import {AssemblyInstructionInfo} from '../base.js'; export function getAsmOpcode(opcode: string | undefined): AssemblyInstructionInfo | undefined { if (!opcode) return; switch (opcode) { case "ACQBULK": return { "html": "Wait for Bulk Release Status Warp State

For more information, visit CUDA Binary Utilities documentation .", "tooltip": "Wait for Bulk Release Status Warp State", "url": "https://docs.nvidia.com/cuda/cuda-binary-utilities/index.html#id14" }; case "ATOM": return { "html": "Atomic Operation on Generic Memory

For more information, visit CUDA Binary Utilities documentation .", "tooltip": "Atomic Operation on Generic Memory", "url": "https://docs.nvidia.com/cuda/cuda-binary-utilities/index.html#id14" }; case "ATOMG": return { "html": "Atomic Operation on Global Memory

For more information, visit CUDA Binary Utilities documentation .", "tooltip": "Atomic Operation on Global Memory", "url": "https://docs.nvidia.com/cuda/cuda-binary-utilities/index.html#id14" }; case "ATOMS": return { "html": "Atomic Operation on Shared Memory

For more information, visit CUDA Binary Utilities documentation .", "tooltip": "Atomic Operation on Shared Memory", "url": "https://docs.nvidia.com/cuda/cuda-binary-utilities/index.html#id14" }; case "B2R": return { "html": "Move Barrier To Register

For more information, visit CUDA Binary Utilities documentation .", "tooltip": "Move Barrier To Register", "url": "https://docs.nvidia.com/cuda/cuda-binary-utilities/index.html#id14" }; case "BAR": return { "html": "Barrier Synchronization

For more information, visit CUDA Binary Utilities documentation .", "tooltip": "Barrier Synchronization", "url": "https://docs.nvidia.com/cuda/cuda-binary-utilities/index.html#id14" }; case "BFE": return { "html": "Bit Field Extract

For more information, visit CUDA Binary Utilities documentation .", "tooltip": "Bit Field Extract", "url": "https://docs.nvidia.com/cuda/cuda-binary-utilities/index.html#id14" }; case "BFI": return { "html": "Bit Field Insert

For more information, visit CUDA Binary Utilities documentation .", "tooltip": "Bit Field Insert", "url": "https://docs.nvidia.com/cuda/cuda-binary-utilities/index.html#id14" }; case "BGMMA": return { "html": "Bit Matrix Multiply and Accumulate Across Warps

For more information, visit CUDA Binary Utilities documentation .", "tooltip": "Bit Matrix Multiply and Accumulate Across Warps", "url": "https://docs.nvidia.com/cuda/cuda-binary-utilities/index.html#id14" }; case "BMMA": return { "html": "Bit Matrix Multiply and Accumulate

For more information, visit CUDA Binary Utilities documentation .", "tooltip": "Bit Matrix Multiply and Accumulate", "url": "https://docs.nvidia.com/cuda/cuda-binary-utilities/index.html#id14" }; case "BMOV": return { "html": "Move Convergence Barrier State

For more information, visit CUDA Binary Utilities documentation .", "tooltip": "Move Convergence Barrier State", "url": "https://docs.nvidia.com/cuda/cuda-binary-utilities/index.html#id14" }; case "BMSK": return { "html": "Bitfield Mask

For more information, visit CUDA Binary Utilities documentation .", "tooltip": "Bitfield Mask", "url": "https://docs.nvidia.com/cuda/cuda-binary-utilities/index.html#id14" }; case "BPT": return { "html": "BreakPoint/Trap

For more information, visit CUDA Binary Utilities documentation .", "tooltip": "BreakPoint/Trap", "url": "https://docs.nvidia.com/cuda/cuda-binary-utilities/index.html#id14" }; case "BRA": return { "html": "Relative Branch

For more information, visit CUDA Binary Utilities documentation .", "tooltip": "Relative Branch", "url": "https://docs.nvidia.com/cuda/cuda-binary-utilities/index.html#id14" }; case "BREAK": return { "html": "Break out of the Specified Convergence Barrier

For more information, visit CUDA Binary Utilities documentation .", "tooltip": "Break out of the Specified Convergence Barrier", "url": "https://docs.nvidia.com/cuda/cuda-binary-utilities/index.html#id14" }; case "BREV": return { "html": "Bit Reverse

For more information, visit CUDA Binary Utilities documentation .", "tooltip": "Bit Reverse", "url": "https://docs.nvidia.com/cuda/cuda-binary-utilities/index.html#id14" }; case "BRK": return { "html": "Break

For more information, visit CUDA Binary Utilities documentation .", "tooltip": "Break", "url": "https://docs.nvidia.com/cuda/cuda-binary-utilities/index.html#id14" }; case "BRX": return { "html": "Relative Branch Indirect

For more information, visit CUDA Binary Utilities documentation .", "tooltip": "Relative Branch Indirect", "url": "https://docs.nvidia.com/cuda/cuda-binary-utilities/index.html#id14" }; case "BRXU": return { "html": "Relative Branch with Uniform Register Based Offset

For more information, visit CUDA Binary Utilities documentation .", "tooltip": "Relative Branch with Uniform Register Based Offset", "url": "https://docs.nvidia.com/cuda/cuda-binary-utilities/index.html#id14" }; case "BSSY": return { "html": "Barrier Set Convergence Synchronization Point

For more information, visit CUDA Binary Utilities documentation .", "tooltip": "Barrier Set Convergence Synchronization Point", "url": "https://docs.nvidia.com/cuda/cuda-binary-utilities/index.html#id14" }; case "BSYNC": return { "html": "Synchronize Threads on a Convergence Barrier

For more information, visit CUDA Binary Utilities documentation .", "tooltip": "Synchronize Threads on a Convergence Barrier", "url": "https://docs.nvidia.com/cuda/cuda-binary-utilities/index.html#id14" }; case "CAL": return { "html": "Relative Call

For more information, visit CUDA Binary Utilities documentation .", "tooltip": "Relative Call", "url": "https://docs.nvidia.com/cuda/cuda-binary-utilities/index.html#id14" }; case "CALL": return { "html": "Call Function

For more information, visit CUDA Binary Utilities documentation .", "tooltip": "Call Function", "url": "https://docs.nvidia.com/cuda/cuda-binary-utilities/index.html#id14" }; case "CCTL": return { "html": "Cache Control

For more information, visit CUDA Binary Utilities documentation .", "tooltip": "Cache Control", "url": "https://docs.nvidia.com/cuda/cuda-binary-utilities/index.html#id14" }; case "CCTLL": return { "html": "Cache Control

For more information, visit CUDA Binary Utilities documentation .", "tooltip": "Cache Control", "url": "https://docs.nvidia.com/cuda/cuda-binary-utilities/index.html#id14" }; case "CCTLT": return { "html": "Texture Cache Control

For more information, visit CUDA Binary Utilities documentation .", "tooltip": "Texture Cache Control", "url": "https://docs.nvidia.com/cuda/cuda-binary-utilities/index.html#id14" }; case "CGAERRBAR": return { "html": "CGA Error Barrier

For more information, visit CUDA Binary Utilities documentation .", "tooltip": "CGA Error Barrier", "url": "https://docs.nvidia.com/cuda/cuda-binary-utilities/index.html#id14" }; case "CONT": return { "html": "Continue

For more information, visit CUDA Binary Utilities documentation .", "tooltip": "Continue", "url": "https://docs.nvidia.com/cuda/cuda-binary-utilities/index.html#id14" }; case "CS2R": return { "html": "Move Special Register to Register

For more information, visit CUDA Binary Utilities documentation .", "tooltip": "Move Special Register to Register", "url": "https://docs.nvidia.com/cuda/cuda-binary-utilities/index.html#id14" }; case "CSET": return { "html": "Test Condition Code And Set

For more information, visit CUDA Binary Utilities documentation .", "tooltip": "Test Condition Code And Set", "url": "https://docs.nvidia.com/cuda/cuda-binary-utilities/index.html#id14" }; case "CSETP": return { "html": "Test Condition Code and Set Predicate

For more information, visit CUDA Binary Utilities documentation .", "tooltip": "Test Condition Code and Set Predicate", "url": "https://docs.nvidia.com/cuda/cuda-binary-utilities/index.html#id14" }; case "DADD": return { "html": "FP64 Add

For more information, visit CUDA Binary Utilities documentation .", "tooltip": "FP64 Add", "url": "https://docs.nvidia.com/cuda/cuda-binary-utilities/index.html#id14" }; case "DEPBAR": return { "html": "Dependency Barrier

For more information, visit CUDA Binary Utilities documentation .", "tooltip": "Dependency Barrier", "url": "https://docs.nvidia.com/cuda/cuda-binary-utilities/index.html#id14" }; case "DFMA": return { "html": "FP64 Fused Mutiply Add

For more information, visit CUDA Binary Utilities documentation .", "tooltip": "FP64 Fused Mutiply Add", "url": "https://docs.nvidia.com/cuda/cuda-binary-utilities/index.html#id14" }; case "DMMA": return { "html": "Matrix Multiply and Accumulate

For more information, visit CUDA Binary Utilities documentation .", "tooltip": "Matrix Multiply and Accumulate", "url": "https://docs.nvidia.com/cuda/cuda-binary-utilities/index.html#id14" }; case "DMNMX": return { "html": "FP64 Minimum/Maximum

For more information, visit CUDA Binary Utilities documentation .", "tooltip": "FP64 Minimum/Maximum", "url": "https://docs.nvidia.com/cuda/cuda-binary-utilities/index.html#id14" }; case "DMUL": return { "html": "FP64 Multiply

For more information, visit CUDA Binary Utilities documentation .", "tooltip": "FP64 Multiply", "url": "https://docs.nvidia.com/cuda/cuda-binary-utilities/index.html#id14" }; case "DSET": return { "html": "FP64 Compare And Set

For more information, visit CUDA Binary Utilities documentation .", "tooltip": "FP64 Compare And Set", "url": "https://docs.nvidia.com/cuda/cuda-binary-utilities/index.html#id14" }; case "DSETP": return { "html": "FP64 Compare And Set Predicate

For more information, visit CUDA Binary Utilities documentation .", "tooltip": "FP64 Compare And Set Predicate", "url": "https://docs.nvidia.com/cuda/cuda-binary-utilities/index.html#id14" }; case "ELECT": return { "html": "Elect a Leader Thread

For more information, visit CUDA Binary Utilities documentation .", "tooltip": "Elect a Leader Thread", "url": "https://docs.nvidia.com/cuda/cuda-binary-utilities/index.html#id14" }; case "ENDCOLLECTIVE": return { "html": "Reset the MCOLLECTIVE mask

For more information, visit CUDA Binary Utilities documentation .", "tooltip": "Reset the MCOLLECTIVE mask", "url": "https://docs.nvidia.com/cuda/cuda-binary-utilities/index.html#id14" }; case "ERRBAR": return { "html": "Error Barrier

For more information, visit CUDA Binary Utilities documentation .", "tooltip": "Error Barrier", "url": "https://docs.nvidia.com/cuda/cuda-binary-utilities/index.html#id14" }; case "EXIT": return { "html": "Exit Program

For more information, visit CUDA Binary Utilities documentation .", "tooltip": "Exit Program", "url": "https://docs.nvidia.com/cuda/cuda-binary-utilities/index.html#id14" }; case "F2F": return { "html": "Floating Point To Floating Point Conversion

For more information, visit CUDA Binary Utilities documentation .", "tooltip": "Floating Point To Floating Point Conversion", "url": "https://docs.nvidia.com/cuda/cuda-binary-utilities/index.html#id14" }; case "F2I": return { "html": "Floating Point To Integer Conversion

For more information, visit CUDA Binary Utilities documentation .", "tooltip": "Floating Point To Integer Conversion", "url": "https://docs.nvidia.com/cuda/cuda-binary-utilities/index.html#id14" }; case "F2IP": return { "html": "FP32 Down-Convert to Integer and Pack

For more information, visit CUDA Binary Utilities documentation .", "tooltip": "FP32 Down-Convert to Integer and Pack", "url": "https://docs.nvidia.com/cuda/cuda-binary-utilities/index.html#id14" }; case "FADD": return { "html": "FP32 Add

For more information, visit CUDA Binary Utilities documentation .", "tooltip": "FP32 Add", "url": "https://docs.nvidia.com/cuda/cuda-binary-utilities/index.html#id14" }; case "FADD32I": return { "html": "FP32 Add

For more information, visit CUDA Binary Utilities documentation .", "tooltip": "FP32 Add", "url": "https://docs.nvidia.com/cuda/cuda-binary-utilities/index.html#id14" }; case "FCHK": return { "html": "Floating-point Range Check

For more information, visit CUDA Binary Utilities documentation .", "tooltip": "Floating-point Range Check", "url": "https://docs.nvidia.com/cuda/cuda-binary-utilities/index.html#id14" }; case "FCMP": return { "html": "FP32 Compare to Zero and Select Source

For more information, visit CUDA Binary Utilities documentation .", "tooltip": "FP32 Compare to Zero and Select Source", "url": "https://docs.nvidia.com/cuda/cuda-binary-utilities/index.html#id14" }; case "FENCE": return { "html": "Memory Visibility Guarantee for Shared or Global Memory

For more information, visit CUDA Binary Utilities documentation .", "tooltip": "Memory Visibility Guarantee for Shared or Global Memory", "url": "https://docs.nvidia.com/cuda/cuda-binary-utilities/index.html#id14" }; case "FFMA": return { "html": "FP32 Fused Multiply and Add

For more information, visit CUDA Binary Utilities documentation .", "tooltip": "FP32 Fused Multiply and Add", "url": "https://docs.nvidia.com/cuda/cuda-binary-utilities/index.html#id14" }; case "FFMA32I": return { "html": "FP32 Fused Multiply and Add

For more information, visit CUDA Binary Utilities documentation .", "tooltip": "FP32 Fused Multiply and Add", "url": "https://docs.nvidia.com/cuda/cuda-binary-utilities/index.html#id14" }; case "FLO": return { "html": "Find Leading One

For more information, visit CUDA Binary Utilities documentation .", "tooltip": "Find Leading One", "url": "https://docs.nvidia.com/cuda/cuda-binary-utilities/index.html#id14" }; case "FMNMX": return { "html": "FP32 Minimum/Maximum

For more information, visit CUDA Binary Utilities documentation .", "tooltip": "FP32 Minimum/Maximum", "url": "https://docs.nvidia.com/cuda/cuda-binary-utilities/index.html#id14" }; case "FMUL": return { "html": "FP32 Multiply

For more information, visit CUDA Binary Utilities documentation .", "tooltip": "FP32 Multiply", "url": "https://docs.nvidia.com/cuda/cuda-binary-utilities/index.html#id14" }; case "FMUL32I": return { "html": "FP32 Multiply

For more information, visit CUDA Binary Utilities documentation .", "tooltip": "FP32 Multiply", "url": "https://docs.nvidia.com/cuda/cuda-binary-utilities/index.html#id14" }; case "FRND": return { "html": "Round To Integer

For more information, visit CUDA Binary Utilities documentation .", "tooltip": "Round To Integer", "url": "https://docs.nvidia.com/cuda/cuda-binary-utilities/index.html#id14" }; case "FSEL": return { "html": "Floating Point Select

For more information, visit CUDA Binary Utilities documentation .", "tooltip": "Floating Point Select", "url": "https://docs.nvidia.com/cuda/cuda-binary-utilities/index.html#id14" }; case "FSET": return { "html": "FP32 Compare And Set

For more information, visit CUDA Binary Utilities documentation .", "tooltip": "FP32 Compare And Set", "url": "https://docs.nvidia.com/cuda/cuda-binary-utilities/index.html#id14" }; case "FSETP": return { "html": "FP32 Compare And Set Predicate

For more information, visit CUDA Binary Utilities documentation .", "tooltip": "FP32 Compare And Set Predicate", "url": "https://docs.nvidia.com/cuda/cuda-binary-utilities/index.html#id14" }; case "FSWZADD": return { "html": "FP32 Swizzle Add

For more information, visit CUDA Binary Utilities documentation .", "tooltip": "FP32 Swizzle Add", "url": "https://docs.nvidia.com/cuda/cuda-binary-utilities/index.html#id14" }; case "GETLMEMBASE": return { "html": "Get Local Memory Base Address

For more information, visit CUDA Binary Utilities documentation .", "tooltip": "Get Local Memory Base Address", "url": "https://docs.nvidia.com/cuda/cuda-binary-utilities/index.html#id14" }; case "HADD2": return { "html": "FP16 Add

For more information, visit CUDA Binary Utilities documentation .", "tooltip": "FP16 Add", "url": "https://docs.nvidia.com/cuda/cuda-binary-utilities/index.html#id14" }; case "HADD2_32I": return { "html": "FP16 Add

For more information, visit CUDA Binary Utilities documentation .", "tooltip": "FP16 Add", "url": "https://docs.nvidia.com/cuda/cuda-binary-utilities/index.html#id14" }; case "HFMA2": return { "html": "FP16 Fused Mutiply Add

For more information, visit CUDA Binary Utilities documentation .", "tooltip": "FP16 Fused Mutiply Add", "url": "https://docs.nvidia.com/cuda/cuda-binary-utilities/index.html#id14" }; case "HFMA2_32I": return { "html": "FP16 Fused Mutiply Add

For more information, visit CUDA Binary Utilities documentation .", "tooltip": "FP16 Fused Mutiply Add", "url": "https://docs.nvidia.com/cuda/cuda-binary-utilities/index.html#id14" }; case "HGMMA": return { "html": "Matrix Multiply and Accumulate Across a Warpgroup

For more information, visit CUDA Binary Utilities documentation .", "tooltip": "Matrix Multiply and Accumulate Across a Warpgroup", "url": "https://docs.nvidia.com/cuda/cuda-binary-utilities/index.html#id14" }; case "HMMA": return { "html": "Matrix Multiply and Accumulate

For more information, visit CUDA Binary Utilities documentation .", "tooltip": "Matrix Multiply and Accumulate", "url": "https://docs.nvidia.com/cuda/cuda-binary-utilities/index.html#id14" }; case "HMNMX2": return { "html": "FP16 Minimum / Maximum

For more information, visit CUDA Binary Utilities documentation .", "tooltip": "FP16 Minimum / Maximum", "url": "https://docs.nvidia.com/cuda/cuda-binary-utilities/index.html#id14" }; case "HMUL2": return { "html": "FP16 Multiply

For more information, visit CUDA Binary Utilities documentation .", "tooltip": "FP16 Multiply", "url": "https://docs.nvidia.com/cuda/cuda-binary-utilities/index.html#id14" }; case "HMUL2_32I": return { "html": "FP16 Multiply

For more information, visit CUDA Binary Utilities documentation .", "tooltip": "FP16 Multiply", "url": "https://docs.nvidia.com/cuda/cuda-binary-utilities/index.html#id14" }; case "HSET2": return { "html": "FP16 Compare And Set

For more information, visit CUDA Binary Utilities documentation .", "tooltip": "FP16 Compare And Set", "url": "https://docs.nvidia.com/cuda/cuda-binary-utilities/index.html#id14" }; case "HSETP2": return { "html": "FP16 Compare And Set Predicate

For more information, visit CUDA Binary Utilities documentation .", "tooltip": "FP16 Compare And Set Predicate", "url": "https://docs.nvidia.com/cuda/cuda-binary-utilities/index.html#id14" }; case "I2F": return { "html": "Integer To Floating Point Conversion

For more information, visit CUDA Binary Utilities documentation .", "tooltip": "Integer To Floating Point Conversion", "url": "https://docs.nvidia.com/cuda/cuda-binary-utilities/index.html#id14" }; case "I2FP": return { "html": "Integer to FP32 Convert and Pack

For more information, visit CUDA Binary Utilities documentation .", "tooltip": "Integer to FP32 Convert and Pack", "url": "https://docs.nvidia.com/cuda/cuda-binary-utilities/index.html#id14" }; case "I2I": return { "html": "Integer To Integer Conversion

For more information, visit CUDA Binary Utilities documentation .", "tooltip": "Integer To Integer Conversion", "url": "https://docs.nvidia.com/cuda/cuda-binary-utilities/index.html#id14" }; case "I2IP": return { "html": "Integer To Integer Conversion and Packing

For more information, visit CUDA Binary Utilities documentation .", "tooltip": "Integer To Integer Conversion and Packing", "url": "https://docs.nvidia.com/cuda/cuda-binary-utilities/index.html#id14" }; case "IABS": return { "html": "Integer Absolute Value

For more information, visit CUDA Binary Utilities documentation .", "tooltip": "Integer Absolute Value", "url": "https://docs.nvidia.com/cuda/cuda-binary-utilities/index.html#id14" }; case "IADD": return { "html": "Integer Addition

For more information, visit CUDA Binary Utilities documentation .", "tooltip": "Integer Addition", "url": "https://docs.nvidia.com/cuda/cuda-binary-utilities/index.html#id14" }; case "IADD3": return { "html": "3-input Integer Addition

For more information, visit CUDA Binary Utilities documentation .", "tooltip": "3-input Integer Addition", "url": "https://docs.nvidia.com/cuda/cuda-binary-utilities/index.html#id14" }; case "IADD32I": return { "html": "Integer Addition

For more information, visit CUDA Binary Utilities documentation .", "tooltip": "Integer Addition", "url": "https://docs.nvidia.com/cuda/cuda-binary-utilities/index.html#id14" }; case "ICMP": return { "html": "Integer Compare to Zero and Select Source

For more information, visit CUDA Binary Utilities documentation .", "tooltip": "Integer Compare to Zero and Select Source", "url": "https://docs.nvidia.com/cuda/cuda-binary-utilities/index.html#id14" }; case "IDP": return { "html": "Integer Dot Product and Accumulate

For more information, visit CUDA Binary Utilities documentation .", "tooltip": "Integer Dot Product and Accumulate", "url": "https://docs.nvidia.com/cuda/cuda-binary-utilities/index.html#id14" }; case "IDP4A": return { "html": "Integer Dot Product and Accumulate

For more information, visit CUDA Binary Utilities documentation .", "tooltip": "Integer Dot Product and Accumulate", "url": "https://docs.nvidia.com/cuda/cuda-binary-utilities/index.html#id14" }; case "IGMMA": return { "html": "Integer Matrix Multiply and Accumulate Across a Warpgroup

For more information, visit CUDA Binary Utilities documentation .", "tooltip": "Integer Matrix Multiply and Accumulate Across a Warpgroup", "url": "https://docs.nvidia.com/cuda/cuda-binary-utilities/index.html#id14" }; case "IMAD": return { "html": "Integer Multiply And Add

For more information, visit CUDA Binary Utilities documentation .", "tooltip": "Integer Multiply And Add", "url": "https://docs.nvidia.com/cuda/cuda-binary-utilities/index.html#id14" }; case "IMADSP": return { "html": "Extracted Integer Multiply And Add.

For more information, visit CUDA Binary Utilities documentation .", "tooltip": "Extracted Integer Multiply And Add.", "url": "https://docs.nvidia.com/cuda/cuda-binary-utilities/index.html#id14" }; case "IMMA": return { "html": "Integer Matrix Multiply and Accumulate

For more information, visit CUDA Binary Utilities documentation .", "tooltip": "Integer Matrix Multiply and Accumulate", "url": "https://docs.nvidia.com/cuda/cuda-binary-utilities/index.html#id14" }; case "IMNMX": return { "html": "Integer Minimum/Maximum

For more information, visit CUDA Binary Utilities documentation .", "tooltip": "Integer Minimum/Maximum", "url": "https://docs.nvidia.com/cuda/cuda-binary-utilities/index.html#id14" }; case "IMUL": return { "html": "Integer Multiply

For more information, visit CUDA Binary Utilities documentation .", "tooltip": "Integer Multiply", "url": "https://docs.nvidia.com/cuda/cuda-binary-utilities/index.html#id14" }; case "IMUL32I": return { "html": "Integer Multiply

For more information, visit CUDA Binary Utilities documentation .", "tooltip": "Integer Multiply", "url": "https://docs.nvidia.com/cuda/cuda-binary-utilities/index.html#id14" }; case "ISCADD": return { "html": "Scaled Integer Addition

For more information, visit CUDA Binary Utilities documentation .", "tooltip": "Scaled Integer Addition", "url": "https://docs.nvidia.com/cuda/cuda-binary-utilities/index.html#id14" }; case "ISCADD32I": return { "html": "Scaled Integer Addition

For more information, visit CUDA Binary Utilities documentation .", "tooltip": "Scaled Integer Addition", "url": "https://docs.nvidia.com/cuda/cuda-binary-utilities/index.html#id14" }; case "ISET": return { "html": "Integer Compare And Set

For more information, visit CUDA Binary Utilities documentation .", "tooltip": "Integer Compare And Set", "url": "https://docs.nvidia.com/cuda/cuda-binary-utilities/index.html#id14" }; case "ISETP": return { "html": "Integer Compare And Set Predicate

For more information, visit CUDA Binary Utilities documentation .", "tooltip": "Integer Compare And Set Predicate", "url": "https://docs.nvidia.com/cuda/cuda-binary-utilities/index.html#id14" }; case "JCAL": return { "html": "Absolute Call

For more information, visit CUDA Binary Utilities documentation .", "tooltip": "Absolute Call", "url": "https://docs.nvidia.com/cuda/cuda-binary-utilities/index.html#id14" }; case "JMP": return { "html": "Absolute Jump

For more information, visit CUDA Binary Utilities documentation .", "tooltip": "Absolute Jump", "url": "https://docs.nvidia.com/cuda/cuda-binary-utilities/index.html#id14" }; case "JMX": return { "html": "Absolute Jump Indirect

For more information, visit CUDA Binary Utilities documentation .", "tooltip": "Absolute Jump Indirect", "url": "https://docs.nvidia.com/cuda/cuda-binary-utilities/index.html#id14" }; case "JMXU": return { "html": "Absolute Jump with Uniform Register Based Offset

For more information, visit CUDA Binary Utilities documentation .", "tooltip": "Absolute Jump with Uniform Register Based Offset", "url": "https://docs.nvidia.com/cuda/cuda-binary-utilities/index.html#id14" }; case "KILL": return { "html": "Kill Thread

For more information, visit CUDA Binary Utilities documentation .", "tooltip": "Kill Thread", "url": "https://docs.nvidia.com/cuda/cuda-binary-utilities/index.html#id14" }; case "LD": return { "html": "Load from generic Memory

For more information, visit CUDA Binary Utilities documentation .", "tooltip": "Load from generic Memory", "url": "https://docs.nvidia.com/cuda/cuda-binary-utilities/index.html#id14" }; case "LDC": return { "html": "Load Constant

For more information, visit CUDA Binary Utilities documentation .", "tooltip": "Load Constant", "url": "https://docs.nvidia.com/cuda/cuda-binary-utilities/index.html#id14" }; case "LDG": return { "html": "Load from Global Memory

For more information, visit CUDA Binary Utilities documentation .", "tooltip": "Load from Global Memory", "url": "https://docs.nvidia.com/cuda/cuda-binary-utilities/index.html#id14" }; case "LDGDEPBAR": return { "html": "Global Load Dependency Barrier

For more information, visit CUDA Binary Utilities documentation .", "tooltip": "Global Load Dependency Barrier", "url": "https://docs.nvidia.com/cuda/cuda-binary-utilities/index.html#id14" }; case "LDGMC": return { "html": "Reducing Load

For more information, visit CUDA Binary Utilities documentation .", "tooltip": "Reducing Load", "url": "https://docs.nvidia.com/cuda/cuda-binary-utilities/index.html#id14" }; case "LDGSTS": return { "html": "Asynchronous Global to Shared Memcopy

For more information, visit CUDA Binary Utilities documentation .", "tooltip": "Asynchronous Global to Shared Memcopy", "url": "https://docs.nvidia.com/cuda/cuda-binary-utilities/index.html#id14" }; case "LDL": return { "html": "Load within Local Memory Window

For more information, visit CUDA Binary Utilities documentation .", "tooltip": "Load within Local Memory Window", "url": "https://docs.nvidia.com/cuda/cuda-binary-utilities/index.html#id14" }; case "LDS": return { "html": "Load within Shared Memory Window

For more information, visit CUDA Binary Utilities documentation .", "tooltip": "Load within Shared Memory Window", "url": "https://docs.nvidia.com/cuda/cuda-binary-utilities/index.html#id14" }; case "LDSM": return { "html": "Load Matrix from Shared Memory with Element Size Expansion

For more information, visit CUDA Binary Utilities documentation .", "tooltip": "Load Matrix from Shared Memory with Element Size Expansion", "url": "https://docs.nvidia.com/cuda/cuda-binary-utilities/index.html#id14" }; case "LEA": return { "html": "LOAD Effective Address

For more information, visit CUDA Binary Utilities documentation .", "tooltip": "LOAD Effective Address", "url": "https://docs.nvidia.com/cuda/cuda-binary-utilities/index.html#id14" }; case "LEPC": return { "html": "Load Effective PC

For more information, visit CUDA Binary Utilities documentation .", "tooltip": "Load Effective PC", "url": "https://docs.nvidia.com/cuda/cuda-binary-utilities/index.html#id14" }; case "LOP": return { "html": "Logic Operation

For more information, visit CUDA Binary Utilities documentation .", "tooltip": "Logic Operation", "url": "https://docs.nvidia.com/cuda/cuda-binary-utilities/index.html#id14" }; case "LOP3": return { "html": "Logic Operation

For more information, visit CUDA Binary Utilities documentation .", "tooltip": "Logic Operation", "url": "https://docs.nvidia.com/cuda/cuda-binary-utilities/index.html#id14" }; case "LOP32I": return { "html": "Logic Operation

For more information, visit CUDA Binary Utilities documentation .", "tooltip": "Logic Operation", "url": "https://docs.nvidia.com/cuda/cuda-binary-utilities/index.html#id14" }; case "MATCH": return { "html": "Match Register Values Across Thread Group

For more information, visit CUDA Binary Utilities documentation .", "tooltip": "Match Register Values Across Thread Group", "url": "https://docs.nvidia.com/cuda/cuda-binary-utilities/index.html#id14" }; case "MEMBAR": return { "html": "Memory Barrier

For more information, visit CUDA Binary Utilities documentation .", "tooltip": "Memory Barrier", "url": "https://docs.nvidia.com/cuda/cuda-binary-utilities/index.html#id14" }; case "MOV": return { "html": "Move

For more information, visit CUDA Binary Utilities documentation .", "tooltip": "Move", "url": "https://docs.nvidia.com/cuda/cuda-binary-utilities/index.html#id14" }; case "MOV32I": return { "html": "Move

For more information, visit CUDA Binary Utilities documentation .", "tooltip": "Move", "url": "https://docs.nvidia.com/cuda/cuda-binary-utilities/index.html#id14" }; case "MOVM": return { "html": "Move Matrix with Transposition or Expansion

For more information, visit CUDA Binary Utilities documentation .", "tooltip": "Move Matrix with Transposition or Expansion", "url": "https://docs.nvidia.com/cuda/cuda-binary-utilities/index.html#id14" }; case "MUFU": return { "html": "FP32 Multi Function Operation

For more information, visit CUDA Binary Utilities documentation .", "tooltip": "FP32 Multi Function Operation", "url": "https://docs.nvidia.com/cuda/cuda-binary-utilities/index.html#id14" }; case "NANOSLEEP": return { "html": "Suspend Execution

For more information, visit CUDA Binary Utilities documentation .", "tooltip": "Suspend Execution", "url": "https://docs.nvidia.com/cuda/cuda-binary-utilities/index.html#id14" }; case "NOP": return { "html": "No Operation

For more information, visit CUDA Binary Utilities documentation .", "tooltip": "No Operation", "url": "https://docs.nvidia.com/cuda/cuda-binary-utilities/index.html#id14" }; case "P2R": return { "html": "Move Predicate Register To Register

For more information, visit CUDA Binary Utilities documentation .", "tooltip": "Move Predicate Register To Register", "url": "https://docs.nvidia.com/cuda/cuda-binary-utilities/index.html#id14" }; case "PBK": return { "html": "Pre-Break

For more information, visit CUDA Binary Utilities documentation .", "tooltip": "Pre-Break", "url": "https://docs.nvidia.com/cuda/cuda-binary-utilities/index.html#id14" }; case "PCNT": return { "html": "Pre-continue

For more information, visit CUDA Binary Utilities documentation .", "tooltip": "Pre-continue", "url": "https://docs.nvidia.com/cuda/cuda-binary-utilities/index.html#id14" }; case "PEXIT": return { "html": "Pre-Exit

For more information, visit CUDA Binary Utilities documentation .", "tooltip": "Pre-Exit", "url": "https://docs.nvidia.com/cuda/cuda-binary-utilities/index.html#id14" }; case "PLOP3": return { "html": "Predicate Logic Operation

For more information, visit CUDA Binary Utilities documentation .", "tooltip": "Predicate Logic Operation", "url": "https://docs.nvidia.com/cuda/cuda-binary-utilities/index.html#id14" }; case "PMTRIG": return { "html": "Performance Monitor Trigger

For more information, visit CUDA Binary Utilities documentation .", "tooltip": "Performance Monitor Trigger", "url": "https://docs.nvidia.com/cuda/cuda-binary-utilities/index.html#id14" }; case "POPC": return { "html": "Population count

For more information, visit CUDA Binary Utilities documentation .", "tooltip": "Population count", "url": "https://docs.nvidia.com/cuda/cuda-binary-utilities/index.html#id14" }; case "PREEXIT": return { "html": "Dependent Task Launch Hint

For more information, visit CUDA Binary Utilities documentation .", "tooltip": "Dependent Task Launch Hint", "url": "https://docs.nvidia.com/cuda/cuda-binary-utilities/index.html#id14" }; case "PRET": return { "html": "Pre-Return From Subroutine

For more information, visit CUDA Binary Utilities documentation .", "tooltip": "Pre-Return From Subroutine", "url": "https://docs.nvidia.com/cuda/cuda-binary-utilities/index.html#id14" }; case "PRMT": return { "html": "Permute Register Pair

For more information, visit CUDA Binary Utilities documentation .", "tooltip": "Permute Register Pair", "url": "https://docs.nvidia.com/cuda/cuda-binary-utilities/index.html#id14" }; case "PSET": return { "html": "Combine Predicates and Set

For more information, visit CUDA Binary Utilities documentation .", "tooltip": "Combine Predicates and Set", "url": "https://docs.nvidia.com/cuda/cuda-binary-utilities/index.html#id14" }; case "PSETP": return { "html": "Combine Predicates and Set Predicate

For more information, visit CUDA Binary Utilities documentation .", "tooltip": "Combine Predicates and Set Predicate", "url": "https://docs.nvidia.com/cuda/cuda-binary-utilities/index.html#id14" }; case "QGMMA": return { "html": "FP8 Matrix Multiply and Accumulate Across a Warpgroup

For more information, visit CUDA Binary Utilities documentation .", "tooltip": "FP8 Matrix Multiply and Accumulate Across a Warpgroup", "url": "https://docs.nvidia.com/cuda/cuda-binary-utilities/index.html#id14" }; case "QSPC": return { "html": "Query Space

For more information, visit CUDA Binary Utilities documentation .", "tooltip": "Query Space", "url": "https://docs.nvidia.com/cuda/cuda-binary-utilities/index.html#id14" }; case "R2B": return { "html": "Move Register to Barrier

For more information, visit CUDA Binary Utilities documentation .", "tooltip": "Move Register to Barrier", "url": "https://docs.nvidia.com/cuda/cuda-binary-utilities/index.html#id14" }; case "R2P": return { "html": "Move Register To Predicate Register

For more information, visit CUDA Binary Utilities documentation .", "tooltip": "Move Register To Predicate Register", "url": "https://docs.nvidia.com/cuda/cuda-binary-utilities/index.html#id14" }; case "R2UR": return { "html": "Move from Vector Register to a Uniform Register

For more information, visit CUDA Binary Utilities documentation .", "tooltip": "Move from Vector Register to a Uniform Register", "url": "https://docs.nvidia.com/cuda/cuda-binary-utilities/index.html#id14" }; case "RED": return { "html": "Reduction Operation on Generic Memory

For more information, visit CUDA Binary Utilities documentation .", "tooltip": "Reduction Operation on Generic Memory", "url": "https://docs.nvidia.com/cuda/cuda-binary-utilities/index.html#id14" }; case "REDAS": return { "html": "Asynchronous Reduction on Distributed Shared Memory With Explicit Synchronization

For more information, visit CUDA Binary Utilities documentation .", "tooltip": "Asynchronous Reduction on Distributed Shared Memory With Explicit Synchronization", "url": "https://docs.nvidia.com/cuda/cuda-binary-utilities/index.html#id14" }; case "REDG": return { "html": "Reduction Operation on Generic Memory

For more information, visit CUDA Binary Utilities documentation .", "tooltip": "Reduction Operation on Generic Memory", "url": "https://docs.nvidia.com/cuda/cuda-binary-utilities/index.html#id14" }; case "REDUX": return { "html": "Reduction of a Vector Register into a Uniform Register

For more information, visit CUDA Binary Utilities documentation .", "tooltip": "Reduction of a Vector Register into a Uniform Register", "url": "https://docs.nvidia.com/cuda/cuda-binary-utilities/index.html#id14" }; case "RET": return { "html": "Return From Subroutine

For more information, visit CUDA Binary Utilities documentation .", "tooltip": "Return From Subroutine", "url": "https://docs.nvidia.com/cuda/cuda-binary-utilities/index.html#id14" }; case "RPCMOV": return { "html": "PC Register Move

For more information, visit CUDA Binary Utilities documentation .", "tooltip": "PC Register Move", "url": "https://docs.nvidia.com/cuda/cuda-binary-utilities/index.html#id14" }; case "RRO": return { "html": "Range Reduction Operator FP

For more information, visit CUDA Binary Utilities documentation .", "tooltip": "Range Reduction Operator FP", "url": "https://docs.nvidia.com/cuda/cuda-binary-utilities/index.html#id14" }; case "RTT": return { "html": "Return From Trap

For more information, visit CUDA Binary Utilities documentation .", "tooltip": "Return From Trap", "url": "https://docs.nvidia.com/cuda/cuda-binary-utilities/index.html#id14" }; case "S2R": return { "html": "Move Special Register to Register

For more information, visit CUDA Binary Utilities documentation .", "tooltip": "Move Special Register to Register", "url": "https://docs.nvidia.com/cuda/cuda-binary-utilities/index.html#id14" }; case "S2UR": return { "html": "Move Special Register to Uniform Register

For more information, visit CUDA Binary Utilities documentation .", "tooltip": "Move Special Register to Uniform Register", "url": "https://docs.nvidia.com/cuda/cuda-binary-utilities/index.html#id14" }; case "SEL": return { "html": "Select Source with Predicate

For more information, visit CUDA Binary Utilities documentation .", "tooltip": "Select Source with Predicate", "url": "https://docs.nvidia.com/cuda/cuda-binary-utilities/index.html#id14" }; case "SETCTAID": return { "html": "Set CTA ID

For more information, visit CUDA Binary Utilities documentation .", "tooltip": "Set CTA ID", "url": "https://docs.nvidia.com/cuda/cuda-binary-utilities/index.html#id14" }; case "SETLMEMBASE": return { "html": "Set Local Memory Base Address

For more information, visit CUDA Binary Utilities documentation .", "tooltip": "Set Local Memory Base Address", "url": "https://docs.nvidia.com/cuda/cuda-binary-utilities/index.html#id14" }; case "SGXT": return { "html": "Sign Extend

For more information, visit CUDA Binary Utilities documentation .", "tooltip": "Sign Extend", "url": "https://docs.nvidia.com/cuda/cuda-binary-utilities/index.html#id14" }; case "SHF": return { "html": "Funnel Shift

For more information, visit CUDA Binary Utilities documentation .", "tooltip": "Funnel Shift", "url": "https://docs.nvidia.com/cuda/cuda-binary-utilities/index.html#id14" }; case "SHFL": return { "html": "Warp Wide Register Shuffle

For more information, visit CUDA Binary Utilities documentation .", "tooltip": "Warp Wide Register Shuffle", "url": "https://docs.nvidia.com/cuda/cuda-binary-utilities/index.html#id14" }; case "SHL": return { "html": "Shift Left

For more information, visit CUDA Binary Utilities documentation .", "tooltip": "Shift Left", "url": "https://docs.nvidia.com/cuda/cuda-binary-utilities/index.html#id14" }; case "SHR": return { "html": "Shift Right

For more information, visit CUDA Binary Utilities documentation .", "tooltip": "Shift Right", "url": "https://docs.nvidia.com/cuda/cuda-binary-utilities/index.html#id14" }; case "SSY": return { "html": "Set Synchronization Point

For more information, visit CUDA Binary Utilities documentation .", "tooltip": "Set Synchronization Point", "url": "https://docs.nvidia.com/cuda/cuda-binary-utilities/index.html#id14" }; case "ST": return { "html": "Store to Generic Memory

For more information, visit CUDA Binary Utilities documentation .", "tooltip": "Store to Generic Memory", "url": "https://docs.nvidia.com/cuda/cuda-binary-utilities/index.html#id14" }; case "STAS": return { "html": "Asynchronous Store to Distributed Shared Memory With Explicit Synchronization

For more information, visit CUDA Binary Utilities documentation .", "tooltip": "Asynchronous Store to Distributed Shared Memory With Explicit Synchronization", "url": "https://docs.nvidia.com/cuda/cuda-binary-utilities/index.html#id14" }; case "STG": return { "html": "Store to Global Memory

For more information, visit CUDA Binary Utilities documentation .", "tooltip": "Store to Global Memory", "url": "https://docs.nvidia.com/cuda/cuda-binary-utilities/index.html#id14" }; case "STL": return { "html": "Store within Local or Shared Window

For more information, visit CUDA Binary Utilities documentation .", "tooltip": "Store within Local or Shared Window", "url": "https://docs.nvidia.com/cuda/cuda-binary-utilities/index.html#id14" }; case "STS": return { "html": "Store within Local or Shared Window

For more information, visit CUDA Binary Utilities documentation .", "tooltip": "Store within Local or Shared Window", "url": "https://docs.nvidia.com/cuda/cuda-binary-utilities/index.html#id14" }; case "STSM": return { "html": "Store Matrix to Shared Memory

For more information, visit CUDA Binary Utilities documentation .", "tooltip": "Store Matrix to Shared Memory", "url": "https://docs.nvidia.com/cuda/cuda-binary-utilities/index.html#id14" }; case "SUATOM": return { "html": "Atomic Op on Surface Memory

For more information, visit CUDA Binary Utilities documentation .", "tooltip": "Atomic Op on Surface Memory", "url": "https://docs.nvidia.com/cuda/cuda-binary-utilities/index.html#id14" }; case "SULD": return { "html": "Surface Load

For more information, visit CUDA Binary Utilities documentation .", "tooltip": "Surface Load", "url": "https://docs.nvidia.com/cuda/cuda-binary-utilities/index.html#id14" }; case "SURED": return { "html": "Reduction Op on Surface Memory

For more information, visit CUDA Binary Utilities documentation .", "tooltip": "Reduction Op on Surface Memory", "url": "https://docs.nvidia.com/cuda/cuda-binary-utilities/index.html#id14" }; case "SUST": return { "html": "Surface Store

For more information, visit CUDA Binary Utilities documentation .", "tooltip": "Surface Store", "url": "https://docs.nvidia.com/cuda/cuda-binary-utilities/index.html#id14" }; case "SYNC": return { "html": "Converge threads after conditional branch

For more information, visit CUDA Binary Utilities documentation .", "tooltip": "Converge threads after conditional branch", "url": "https://docs.nvidia.com/cuda/cuda-binary-utilities/index.html#id14" }; case "SYNCS": return { "html": "Sync Unit

For more information, visit CUDA Binary Utilities documentation .", "tooltip": "Sync Unit", "url": "https://docs.nvidia.com/cuda/cuda-binary-utilities/index.html#id14" }; case "TEX": return { "html": "Texture Fetch

For more information, visit CUDA Binary Utilities documentation .", "tooltip": "Texture Fetch", "url": "https://docs.nvidia.com/cuda/cuda-binary-utilities/index.html#id14" }; case "TEXS": return { "html": "Texture Fetch with scalar/non-vec4 source/destinations

For more information, visit CUDA Binary Utilities documentation .", "tooltip": "Texture Fetch with scalar/non-vec4 source/destinations", "url": "https://docs.nvidia.com/cuda/cuda-binary-utilities/index.html#id14" }; case "TLD": return { "html": "Texture Load

For more information, visit CUDA Binary Utilities documentation .", "tooltip": "Texture Load", "url": "https://docs.nvidia.com/cuda/cuda-binary-utilities/index.html#id14" }; case "TLD4": return { "html": "Texture Load 4

For more information, visit CUDA Binary Utilities documentation .", "tooltip": "Texture Load 4", "url": "https://docs.nvidia.com/cuda/cuda-binary-utilities/index.html#id14" }; case "TLD4S": return { "html": "Texture Load 4 with scalar/non-vec4 source/destinations

For more information, visit CUDA Binary Utilities documentation .", "tooltip": "Texture Load 4 with scalar/non-vec4 source/destinations", "url": "https://docs.nvidia.com/cuda/cuda-binary-utilities/index.html#id14" }; case "TLDS": return { "html": "Texture Load with scalar/non-vec4 source/destinations

For more information, visit CUDA Binary Utilities documentation .", "tooltip": "Texture Load with scalar/non-vec4 source/destinations", "url": "https://docs.nvidia.com/cuda/cuda-binary-utilities/index.html#id14" }; case "TMML": return { "html": "Texture MipMap Level

For more information, visit CUDA Binary Utilities documentation .", "tooltip": "Texture MipMap Level", "url": "https://docs.nvidia.com/cuda/cuda-binary-utilities/index.html#id14" }; case "TXD": return { "html": "Texture Fetch With Derivatives

For more information, visit CUDA Binary Utilities documentation .", "tooltip": "Texture Fetch With Derivatives", "url": "https://docs.nvidia.com/cuda/cuda-binary-utilities/index.html#id14" }; case "TXQ": return { "html": "Texture Query

For more information, visit CUDA Binary Utilities documentation .", "tooltip": "Texture Query", "url": "https://docs.nvidia.com/cuda/cuda-binary-utilities/index.html#id14" }; case "UBLKCP": return { "html": "Bulk Data Copy

For more information, visit CUDA Binary Utilities documentation .", "tooltip": "Bulk Data Copy", "url": "https://docs.nvidia.com/cuda/cuda-binary-utilities/index.html#id14" }; case "UBLKPF": return { "html": "Bulk Data Prefetch

For more information, visit CUDA Binary Utilities documentation .", "tooltip": "Bulk Data Prefetch", "url": "https://docs.nvidia.com/cuda/cuda-binary-utilities/index.html#id14" }; case "UBLKRED": return { "html": "Bulk Data Copy from Shared Memory with Reduction

For more information, visit CUDA Binary Utilities documentation .", "tooltip": "Bulk Data Copy from Shared Memory with Reduction", "url": "https://docs.nvidia.com/cuda/cuda-binary-utilities/index.html#id14" }; case "UBMSK": return { "html": "Uniform Bitfield Mask

For more information, visit CUDA Binary Utilities documentation .", "tooltip": "Uniform Bitfield Mask", "url": "https://docs.nvidia.com/cuda/cuda-binary-utilities/index.html#id14" }; case "UBREV": return { "html": "Uniform Bit Reverse

For more information, visit CUDA Binary Utilities documentation .", "tooltip": "Uniform Bit Reverse", "url": "https://docs.nvidia.com/cuda/cuda-binary-utilities/index.html#id14" }; case "UCGABAR_ARV": return { "html": "CGA Barrier Synchronization

For more information, visit CUDA Binary Utilities documentation .", "tooltip": "CGA Barrier Synchronization", "url": "https://docs.nvidia.com/cuda/cuda-binary-utilities/index.html#id14" }; case "UCGABAR_WAIT": return { "html": "CGA Barrier Synchronization

For more information, visit CUDA Binary Utilities documentation .", "tooltip": "CGA Barrier Synchronization", "url": "https://docs.nvidia.com/cuda/cuda-binary-utilities/index.html#id14" }; case "UCLEA": return { "html": "Load Effective Address for a Constant

For more information, visit CUDA Binary Utilities documentation .", "tooltip": "Load Effective Address for a Constant", "url": "https://docs.nvidia.com/cuda/cuda-binary-utilities/index.html#id14" }; case "UF2FP": return { "html": "Uniform FP32 Down-convert and Pack

For more information, visit CUDA Binary Utilities documentation .", "tooltip": "Uniform FP32 Down-convert and Pack", "url": "https://docs.nvidia.com/cuda/cuda-binary-utilities/index.html#id14" }; case "UFLO": return { "html": "Uniform Find Leading One

For more information, visit CUDA Binary Utilities documentation .", "tooltip": "Uniform Find Leading One", "url": "https://docs.nvidia.com/cuda/cuda-binary-utilities/index.html#id14" }; case "UIADD3": return { "html": "Uniform Integer Addition

For more information, visit CUDA Binary Utilities documentation .", "tooltip": "Uniform Integer Addition", "url": "https://docs.nvidia.com/cuda/cuda-binary-utilities/index.html#id14" }; case "UIADD3.64": return { "html": "Uniform Integer Addition

For more information, visit CUDA Binary Utilities documentation .", "tooltip": "Uniform Integer Addition", "url": "https://docs.nvidia.com/cuda/cuda-binary-utilities/index.html#id14" }; case "UIMAD": return { "html": "Uniform Integer Multiplication

For more information, visit CUDA Binary Utilities documentation .", "tooltip": "Uniform Integer Multiplication", "url": "https://docs.nvidia.com/cuda/cuda-binary-utilities/index.html#id14" }; case "UISETP": return { "html": "Integer Compare and Set Uniform Predicate

For more information, visit CUDA Binary Utilities documentation .", "tooltip": "Integer Compare and Set Uniform Predicate", "url": "https://docs.nvidia.com/cuda/cuda-binary-utilities/index.html#id14" }; case "ULDC": return { "html": "Load from Constant Memory into a Uniform Register

For more information, visit CUDA Binary Utilities documentation .", "tooltip": "Load from Constant Memory into a Uniform Register", "url": "https://docs.nvidia.com/cuda/cuda-binary-utilities/index.html#id14" }; case "ULEA": return { "html": "Uniform Load Effective Address

For more information, visit CUDA Binary Utilities documentation .", "tooltip": "Uniform Load Effective Address", "url": "https://docs.nvidia.com/cuda/cuda-binary-utilities/index.html#id14" }; case "ULEPC": return { "html": "Uniform Load Effective PC

For more information, visit CUDA Binary Utilities documentation .", "tooltip": "Uniform Load Effective PC", "url": "https://docs.nvidia.com/cuda/cuda-binary-utilities/index.html#id14" }; case "ULOP": return { "html": "Logic Operation

For more information, visit CUDA Binary Utilities documentation .", "tooltip": "Logic Operation", "url": "https://docs.nvidia.com/cuda/cuda-binary-utilities/index.html#id14" }; case "ULOP3": return { "html": "Logic Operation

For more information, visit CUDA Binary Utilities documentation .", "tooltip": "Logic Operation", "url": "https://docs.nvidia.com/cuda/cuda-binary-utilities/index.html#id14" }; case "ULOP32I": return { "html": "Logic Operation

For more information, visit CUDA Binary Utilities documentation .", "tooltip": "Logic Operation", "url": "https://docs.nvidia.com/cuda/cuda-binary-utilities/index.html#id14" }; case "UMOV": return { "html": "Uniform Move

For more information, visit CUDA Binary Utilities documentation .", "tooltip": "Uniform Move", "url": "https://docs.nvidia.com/cuda/cuda-binary-utilities/index.html#id14" }; case "UP2UR": return { "html": "Uniform Predicate to Uniform Register

For more information, visit CUDA Binary Utilities documentation .", "tooltip": "Uniform Predicate to Uniform Register", "url": "https://docs.nvidia.com/cuda/cuda-binary-utilities/index.html#id14" }; case "UPLOP3": return { "html": "Uniform Predicate Logic Operation

For more information, visit CUDA Binary Utilities documentation .", "tooltip": "Uniform Predicate Logic Operation", "url": "https://docs.nvidia.com/cuda/cuda-binary-utilities/index.html#id14" }; case "UPOPC": return { "html": "Uniform Population Count

For more information, visit CUDA Binary Utilities documentation .", "tooltip": "Uniform Population Count", "url": "https://docs.nvidia.com/cuda/cuda-binary-utilities/index.html#id14" }; case "UPRMT": return { "html": "Uniform Byte Permute

For more information, visit CUDA Binary Utilities documentation .", "tooltip": "Uniform Byte Permute", "url": "https://docs.nvidia.com/cuda/cuda-binary-utilities/index.html#id14" }; case "UPSETP": return { "html": "Uniform Predicate Logic Operation

For more information, visit CUDA Binary Utilities documentation .", "tooltip": "Uniform Predicate Logic Operation", "url": "https://docs.nvidia.com/cuda/cuda-binary-utilities/index.html#id14" }; case "UR2UP": return { "html": "Uniform Register to Uniform Predicate

For more information, visit CUDA Binary Utilities documentation .", "tooltip": "Uniform Register to Uniform Predicate", "url": "https://docs.nvidia.com/cuda/cuda-binary-utilities/index.html#id14" }; case "USEL": return { "html": "Uniform Select

For more information, visit CUDA Binary Utilities documentation .", "tooltip": "Uniform Select", "url": "https://docs.nvidia.com/cuda/cuda-binary-utilities/index.html#id14" }; case "USETMAXREG": return { "html": "Release, Deallocate and Allocate Registers

For more information, visit CUDA Binary Utilities documentation .", "tooltip": "Release, Deallocate and Allocate Registers", "url": "https://docs.nvidia.com/cuda/cuda-binary-utilities/index.html#id14" }; case "USGXT": return { "html": "Uniform Sign Extend

For more information, visit CUDA Binary Utilities documentation .", "tooltip": "Uniform Sign Extend", "url": "https://docs.nvidia.com/cuda/cuda-binary-utilities/index.html#id14" }; case "USHF": return { "html": "Uniform Funnel Shift

For more information, visit CUDA Binary Utilities documentation .", "tooltip": "Uniform Funnel Shift", "url": "https://docs.nvidia.com/cuda/cuda-binary-utilities/index.html#id14" }; case "USHL": return { "html": "Uniform Left Shift

For more information, visit CUDA Binary Utilities documentation .", "tooltip": "Uniform Left Shift", "url": "https://docs.nvidia.com/cuda/cuda-binary-utilities/index.html#id14" }; case "USHR": return { "html": "Uniform Right Shift

For more information, visit CUDA Binary Utilities documentation .", "tooltip": "Uniform Right Shift", "url": "https://docs.nvidia.com/cuda/cuda-binary-utilities/index.html#id14" }; case "UTMACCTL": return { "html": "TMA Cache Control

For more information, visit CUDA Binary Utilities documentation .", "tooltip": "TMA Cache Control", "url": "https://docs.nvidia.com/cuda/cuda-binary-utilities/index.html#id14" }; case "UTMACMDFLUSH": return { "html": "TMA Command Flush

For more information, visit CUDA Binary Utilities documentation .", "tooltip": "TMA Command Flush", "url": "https://docs.nvidia.com/cuda/cuda-binary-utilities/index.html#id14" }; case "UTMALDG": return { "html": "Tensor Load from Global to Shared Memory

For more information, visit CUDA Binary Utilities documentation .", "tooltip": "Tensor Load from Global to Shared Memory", "url": "https://docs.nvidia.com/cuda/cuda-binary-utilities/index.html#id14" }; case "UTMAPF": return { "html": "Tensor Prefetch

For more information, visit CUDA Binary Utilities documentation .", "tooltip": "Tensor Prefetch", "url": "https://docs.nvidia.com/cuda/cuda-binary-utilities/index.html#id14" }; case "UTMAREDG": return { "html": "Tensor Store from Shared to Global Memory with Reduction

For more information, visit CUDA Binary Utilities documentation .", "tooltip": "Tensor Store from Shared to Global Memory with Reduction", "url": "https://docs.nvidia.com/cuda/cuda-binary-utilities/index.html#id14" }; case "UTMASTG": return { "html": "Tensor Store from Shared to Global Memory

For more information, visit CUDA Binary Utilities documentation .", "tooltip": "Tensor Store from Shared to Global Memory", "url": "https://docs.nvidia.com/cuda/cuda-binary-utilities/index.html#id14" }; case "VABSDIFF": return { "html": "Absolute Difference

For more information, visit CUDA Binary Utilities documentation .", "tooltip": "Absolute Difference", "url": "https://docs.nvidia.com/cuda/cuda-binary-utilities/index.html#id14" }; case "VABSDIFF4": return { "html": "Absolute Difference

For more information, visit CUDA Binary Utilities documentation .", "tooltip": "Absolute Difference", "url": "https://docs.nvidia.com/cuda/cuda-binary-utilities/index.html#id14" }; case "VHMNMX": return { "html": "SIMD FP16 3-Input Minimum / Maximum

For more information, visit CUDA Binary Utilities documentation .", "tooltip": "SIMD FP16 3-Input Minimum / Maximum", "url": "https://docs.nvidia.com/cuda/cuda-binary-utilities/index.html#id14" }; case "VIADD": return { "html": "SIMD Integer Addition

For more information, visit CUDA Binary Utilities documentation .", "tooltip": "SIMD Integer Addition", "url": "https://docs.nvidia.com/cuda/cuda-binary-utilities/index.html#id14" }; case "VIADDMNMX": return { "html": "SIMD Integer Addition and Fused Min/Max Comparison

For more information, visit CUDA Binary Utilities documentation .", "tooltip": "SIMD Integer Addition and Fused Min/Max Comparison", "url": "https://docs.nvidia.com/cuda/cuda-binary-utilities/index.html#id14" }; case "VIMNMX": return { "html": "SIMD Integer Minimum / Maximum

For more information, visit CUDA Binary Utilities documentation .", "tooltip": "SIMD Integer Minimum / Maximum", "url": "https://docs.nvidia.com/cuda/cuda-binary-utilities/index.html#id14" }; case "VIMNMX3": return { "html": "SIMD Integer 3-Input Minimum / Maximum

For more information, visit CUDA Binary Utilities documentation .", "tooltip": "SIMD Integer 3-Input Minimum / Maximum", "url": "https://docs.nvidia.com/cuda/cuda-binary-utilities/index.html#id14" }; case "VOTE": return { "html": "Vote Across SIMT Thread Group

For more information, visit CUDA Binary Utilities documentation .", "tooltip": "Vote Across SIMT Thread Group", "url": "https://docs.nvidia.com/cuda/cuda-binary-utilities/index.html#id14" }; case "VOTEU": return { "html": "Voting across SIMD Thread Group with Results in Uniform Destination

For more information, visit CUDA Binary Utilities documentation .", "tooltip": "Voting across SIMD Thread Group with Results in Uniform Destination", "url": "https://docs.nvidia.com/cuda/cuda-binary-utilities/index.html#id14" }; case "WARPGROUP": return { "html": "Warpgroup Synchronization

For more information, visit CUDA Binary Utilities documentation .", "tooltip": "Warpgroup Synchronization", "url": "https://docs.nvidia.com/cuda/cuda-binary-utilities/index.html#id14" }; case "WARPGROUPSET": return { "html": "Set Warpgroup Counters

For more information, visit CUDA Binary Utilities documentation .", "tooltip": "Set Warpgroup Counters", "url": "https://docs.nvidia.com/cuda/cuda-binary-utilities/index.html#id14" }; case "WARPSYNC": return { "html": "Synchronize Threads in Warp

For more information, visit CUDA Binary Utilities documentation .", "tooltip": "Synchronize Threads in Warp", "url": "https://docs.nvidia.com/cuda/cuda-binary-utilities/index.html#id14" }; case "XMAD": return { "html": "Integer Short Multiply Add

For more information, visit CUDA Binary Utilities documentation .", "tooltip": "Integer Short Multiply Add", "url": "https://docs.nvidia.com/cuda/cuda-binary-utilities/index.html#id14" }; case "YIELD": return { "html": "Yield Control

For more information, visit CUDA Binary Utilities documentation .", "tooltip": "Yield Control", "url": "https://docs.nvidia.com/cuda/cuda-binary-utilities/index.html#id14" }; } }