namespace Common [] type Vec2 = | Vec2 of int * int static member inline getX(Vec2 (x, _)) = x static member inline getY(Vec2 (_, y)) = y member inline this.x = Vec2.getX this member inline this.y = Vec2.getY this static member zero = Vec2(0, 0) static member ones = Vec2(1, 1) static member up = Vec2(0, 1) static member right = Vec2(1, 0) static member down = Vec2(0, -1) static member left = Vec2(-1, 0) static member upRight = Vec2(1, 1) static member upLeft = Vec2(-1, 1) static member downLeft = Vec2(-1, -1) static member downRight = Vec2(1, -1) static member directionsUp = Set [ Vec2.upLeft Vec2.up Vec2.upRight ] static member directionsRight = Set [ Vec2.upRight Vec2.right Vec2.downRight ] static member directionsDown = Set [ Vec2.downLeft Vec2.down Vec2.downRight ] static member directionsLeft = Set [ Vec2.upLeft Vec2.left Vec2.downLeft ] static member directions4 = Set [ Vec2.up Vec2.right Vec2.down Vec2.left ] static member directions5 = Vec2.directions4 |> Set.add Vec2.zero static member directions8 = Set [ Vec2.up Vec2.upRight Vec2.right Vec2.downRight Vec2.down Vec2.downLeft Vec2.left Vec2.upLeft ] static member inline mapX f (Vec2 (x, y)) = Vec2(f x, y) static member inline mapY f (Vec2 (x, y)) = Vec2(x, f y) static member inline private _map f = Vec2.mapX f >> Vec2.mapY f static member inline private _combine fn (Vec2 (x1, y1)) (Vec2 (x2, y2)) = Vec2(fn x1 x2, fn y1 y2) static member inline (~-)(v) = Vec2._map (~-) v static member inline (+)(v1, v2) = Vec2._combine (+) v1 v2 static member inline (-)(v1, v2) = Vec2._combine (-) v1 v2 static member inline (*)(v1, k) = Vec2._map ((*) k) v1 static member inline dot (Vec2 (x1, y1)) (Vec2 (x2, y2)) = x1 * x2 + y1 * y2 static member inline cross (Vec2 (x1, y1)) (Vec2 (x2, y2)) = x1 * y2 - y1 * x2 static member inline sign = Vec2._map sign static member inline lengthSquared v = Vec2.dot v v static member inline rotateLeft(Vec2 (x, y)) = Vec2(-y, x) static member inline rotateRight(Vec2 (x, y)) = Vec2(y, -x) static member inline flip = Vec2.op_UnaryNegation static member manhattanDist (Vec2 (x1, y1)) (Vec2 (x2, y2)) = abs (x2 - x1) + abs (y2 - y1) static member chebyshevDist (Vec2 (x1, y1)) (Vec2 (x2, y2)) = max (abs <| x2 - x1) (abs <| y2 - y1) static member inline private _nb d v = Set.map ((+) v) d static member neighboursUp = Vec2._nb Vec2.directionsUp static member neighboursRight = Vec2._nb Vec2.directionsRight static member neighboursDown = Vec2._nb Vec2.directionsDown static member neighboursLeft = Vec2._nb Vec2.directionsLeft static member neighbours4 = Vec2._nb Vec2.directions4 static member neighbours5 = Vec2._nb Vec2.directions5 static member neighbours8 = Vec2._nb Vec2.directions8 static member dirFromChar = function | '^' -> Vec2.up | '>' -> Vec2.right | 'v' -> Vec2.down | '<' -> Vec2.left | c -> failwithf "Invalid direction: %c" c static member boundingRectangle vs = (Seq.reduce (Vec2._combine min) vs, Seq.reduce (Vec2._combine max) vs) static member lineBetween(Vec2 (x1, y1), Vec2 (x2, y2)) = if x1 = x2 then Seq.map (fun y -> Vec2(x1, y)) (seq { min y1 y2 .. max y1 y2 }) elif y1 = y2 then Seq.map (fun x -> Vec2(x, y1)) (seq { min x1 x2 .. max x1 x2 }) else failwith "Points must be in a vertical or horizontal line!" static member inMatrix matrix (Vec2 (col, row)) = col >= 0 && col < Array2D.length2 matrix && row >= 0 && row < Array2D.length1 matrix static member inline toIndexOf matrix (Vec2 (col, row)) = (Array2D.length2 matrix) * row + col