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Diffstat (limited to 'examples/02-interactivity/README.md')
-rw-r--r-- | examples/02-interactivity/README.md | 14 |
1 files changed, 13 insertions, 1 deletions
diff --git a/examples/02-interactivity/README.md b/examples/02-interactivity/README.md index d97f618..d2e486a 100644 --- a/examples/02-interactivity/README.md +++ b/examples/02-interactivity/README.md @@ -94,7 +94,9 @@ _exhaustiveness checking_ to ensure we handle all possible messages. ### View - +Because state management is handled in our `update` function, our `view` becomes +a simple function that takes a model and returns some HTML in the form of a +Lustre `Element`. ```gleam fn view(model: Model) -> Element(Msg) { @@ -102,6 +104,16 @@ fn view(model: Model) -> Element(Msg) { } ``` +In Lustre we call _all_ functions that return an `Element` "view functions": there's +nothing special about the `view` that takes your model. + +Folks coming from frameworks like React might notice the absence of components +with local encapsulated state. Lustre _does_ have components like this, but unlike +other frameworks these are a fairly advanced use of the library and are typically +used for larger pieces of UI like an entire form or a table. We'll cover how +components fit into Lustre in later examples, but for now resist the urge to think +in terms of "components" and "state" and try to think of your UI as a composition +of _view functions_. ## Creating a dynamic Lustre application |