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diff --git a/compat/lustre_websocket/README.md b/compat/lustre_websocket/README.md new file mode 100644 index 0000000..5e30c8e --- /dev/null +++ b/compat/lustre_websocket/README.md @@ -0,0 +1,51 @@ +# lustre_websocket + +[](https://hex.pm/packages/lustre_websocket) +[](https://hexdocs.pm/lustre_websocket/) + +Use websockets from your `lustre` application! + +## Quick start + +Add to your Gleam project: + +```sh +gleam add lustre_websocket +``` + +Typical usage looks like +``` +import lustre_websocket as ws + +pub type Msg { + WsWrapper(ws.WebSocketEvent) +} + +let init = #(Model(None), ws.init("/path", WsWrapper)) +``` +and then you pass `init` as first argument to `lustre.application`. +But you can create a socket at any time, esp. re-create it after it is closed by the server. + +The events can be handled like this: +``` +update(model, msg) { + case msg { + WsWrapper(OnOpen(socket)) -> #(Model(..model, ws: Some(socket)), ws.send(socket, "client-init")) + WsWrapper(OnMessage(msg)) -> todo + WsWrapper(OnClose(reason)) -> #(Model(..model, ws: None), cmd.none()) + } +} +``` +which also demonstrates how you send a text message over the socket. + +### Caveat + +*This package cannot handle more than 1 socket on a server endpoint* + +### TODO: + * support protocol choice, including one websocket per protocol per endpoint + * support binary data + * allow client to close the socket + * provide errors to the application, when I have a clue on what those might actually be + * prevent sending over closed sockets + * maybe auto-reopen sockets that were closed because of Normal |