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-rw-r--r--src/gleam/float.gleam84
1 files changed, 33 insertions, 51 deletions
diff --git a/src/gleam/float.gleam b/src/gleam/float.gleam
index 87d232c..c9d367d 100644
--- a/src/gleam/float.gleam
+++ b/src/gleam/float.gleam
@@ -228,6 +228,13 @@ pub fn absolute_value(float: Float) -> Float {
}
}
+/// Returns the absolute distance of the inputs as a positive Float
+///
+pub fn distance(a: Float, b: Float) -> Float {
+ absolute_value(a) -. absolute_value(b)
+ |> absolute_value()
+}
+
/// Returns the results of the base being raised to the power of the
/// exponent, as a `Float`.
///
@@ -344,62 +351,37 @@ if javascript {
import gleam/io
+/// Based on:
+/// ```javascript
+/// return Math.random() * (max - min) + min; // The minimum is inclusive and the maximum is exclusive
+/// ```
+/// See: <https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Math/random#getting_a_random_number_between_two_values>
+///
pub fn random_between(boundary_a: Float, boundary_b: Float) -> Float {
- // ```javascript
- // return Math.random() * (max - min) + min; // The minimum is inclusive and the maximum is exclusive
- // ```
- // See: <https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Math/random#getting_a_random_number_between_two_values>
- //
- case boundary_a, boundary_b {
- a, b if a <. 0.0 && b == 0.0 ->
- //io.debug("-a, b=0")
- random_uniform() *. a
- a, b if a == 0.0 && b <. 0.0 ->
- //io.debug("a=0, -b")
- random_uniform() *. b
- a, b if a <. 0.0 && b <. 0.0 && a <. b -> {
- //io.debug("-a, -b, a < b")
- let a1 = absolute_value(a)
- let b1 = absolute_value(b)
- random_uniform() *. { b1 -. a1 } +. b1
- |> negate()
+ let #(min, max) = case boundary_a, boundary_b {
+ a, b if a <=. b -> #(a, b)
+ a, b if a >. b -> #(b, a)
+ }
+ case min, max {
+ min, max if min >=. 0.0 && max >. 0.0 -> {
+ // io.debug("min >=. 0.0 && max >. 0.0 ")
+ let range = distance(min, max)
+ random_uniform() *. range +. min
}
- a, b if a <. 0.0 && b <. 0.0 && a >. b -> {
- //io.debug("-a, -b, a > b")
- let a1 = absolute_value(a)
- let b1 = absolute_value(b)
- random_uniform() *. { a1 -. b1 } +. a1
- |> negate()
+ min, max if min <. 0.0 && max <=. 0.0 -> {
+ // io.debug("min <. 0.0 && max <=. 0.0")
+ let range = distance(min, max)
+ random_uniform() *. range +. min
}
- a, b if a >=. 0.0 && a <. b ->
- //io.debug("+a < +b")
- random_uniform() *. { b -. a } +. a
- a, b if a >=. 0.0 && a >. b ->
- //io.debug("+a > +b")
- random_uniform() *. { a -. b } +. b
- a, b if a <. 0.0 && b >. 0.0 -> {
- //io.debug("a < 0.0, b > 0.0")
- let range =
- absolute_value(a) -. absolute_value(b)
- |> absolute_value()
- let offset =
- absolute_value(a)
- |> negate()
- random_uniform() *. range +. offset
+ min, max if min <. 0.0 && max >. 0.0 -> {
+ // io.debug("min <. 0.0 && max >. 0.0")
+ let range = distance(min, max)
+ random_uniform() *. range +. min
}
- a, b if a >. 0.0 && b <. 0.0 -> {
- //io.debug("a > 0.0, b < 0.0")
- let range =
- absolute_value(a) -. absolute_value(b)
- |> absolute_value()
- let offset =
- absolute_value(b)
- |> negate()
- random_uniform() *. range +. offset
+ min, _max if min == max -> {
+ io.debug("min == max")
+ min
}
- a, b if a == b ->
- //io.debug("a == b noop")
- a
}
}