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authorHayleigh Thompson <me@hayleigh.dev>2024-03-24 21:12:12 +0000
committerHayleigh Thompson <me@hayleigh.dev>2024-03-24 21:18:56 +0000
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tree264fe7c463fcc80f36f6376c7e50b2e391c2c0db /examples/03-controlled-inputs/README.md
parent65f32e8df1a49e469e559bda89bcc3279772d0d8 (diff)
downloadlustre-02007717a195878c56abd5f7b4909f3d10f0e1de.tar.gz
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:recycle: Update examples to use new lustre_dev_tools package.
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# 03 Controlled Inputs
-> **Note**: this guide is written for Lustre v4. The latest stable release of
-> Lustre is v3. To follow along with this guide, you need to _manually_ edit your
-> `gleam.toml` and change the required version of lustre to `"4.0.0-rc.2"`.
-
The most common way to handle inputs and other state-holding elements is in a
_controlled_ way. This means your app's model is the source of truth for that
element's state, and you update that state based on user input or other events.
@@ -57,7 +53,3 @@ case msg {
If you're having trouble with Lustre or not sure what the right way to do
something is, the best place to get help is the [Gleam Discord server](https://discord.gg/Fm8Pwmy).
You could also open an issue on the [Lustre GitHub repository](https://github.com/lustre-labs/lustre/issues).
-
-While our docs are still a work in progress, the official [Elm guide](https://guide.elm-lang.org)
-is also a great resource for learning about the Model-View-Update architecture
-and the kinds of patterns that Lustre is built around.