namespace Common type Vec3 = | Vec3 of int * int * int static member x(Vec3 (x, _, _)) = x static member y(Vec3 (_, y, _)) = y static member z(Vec3 (_, _, z)) = z static member ones = Vec3(1, 1, 1) static member directions6 = [ Vec3(-1, 0, 0) Vec3(1, 0, 0) Vec3(0, -1, 0) Vec3(0, 1, 0) Vec3(0, 0, -1) Vec3(0, 0, 1) ] static member combine fn (Vec3 (x1, y1, z1)) (Vec3 (x2, y2, z2)) = Vec3(fn x1 x2, fn y1 y2, fn z1 z2) static member inline (+)(v1, v2) = Vec3.combine (+) v1 v2 static member inline (-)(v1, v2) = Vec3.combine (-) v1 v2 static member neighbours6 v = List.map ((+) v) Vec3.directions6 static member boundedBy minBound maxBound (Vec3 (x, y, z)) = x >= Vec3.x minBound && x <= Vec3.x maxBound && y >= Vec3.y minBound && y <= Vec3.y maxBound && z >= Vec3.z minBound && z <= Vec3.z maxBound