout (f: fn () -> a, delay: Int) -> Nil +/// = "" "window.setTimeout" +///``` +@external(javascript, "./lustre.ffi.mjs", "setup") +pub fn application(init: fn() -> #(model, Effect(msg)), update: Update( + model, + msg, + ), render: Render(model, msg)) -> App(model, msg) + +@target(javascript) +@external(javascript, "./lustre.ffi.mjs", "setup_component") +pub fn component(name: String, init: fn() -> #(model, Effect(msg)), update: Update( + model, + msg, + ), render: Render(model, msg), on_attribute_change: Map(String, Decoder(msg))) -> Result( + Nil, + Error, +) + +// EFFECTS --------------------------------------------------------------------- + +@target(javascript) +/// Once you have created a app with either `basic` or `application`, you +/// need to actually start it! This function will mount your app to the DOM +/// node that matches the query selector you provide. +/// +/// If everything mounted OK, we'll get back a dispatch function that you can +/// call to send actions to your app and trigger an update. +/// +///``` +/// import lustre +/// +/// pub fn main () { +/// let app = lustre.appliation(init, update, render) +/// assert Ok(dispatch) = lustre.start(app, "#root") +/// +/// dispatch(Incr) +/// dispatch(Incr) +/// dispatch(Incr) +/// } +///``` +/// +/// This may not seem super useful at first, but by returning this dispatch +/// function from your `main` (or elsewhere) you can get events into your Lustre +/// app from the outside world. +/// +@external(javascript, "./lustre.ffi.mjs", "start") +pub fn start(app: App(model, msg), selector: String) -> Result( + fn(msg) -> Nil, + Error, +) |