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import { inspect, isEqual } from "./gleam.mjs";
function getHash(s) {
if (typeof s === "number") return s;
if (typeof s !== "string") s = inspect(s);
let hash = 0;
const len = s.length;
for (let i = 0; i < len; i++) {
hash = (Math.imul(31, hash) + s.charCodeAt(i)) | 0;
}
return hash;
}
const SHIFT = 5; // number of bits you need to shift by to get the next bucket
const BUCKET_SIZE = Math.pow(2, SHIFT);
const MASK = BUCKET_SIZE - 1; // used to zero out all bits not in the bucket
const MAX_INDEX_NODE = BUCKET_SIZE / 2; // when does index node grow into array node
const MIN_ARRAY_NODE = BUCKET_SIZE / 4; // when does array node shrink to index node
const ENTRY = 0;
const ARRAY_NODE = 1;
const INDEX_NODE = 2;
const COLLISION_NODE = 3;
const EMPTY = {
type: INDEX_NODE,
bitmap: 0,
array: [],
};
/** Mask the hash to get only the bucket corresponding to shift */
function mask(hash, shift) {
return (hash >>> shift) & MASK;
}
/** Set only the Nth bit where N is the masked hash */
function bitpos(hash, shift) {
return 1 << mask(hash, shift);
}
/** Count the number of 1 bits in a number */
function bitcount(x) {
x -= (x >> 1) & 0x55555555;
x = (x & 0x33333333) + ((x >> 2) & 0x33333333);
x = (x + (x >> 4)) & 0x0f0f0f0f;
x += x >> 8;
x += x >> 16;
return x & 0x7f;
}
/** Calculate the array index of an item in a bitmap index node */
function index(bitmap, bit) {
return bitcount(bitmap & (bit - 1));
}
/** Efficiently copy an array and set one value at an index */
function cloneAndSet(arr, at, val) {
const len = arr.length;
const out = new Array(len);
for (let i = 0; i < len; ++i) {
out[i] = arr[i];
}
out[at] = val;
return out;
}
/** Efficiently copy an array and insert one value at an index */
function spliceIn(arr, at, val) {
const len = arr.length;
const out = new Array(len + 1);
let i = 0;
let g = 0;
while (i < at) {
out[g++] = arr[i++];
}
out[g++] = val;
while (i < len) {
out[g++] = arr[i++];
}
return out;
}
/** Efficiently copy an array and remove one value at an index */
function spliceOut(arr, at) {
const len = arr.length;
const out = new Array(len - 1);
let i = 0;
let g = 0;
while (i < at) {
out[g++] = arr[i++];
}
++i;
while (i < len) {
out[g++] = arr[i++];
}
return out;
}
/** Create a new node containing two entries */
function createNode(shift, key1, val1, key2hash, key2, val2) {
const key1hash = getHash(key1);
if (key1hash === key2hash) {
return {
type: COLLISION_NODE,
hash: key1hash,
array: [
{ type: ENTRY, k: key1, v: val1 },
{ type: ENTRY, k: key2, v: val2 },
],
};
}
const addedLeaf = { val: false };
return assoc(
assocIndex(EMPTY, shift, key1hash, key1, val1, addedLeaf),
shift,
key2hash,
key2,
val2,
addedLeaf
);
}
/** Associate a node with a new entry, creating a new node. */
function assoc(root, shift, hash, key, val, addedLeaf) {
switch (root.type) {
case ARRAY_NODE:
return assocArray(root, shift, hash, key, val, addedLeaf);
case INDEX_NODE:
return assocIndex(root, shift, hash, key, val, addedLeaf);
case COLLISION_NODE:
return assocCollision(root, shift, hash, key, val, addedLeaf);
}
}
function assocArray(root, shift, hash, key, val, addedLeaf) {
const idx = mask(hash, shift);
const node = root.array[idx];
// if the corresponding index is empty set the index to a newly created node
if (node === undefined) {
return {
type: ARRAY_NODE,
size: root.size + 1,
array: cloneAndSet(
root.array,
idx,
assocIndex(EMPTY, shift + SHIFT, hash, key, val, addedLeaf)
),
};
}
// otherwise call assoc on the child node
const n = assoc(node, shift + SHIFT, hash, key, val, addedLeaf);
// if the child node hasn't changed just return the old root
if (n === node) {
return root;
}
// otherwise set the index to the new node
return {
type: ARRAY_NODE,
size: root.size,
array: cloneAndSet(root.array, idx, n),
};
}
function assocIndex(root, shift, hash, key, val, addedLeaf) {
const bit = bitpos(hash, shift);
const idx = index(root.bitmap, bit);
// if there is already a item at this hash index..
if ((root.bitmap & bit) !== 0) {
// if there is a node at the index (not an entry), call assoc on the child node
const node = root.array[idx];
if (node.type !== ENTRY) {
const n = assoc(node, shift + SHIFT, hash, key, val, addedLeaf);
if (n === node) {
return root;
}
return {
type: INDEX_NODE,
bitmap: root.bitmap,
array: cloneAndSet(root.array, idx, n),
};
}
// otherwise there is an entry at the index
// if the keys are equal replace the entry with the updated value
const keyOrNull = node.k;
if (isEqual(key, keyOrNull)) {
if (val === node.v) {
return root;
}
return {
type: INDEX_NODE,
bitmap: root.bitmap,
array: cloneAndSet(root.array, idx, {
type: ENTRY,
k: keyOrNull,
v: val,
}),
};
}
// if the keys are not equal, replace the entry with a new child node
addedLeaf.val = true;
return {
type: INDEX_NODE,
bitmap: root.bitmap,
array: cloneAndSet(
root.array,
idx,
createNode(shift + SHIFT, keyOrNull, node.v, hash, key, val)
),
};
} else {
// else there is currently no item at the hash index
const n = root.array.length;
// if the number of nodes is at the maximum, expand this node into an array node
if (n >= MAX_INDEX_NODE) {
// create a 32 length array for the new array node (one for each bit in the hash)
const nodes = new Array(32);
// create and insert a node for the new entry
const jdx = mask(hash, shift);
nodes[jdx] = assocIndex(EMPTY, shift + SHIFT, hash, key, val, addedLeaf);
let j = 0;
let bitmap = root.bitmap;
// place each item in the index node into the correct spot in the array node
// loop through all 32 bits / array positions
for (let i = 0; i < 32; i++) {
if ((bitmap & 1) !== 0) {
const node = root.array[j++];
// turn any entries into index nodes
// since array nodes should only contain other nodes, not entries
if (node.type !== ENTRY) {
nodes[i] = node;
} else {
nodes[i] = assocIndex(
EMPTY,
shift + SHIFT,
getHash(node.k),
node.k,
node.v,
addedLeaf
);
}
}
// shift the bitmap to process the next bit
bitmap >>>= 1;
}
return {
type: ARRAY_NODE,
size: n + 1,
array: nodes,
};
} else {
// else there is still space in this index node
// simply insert a new entry at the hash index
const newArray = spliceIn(root.array, idx, {
type: ENTRY,
k: key,
v: val,
});
addedLeaf.val = true;
return {
type: INDEX_NODE,
bitmap: root.bitmap | bit,
array: newArray,
};
}
}
}
function assocCollision(root, shift, hash, key, val, addedLeaf) {
// if there is a hash collision
if (hash === root.hash) {
const idx = collisionIndexOf(root, key);
// if this key already exists replace the entry with the new value
if (idx !== -1) {
const entry = root.array[idx];
if (entry.v === val) {
return root;
}
return {
type: COLLISION_NODE,
hash: hash,
array: cloneAndSet(root.array, idx, { type: ENTRY, k: key, v: val }),
};
}
// otherwise insert the entry at the end of the array
const size = root.array.length;
addedLeaf.val = true;
return {
type: COLLISION_NODE,
hash: hash,
array: cloneAndSet(root.array, size, { type: ENTRY, k: key, v: val }),
};
}
// if there is no hash collision, upgrade to an index node
return assoc(
{
type: INDEX_NODE,
bitmap: bitpos(root.hash, shift),
array: [root],
},
shift,
hash,
key,
val,
addedLeaf
);
}
/** Find the index of a key in the collision node's array */
function collisionIndexOf(root, key) {
const size = root.array.length;
for (let i = 0; i < size; i++) {
if (isEqual(key, root.array[i].k)) {
return i;
}
}
return -1;
}
/** Return the found entry or undefined if not present in the root */
function find(root, shift, hash, key) {
switch (root.type) {
case ARRAY_NODE:
return findArray(root, shift, hash, key);
case INDEX_NODE:
return findIndex(root, shift, hash, key);
case COLLISION_NODE:
return findCollision(root, shift, hash, key);
}
}
function findArray(root, shift, hash, key) {
const idx = mask(hash, shift);
const node = root.array[idx];
if (node === undefined) {
return undefined;
}
return find(node, shift + SHIFT, hash, key);
}
function findIndex(root, shift, hash, key) {
const bit = bitpos(hash, shift);
if ((root.bitmap & bit) === 0) {
return undefined;
}
const idx = index(root.bitmap, bit);
const node = root.array[idx];
if (node.type !== ENTRY) {
return find(node, shift + SHIFT, hash, key);
}
if (isEqual(key, node.k)) {
return node;
}
return undefined;
}
function findCollision(root, _shift, _hash, key) {
const idx = collisionIndexOf(root, key);
if (idx < 0) {
return undefined;
}
return root.array[idx];
}
/**
* Remove an entry from the root, returning the updated root.
* Returns undefined if the node should be removed from the parent.
* */
function without(root, shift, hash, key) {
switch (root.type) {
case ARRAY_NODE:
return withoutArray(root, shift, hash, key);
case INDEX_NODE:
return withoutIndex(root, shift, hash, key);
case COLLISION_NODE:
return withoutCollision(root, shift, hash, key);
}
}
function withoutArray(root, shift, hash, key) {
const idx = mask(hash, shift);
const node = root.array[idx];
if (node === undefined) {
return root; // already empty
}
const n = without(node, shift + SHIFT, hash, key);
if (n === node) {
return root; // no changes
}
// if the recursive call returned undefined the node should be removed
if (n === undefined) {
// if the number of child nodes is at the minimum, pack into an index node
if (root.size <= MIN_ARRAY_NODE) {
const arr = root.array;
const out = new Array(root.size - 1);
let i = 0;
let j = 0;
let bitmap = 0;
while (i < idx) {
const nv = arr[i];
if (nv !== undefined) {
out[j] = nv;
bitmap |= 1 << i;
++j;
}
++i;
}
++i; // skip copying the removed node
while (i < arr.length) {
const nv = arr[i];
if (nv !== undefined) {
out[j] = nv;
bitmap |= 1 << i;
++j;
}
++i;
}
return {
type: INDEX_NODE,
bitmap: bitmap,
array: out,
};
}
return {
type: ARRAY_NODE,
size: root.size - 1,
array: cloneAndSet(root.array, idx, n),
};
}
return {
type: ARRAY_NODE,
size: root.size,
array: cloneAndSet(root.array, idx, n),
};
}
function withoutIndex(root, shift, hash, key) {
const bit = bitpos(hash, shift);
if ((root.bitmap & bit) === 0) {
return root; // already empty
}
const idx = index(root.bitmap, bit);
const node = root.array[idx];
// if the item is not an entry
if (node.type !== ENTRY) {
const n = without(node, shift + SHIFT, hash, key);
if (n === node) {
return root; // no changes
}
// if not undefined, the child node still has items, so update it
if (n !== undefined) {
return {
type: INDEX_NODE,
bitmap: root.bitmap,
array: cloneAndSet(root.array, idx, n),
};
}
// otherwise the child node should be removed
// if it was the only child node, remove this node from the parent
if (root.bitmap === bit) {
return undefined;
}
// otherwise just remove the child node
return {
type: INDEX_NODE,
bitmap: root.bitmap ^ bit,
array: spliceOut(root.array, idx),
};
}
// otherwise the item is an entry, remove it if the key matches
if (isEqual(key, node.k)) {
if (root.bitmap === bit) {
return undefined;
}
return {
type: INDEX_NODE,
bitmap: root.bitmap ^ bit,
array: spliceOut(root.array, idx),
};
}
return root;
}
function withoutCollision(root, _shift, _hash, key) {
const idx = collisionIndexOf(root, key);
// if the key not found, no changes
if (idx === -1) {
return root;
}
// otherwise the entry was found, remove it
// if it was the only entry in this node, remove the whole node
if (root.array.length === 1) {
return undefined;
}
// otherwise just remove the entry
return {
type: COLLISION_NODE,
hash: root.hash,
array: spliceOut(root.array, idx),
};
}
function toArray(root, result) {
if (root === undefined) {
return;
}
const items = root.array;
const size = items.length;
for (let i = 0; i < size; i++) {
const item = items[i];
if (item === undefined) {
continue;
}
if (item.type === ENTRY) {
result.push([item.k, item.v]);
continue;
}
toArray(item, result);
}
}
export class Map {
constructor(root, size) {
this.root = root;
this.size = size;
}
}
/** Extra wrapper to keep track of map size */
export function create() {
return new Map(undefined, 0);
}
export function get(map, key) {
if (map.root === undefined) {
return undefined;
}
return find(map.root, 0, getHash(key), key)?.v;
}
export function getWithDefault(map, key, notFound) {
if (map.root === undefined) {
return notFound;
}
const found = find(map.root, 0, getHash(key), key);
if (found === undefined) {
return notFound;
}
return found.v;
}
export function set(map, key, val) {
const addedLeaf = { val: false };
const root = map.root === undefined ? EMPTY : map.root;
const newRoot = assoc(root, 0, getHash(key), key, val, addedLeaf);
if (newRoot === map.root) {
return map;
}
return new Map(newRoot, addedLeaf.val ? map.size + 1 : map.size);
}
export function remove(map, key) {
if (map.root === undefined) {
return map;
}
const newRoot = without(map.root, 0, getHash(key), key);
if (newRoot === map.root) {
return map;
}
if (newRoot === undefined) {
return create();
}
return new Map(newRoot, map.size - 1);
}
export function has(map, key) {
if (map.root === undefined) {
return false;
}
return find(map.root, 0, getHash(key), key) !== undefined;
}
export function entries(map) {
if (map.root === undefined) {
return [];
}
const result = [];
toArray(map.root, result);
return result;
}
export function __include_me() {
// blank
}
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